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![[Post New]](/s/i/i.gif) 2015/03/09 11:30:45
Subject: Escape hatch - quick question
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Noise Marine Terminator with Sonic Blaster
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I just want to confirm, there is nothing preventing me from moving infantry or vehicles on or over the escape hatch. So, if I parked a rhino on top of it, the occupants could not exit using it. Is this correct?
Thanks in advance.
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![[Post New]](/s/i/i.gif) 2015/03/09 12:02:37
Subject: Escape hatch - quick question
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Never Forget Isstvan!
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The hatch itself is just a token/marker of the embarkation point. It is supposed to be modeled appropriately however as an actual hatch or tunnel entrance.
You can block embarkation points on vehicles if you completely surround them so I dont see why you couldnt in this situation, however I would make you take a DT test when you drive over it.
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![[Post New]](/s/i/i.gif) 2015/03/09 12:04:29
Subject: Re:Escape hatch - quick question
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Hellish Haemonculus
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To my knowledge, correct.
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![[Post New]](/s/i/i.gif) 2015/03/09 12:05:10
Subject: Re:Escape hatch - quick question
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Confessor Of Sins
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*fluff*
It's supposed to be hidden so you would not know (and "plan") where to block it.
*/fluff*
Per the rules, as long as you block the exit, as per the emergency disembarkation rules, the models would be destroyed (if you surround the Building too)
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/03/09 12:14:12
Subject: Re:Escape hatch - quick question
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Nurgle Veteran Marine with the Flu
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Not sure about this. If the hatch is treated as an access point on the building can you even move within 1" of it in the first place?
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![[Post New]](/s/i/i.gif) 2015/03/09 12:20:29
Subject: Re:Escape hatch - quick question
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Confessor Of Sins
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Tonberry7 wrote:Not sure about this. If the hatch is treated as an access point on the building can you even move within 1" of it in the first place? What do you mean? The "escape Hatch token" is a rule, it is not a model or part of the building (for the "cannot be within 1 inch" rule). Well i do not think it is. So there is no restrictions on parking over it (and blocking the access point). Which would then enforce Emergency Disembarkation (and possible model removal)
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This message was edited 1 time. Last update was at 2015/03/09 12:20:56
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/03/09 12:45:53
Subject: Re:Escape hatch - quick question
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Nurgle Veteran Marine with the Flu
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BlackTalos wrote: Tonberry7 wrote:Not sure about this. If the hatch is treated as an access point on the building can you even move within 1" of it in the first place?
What do you mean?
The "escape Hatch token" is a rule, it is not a model or part of the building (for the "cannot be within 1 inch" rule). Well i do not think it is. So there is no restrictions on parking over it (and blocking the access point). Which would then enforce Emergency Disembarkation (and possible model removal)
Ok then. I just thought access points were part of the building/transport and wasn't sure how the RAW applied in this situation.
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![[Post New]](/s/i/i.gif) 2015/03/09 13:43:59
Subject: Escape hatch - quick question
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Noise Marine Terminator with Sonic Blaster
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Well, if they wanted to claim that the hatch was part of the bastion and I could not move within an inch of it....
would that not mean I could then assault/shoot the building via the escape hatch?
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![[Post New]](/s/i/i.gif) 2015/03/09 14:38:01
Subject: Escape hatch - quick question
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Nurgle Veteran Marine with the Flu
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If that were the case then yes, I'd say you probably could.
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![[Post New]](/s/i/i.gif) 2015/03/12 20:30:58
Subject: Escape hatch - quick question
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Tough Traitorous Guardsman
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Just to check, can you charge out of an escape hatch? And if so can you use it to make a first turn assault.
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![[Post New]](/s/i/i.gif) 2015/03/12 20:47:59
Subject: Escape hatch - quick question
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Rampaging Carnifex
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Negative. It counts as disembarking.
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![[Post New]](/s/i/i.gif) 2015/03/12 20:56:34
Subject: Escape hatch - quick question
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Tough Traitorous Guardsman
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But you can assault from a stationary vehicle right?
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![[Post New]](/s/i/i.gif) 2015/03/12 20:57:09
Subject: Escape hatch - quick question
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The Hive Mind
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No, not if it's not an assault vehicle.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/03/12 21:03:59
Subject: Escape hatch - quick question
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Regular Dakkanaut
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There is a rule in stronghold assault that allows assaults after exiting a building, I don't know the exact words for the escape hatch and allowing the assault, but if it doesn't say you can't then using the rules for buildings you could set up a first turn charge.
Edit: As the post below says that you can't assault out of the escape hatch, then no you can't set up a first turn charge with the escape hatch.
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This message was edited 1 time. Last update was at 2015/03/12 21:09:04
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![[Post New]](/s/i/i.gif) 2015/03/12 21:05:14
Subject: Escape hatch - quick question
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Waaagh! Warbiker
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The Stronghold Assault book states you cannot assault out of a secret hatch
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![[Post New]](/s/i/i.gif) 2015/03/26 04:38:59
Subject: Escape hatch - quick question
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Longtime Dakkanaut
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would the hatch at least be difficult terrain?
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![[Post New]](/s/i/i.gif) 2015/03/26 12:10:31
Subject: Escape hatch - quick question
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Land Raider Pilot on Cruise Control
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No. Not unless Stronghold Assault says otherwise.
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If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2015/03/26 15:00:00
Subject: Escape hatch - quick question
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Dakka Veteran
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If the vehicle doesn't move and the unit disembarks it may make it's full actions in any phase. The purpose of an assault vehicle is so that it can move and the unit can then disembark and charge.
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![[Post New]](/s/i/i.gif) 2015/03/26 15:03:00
Subject: Re:Escape hatch - quick question
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Confessor Of Sins
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No, you can only charge from an Assault vehicle. Whether the vehicle moves or not is not relevant for the passengers' ability to charge.
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/03/26 15:22:33
Subject: Escape hatch - quick question
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The Hive Mind
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mhalko1 wrote:
If the vehicle doesn't move and the unit disembarks it may make it's full actions in any phase. The purpose of an assault vehicle is so that it can move and the unit can then disembark and charge.
Completely incorrect. Please re-read the disembarkation rules.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/03/26 17:55:00
Subject: Escape hatch - quick question
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Buildings have the repel the enemy special rule which allows charging after disembarking.
HOWEVER, the escape hatch specifically states that you may not use the repel the enemy special rule after disembarking from the hatch
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
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![[Post New]](/s/i/i.gif) 2015/03/27 09:11:46
Subject: Escape hatch - quick question
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Prophetic Blood Angel Librarian
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rigeld2 wrote:mhalko1 wrote:
If the vehicle doesn't move and the unit disembarks it may make it's full actions in any phase. The purpose of an assault vehicle is so that it can move and the unit can then disembark and charge.
Completely incorrect. Please re-read the disembarkation rules.
Yep completely incorrect, however, I personally think this would be a decent rule.
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