I'm in the middle of a five-week league campaign that started out allowing only non-unique cards and small-based ships. Over the course of those five weeks, players are picking up "facilities" that add a variety of squad-building options, including adding limited amounts of unique cards, large-based ships, discounts on certain kinds of upgrades, and a couple other benefits (such as a Forward Base that alters the number and placement of obstacles during setup).
We've got 12 players in the league, and currently they all have four facilities, so their squad-building options are pretty interesting. One player has two Munitions Factories that give him a 4-point discount on all bombs, torpedoes and missiles (to a minimum of 1 point each), for example.
Modifying the squad building rules really does create its own meta, which is totally fine -- except that it's store championship season and many of our league players are switching back and forth between the standard tournament meta on the weekends and our league meta (which is more flexible in some ways, and more restrictive in others) during the week. But it keeps things fresh, and lets us enjoy different aspects of the game.
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