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![[Post New]](/s/i/i.gif) 2015/03/14 13:49:20
Subject: [1500] - Orks - 'E need moar DAKKA. Or do we? Really, I don't know
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Fresh-Faced New User
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Hello!
I'm about to get into orks for the first time and is stumbling about, trying to create a list with enough Dakka! I'll play mostly for fun, but I do want my list to be functional. After all, what is the point of having nice toyz if they get smashed, without gettin' to smash? I've tried to create a footslogging list with heavy artillery support, which will force the enemy to either blast boyz and recieve in turn, or strike against the support-units but let the boyz advance. I really have no idea what works, so feedback is much appreaciated! I'd really like to include the morkanaut though, since I find the modell really appealing.
Ork Horde detachment
HQ ... 345
2xMek /w Grot oiler.... 40 pt
-Big mek.... 136 pt
-Boss pole
-2xAmmo runt
-Mega armour
-KFF
Pain boy ... 50 pt
War boss, warlord ... 119
-Da lucky stikk
-Boss pole
-Power klaw
Elites ... 125 pt
3xMega nobz, boss /w kombi-scorcha ... 125
Troops ... 559 pt
24xBoyz /w shootas ... 189 pt
-1 nob /w bosspole
30xBoyz ... 180 pt
24xBoys ... 190 pt
-1 nob /w bosspole & power klaw
Heavy support ... 471 pt
Morkanaut ... 310 pt
-Extra armour
-Grot riggers
-KFF
7xLootas ... 98
Mek gunz /w 1 ammor runts ... 63
-2 smashas
The pain boy and warboss joins the un-upgraded boyz-squad, the Big mek join the mega nobz and the two meks hangs round inside the morkanaut.
Thoughts? Do I lack something? low ap weaponry/fast attack etc?
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![[Post New]](/s/i/i.gif) 2015/03/14 15:12:53
Subject: [1500] - Orks - 'E need moar DAKKA. Or do we? Really, I don't know
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Longtime Dakkanaut
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The Meks have to join a squad.
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![[Post New]](/s/i/i.gif) 2015/03/14 23:59:12
Subject: Re:[1500] - Orks - 'E need moar DAKKA. Or do we? Really, I don't know
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Fresh-Faced New User
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Woops! Thanks for pointing it out! Should have read the rules more closely. Anyway, here's my new take with some changes.
HQ
Big mek
Bosspole, mega armour, KFF, Power klaw, KMB
Pain boy
Warboss
Bosspole, lucky stikk, 'eavy armour, power klaw
Elites
3 Burna boys /w 2 meks /2 Grot oilers
3 Mega Nobz
Boss with Killsaw
Troops
26xboyz
2 rokkit launcha
Boss nob, power klaw
25xboyz
2 rokkit launcha
Boss nob, power klaw
10xGretchin /w runtherd
Heavy support
10xlootas
Morkanaut
Extra armour, grot riggers, KFF
2xMeka smasha gunz
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![[Post New]](/s/i/i.gif) 2015/03/15 15:42:47
Subject: [1500] - Orks - 'E need moar DAKKA. Or do we? Really, I don't know
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Waaagh! Warbiker
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The MANZ need to be mounted, or they're just gonna be points thrown away. Either your enemy will pick them off with AP2, or he'll just kite and avoid them.
Also, with all the heavy dakka you're already fielding, save the points on those boyz squads. Take the rokkits off, and add extra bodies
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![[Post New]](/s/i/i.gif) 2015/03/16 14:19:52
Subject: Re:[1500] - Orks - 'E need moar DAKKA. Or do we? Really, I don't know
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Fresh-Faced New User
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I've revisited my list again, mostly due to economical concerns and the fact that Killa kans look awesome. I removed some of my artillery, will I still need more boyz and will I be able to handle heavy armour?
Combined arms
HQ
Big mek, bosspole, lucky stikk, eavy armour, power klaw, KFF
Painboy
Elites
3xBurna boyz
2xMek, grot oilers
Troops
29 Boyz, shootas, 3 rokkit launcha, boss nob with power klaw
19 boyz, shootas, 2 rokkit launcha, boss nob with power klaw and bosspole
Heavy support
6 killa kans, 3 rokkit launcha, 3 KMB
10 lootas
1 Morkanaut, KFF, grot riggers, extra armour
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