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![[Post New]](/s/i/i.gif) 2015/03/13 02:05:57
Subject: [500] - Space marine
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Regular Dakkanaut
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A Master of the forge with 9x tacs upgraded with meltagun multi-melta melta bombs, inside a rhino
10x tac squad upgraded with meltagun and mult-melta and melta bombs, inside rhinos
The idea here is to have the rhinos move 12 inches pop smoke in first turn then in second turn move 6 inches then disembark the space marine squads,
and unleash melta fury. btw im using ultramarines chapter tactics
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![[Post New]](/s/i/i.gif) 2015/03/13 02:22:20
Subject: [500] - Space marine
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Longtime Dakkanaut
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I wouldn't give multi-meltas to them since they will have to snapfire them.
Sticking with your theme, this is what I would suggest:
Master of the Forge w/ Melta Bombs
=95
4x Space Marines w/ Meltagun
-Veteran Sergeant w/ Combi-Melta, Melta Bombs
-Rhino w/ Dozer Blades
=135
4x Space Marines w/ Meltagun
-Veteran Sergeant w/ Combi-Melta, Melta Bombs
-Rhino w/ Dozer Blades
=135
4x Space Marines w/ Meltagun
-Veteran Sergeant w/ Combi-Melta, Melta Bombs
-Rhino w/ Dozer Blades
=135
500 on the dot and more accurate Melta.
You could change one for Plasma to deal with MC more reliably. You could also take a Librarian as a cheap HQ and get Prescience for TL Melta.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/03/13 02:29:43
Subject: Re:[500] - Space marine
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Regular Dakkanaut
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I like your list alot more than mine.
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![[Post New]](/s/i/i.gif) 2015/03/13 14:48:13
Subject: [500] - Space marine
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Judgemental Grey Knight Justicar
Northern Texas, USA
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A few things first: unless the Tactical Squad is a full 10-man unit, it cannot take BOTH a heavy and special weapon (it's one or the other). I'd stick to a special over the heavy since your squads will need to be on the move. Also, I'd leave out the vet sgt. upgrades since you auto-rally if you fail morale, which is often what you want anyway to get out of cc. Dozer blades are fine for the rhinos, but at this level the points may be better spent elsewhere.
The MotF doesn't really do much for you. In a small game I'd recommend a librarian for psychic shriek and to save on points, or go up to a captain if you have a way of getting him into cc and some support for him.
I like small squads in rhinos with a special weapon and matching combi. I think melta is your best bet since you will likely face other transports of troops on objectives.
Two squads of troops in rhinos should be enough, so I'd try to get a "fun" unit in there that you enjoy playing. What types of units do you really want to build your lists around as you scale up?
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![[Post New]](/s/i/i.gif) 2015/03/13 20:58:38
Subject: Re:[500] - Space marine
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Regular Dakkanaut
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Probably a predator
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![[Post New]](/s/i/i.gif) 2015/03/13 21:14:12
Subject: [500] - Space marine
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Judgemental Grey Knight Justicar
Northern Texas, USA
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I dont' think once you use the Predator you'll think it's "fun" lol! Not to hate on it, but it really has a hard time re-positioning and firing because it's not fast. Perhaps a Vindocator would be a better choice that is similar in style?
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![[Post New]](/s/i/i.gif) 2015/03/13 21:26:10
Subject: [500] - Space marine
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Horrific Howling Banshee
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You don't need dozerblades on your rhino, i would swap them for a second storm bolter on all your chimeras thats an extra 6 S4 AP 5 shots for cheap, and now that the rhinos have two Stormbolters they can provide decent support for your army. A librarian is good, but so are master of the forges as they are basicially over loaded with weapons and are more survivable compared to a librarian of the same cost. The master of the forge is good at every thing, anti tank, anti geq anti meq, and he has abunch of useful specical rules he is a good pick especially compared to a librarian who doesn't manage to roll invisability.
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Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP |
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