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[1500] - Orks - 'E need moar DAKKA. Or do we? Really, I don't know  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Fresh-Faced New User




Hello!

I'm about to get into orks for the first time and is stumbling about, trying to create a list with enough Dakka! I'll play mostly for fun, but I do want my list to be functional. After all, what is the point of having nice toyz if they get smashed, without gettin' to smash? I've tried to create a footslogging list with heavy artillery support, which will force the enemy to either blast boyz and recieve in turn, or strike against the support-units but let the boyz advance. I really have no idea what works, so feedback is much appreaciated! I'd really like to include the morkanaut though, since I find the modell really appealing.

Ork Horde detachment

HQ ... 345

2xMek /w Grot oiler.... 40 pt
-Big mek.... 136 pt
-Boss pole
-2xAmmo runt
-Mega armour
-KFF

Pain boy ... 50 pt
War boss, warlord ... 119
-Da lucky stikk
-Boss pole
-Power klaw

Elites ... 125 pt

3xMega nobz, boss /w kombi-scorcha ... 125

Troops ... 559 pt

24xBoyz /w shootas ... 189 pt
-1 nob /w bosspole

30xBoyz ... 180 pt

24xBoys ... 190 pt
-1 nob /w bosspole & power klaw

Heavy support ... 471 pt

Morkanaut ... 310 pt
-Extra armour
-Grot riggers
-KFF

7xLootas ... 98

Mek gunz /w 1 ammor runts ... 63
-2 smashas

The pain boy and warboss joins the un-upgraded boyz-squad, the Big mek join the mega nobz and the two meks hangs round inside the morkanaut.

Thoughts? Do I lack something? low ap weaponry/fast attack etc?


   
Made in us
Longtime Dakkanaut






The Meks have to join a squad.
   
Made in se
Fresh-Faced New User




Woops! Thanks for pointing it out! Should have read the rules more closely. Anyway, here's my new take with some changes.

HQ
Big mek
Bosspole, mega armour, KFF, Power klaw, KMB

Pain boy

Warboss
Bosspole, lucky stikk, 'eavy armour, power klaw

Elites
3 Burna boys /w 2 meks /2 Grot oilers

3 Mega Nobz
Boss with Killsaw

Troops
26xboyz
2 rokkit launcha
Boss nob, power klaw

25xboyz
2 rokkit launcha
Boss nob, power klaw

10xGretchin /w runtherd

Heavy support
10xlootas

Morkanaut
Extra armour, grot riggers, KFF

2xMeka smasha gunz
   
Made in us
Waaagh! Warbiker




Alaska

The MANZ need to be mounted, or they're just gonna be points thrown away. Either your enemy will pick them off with AP2, or he'll just kite and avoid them.

Also, with all the heavy dakka you're already fielding, save the points on those boyz squads. Take the rokkits off, and add extra bodies
   
Made in se
Fresh-Faced New User




I've revisited my list again, mostly due to economical concerns and the fact that Killa kans look awesome. I removed some of my artillery, will I still need more boyz and will I be able to handle heavy armour?

Combined arms

HQ

Big mek, bosspole, lucky stikk, eavy armour, power klaw, KFF

Painboy

Elites

3xBurna boyz
2xMek, grot oilers

Troops

29 Boyz, shootas, 3 rokkit launcha, boss nob with power klaw
19 boyz, shootas, 2 rokkit launcha, boss nob with power klaw and bosspole

Heavy support
6 killa kans, 3 rokkit launcha, 3 KMB

10 lootas

1 Morkanaut, KFF, grot riggers, extra armour
   
 
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