This is a warhammer fantasy 2500 point swedish comp tournament with a range of 15-20 as a comp score.
Location: The Only Game In Town, on Main Street in Somerville, NJ.
Points: 2500
Rounds: 3 (2.5 hours each)
Entry Fee: $20
Registration: 10:30am
Round 1: 11:15am
Lunch: 1:45-2:30pm
Round 2: 2:30pm
Round 3: 5:30pm
Scenarios: See Below.
Prizes: Based on attendance. (1st, 2nd, 3rd, and Smoking Boots. Best Painted and Overall added based on attendance). Note: players are expected to have painted their own armies for the painting award.
Scenario 1: Battleline. Special rules: Every time a player miscasts, place a counter on the side of the table. Every miscast after that will result in the number of miscasts equal to the current counter total. For example, player A miscasts once, and the next turn player B miscasts. Player B rolls twice on the miscast table (once for the counter and once for his own miscast, and then adds a counter).
+1 for never miscasting
+1 for having a unit fully within your opponents deployment zone at the end of the game
+1 for killing all enemy wizards (anyone who can channel a magic dice)
+1 for capturing more banners than your opponent
Scenario 2: Meeting Engagement (ignore rolling for reserves. all units deploy). Special rules: King of the three hills. Place 3 counters in the center of the diagonal line for deployment. The first counter is centered. the next two counters are 24" away on either side. The player with the most wounds within 6" of each of a counter at the end of the game gets +200 victory points per counter.
+1 for controlling all 3 counters at the end of the game
+1 for killing your opponents most expensive unit
+1 for killing your opponents least expensive unit (must kill all if there is more than one)
+1 for capturing more banners than your opponent
Scenario 3: Deployment: Battleline. Special rules: Blood and Glory with a breaking point of 3. Keep playing if an army breaks. +300 victory points for breaking your opponent first. +100 victory points for breaking your opponent second.
+1 for breaking your opponent
+1 for having a non-fleeing unit fully in your opponents deployment zone at the end of the game
+1 for capturing more banners than your opponent
+1 for killing more units than your opponent
Swedish Comp: This is a "soft" list tournament. Use your imagination and bring out your fluffiest lists possible! Your army list must use a Swedish score that falls between a 15 and a 20. Lists are due one week prior to the event. Please email lists to
joematz13@gmail.com
In addition, for every 0.1 point lower your Swedish score is than your opponent, you will get 10 victory points. For example, if a 15.0 plays against a 16.2, then the 16.2 army will start with a bonus 120 victory points. Lists are subject to inspection at any point.
All players are required to bring three (3) copies of their army lists. Lists must be legible for others to read.
Restrictions: No folding fortress, portal glyph. No Lord level special characters allowed.
Final House Rules List / Comp:
1. 50% victory points for non-character units under 50% starting size at the end of the game.
2. Fleeing units count as completely destroyed at the end of the game.
3. Killing a character's mount will earn you the points for the mount.
4. Cannot use more than 12 power dice in a single turn.
5. Characters get look-out-sir! rolls vs instant death spells.
6. All End Times lists are NOT allowed due to Swedish system.
7. We will not be using Khaine magic rules.
8. 50% lords and 50% heroes is in effect.
9. NEW: ALL TERRAIN (not forests or marshes/similar) WILL BE LINE OF SIGHT BLOCKING. TERRAIN IS INFINITELY TALL.
10. Buildings are able to be occupied and have (2) levels.
Winning Conditions:
14/14 – 0pts – 299pts
16/12 – 300pts – 599pts
18/10 – 600pts – 899pts
20/8 – 900pts – 1199pts
22/6 – 1200pts – 1499pts
24/4 – 1500pts+
Bonus Tournament Points earned through painting score and bonus points each game.