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![[Post New]](/s/i/i.gif) 2015/03/14 16:08:47
Subject: Where to go next? (ORKS)
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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I've currently got:
20 Slugga Boyz,
A Trukk,
A Warboss,
and an unfinished Squiggoth conversion. I'm going for a footslogging army. What units do you guys think I should get next? Obviously I need more Boyz, but apart from that?
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![[Post New]](/s/i/i.gif) 2015/03/14 16:19:14
Subject: Where to go next? (ORKS)
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Dakka Veteran
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Matthew wrote:I've currently got:
20 Slugga Boyz,
A Trukk,
A Warboss,
and an unfinished Squiggoth conversion. I'm going for a footslogging army. What units do you guys think I should get next? Obviously I need more Boyz, but apart from that?
Mek Gunz are something to consider.
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![[Post New]](/s/i/i.gif) 2015/03/14 16:33:37
Subject: Where to go next? (ORKS)
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Nasty Nob
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For that truck, Tankbustas or Meganobz.
Also consider stormboyz.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/03/14 16:48:13
Subject: Where to go next? (ORKS)
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Shadowy Grot Kommittee Memba
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You need some kind of dedicated transport-popper. The boyz work ok for anti-tank but you need something to bust up pesky rhinos-chimeras.
Options: Big Gunz. Pros: durable, cheap, and really easily scratch built from the Kilcannons in the Battlewagon kit.
Cons: fold to melee, immobile, inflexible.
Deffcoptas. Pros: fast, Killy, good at jimking, FA slot instead of HS, cheap online because they came in the old starter kit.
Cons: easy to force jinks, slightly less punch/points than Tankbustas or Big Gunz
Deffbuggies. Pros: Somewhat more durable than Deffcoptas at a similar price, some usefulness
Cons: Tough to scratch build (just say no to 40 year old 30$ sculpts) die en masse to s6/s7 spam, no Jink
Tankbustas in Battlewagon. Pros: probably most durable option, good firepower, melee threat, also good anti-meq, can get you a tiebreaker VP pretty easily, and you can make one in every boyz box
Cons: the boyz tend to be toast if the vehicle explodes, less mobile than the FA options and less range than Big Gunz.
The best Green Tide starter IMO:
Buy 5 boyz boxes, make 5 RL wielding boyz and a Klaw nob for each one. Buy a BW, use all the guns to create 3 Big Gunz, use as KMCs, buy 1 Gretchin box to man the Gunz and create a Dok out of the Runtherd and spare bits to be your HQ.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/03/15 01:00:51
Subject: Where to go next? (ORKS)
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Waaagh! Warbiker
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The best thing is to have a look around dakkadakka for a list which you like the look of. Then you'll know what you should buy rather than just spending money blind. There are several different builds atm. It should be noted that Deffkoptas ARE one of the best buys you can make for your army. They are fit into nearly every list orks can come up with. They're good for capturing objectives and scoring points late game. As said previously, you should be able to get them for quite cheap on ebay. The different list options:
1. Green Tide: 100 ork boys inc Warboss + 2 trukks with Tankbuster squads + Mek Guns + Lootas + painboy + weirdboy/big mek with Da Lucky Stikk.
-- Different versions will run with different things. It's a very good list, perhaps the most successful one we have currently, however it is a LOT of models to paint up. I know I don't want to be moving 100 boys across a table either.
2. Fast Attack: Typically: 1 Warboss on a Bike, 1 Painboy Biker, 15 Warbikers (make 1 big death star squad) and then backed up by lootas, tankbusters and Meganobs. The later in Trukks.
3. Trukk Fast Attack: Pretty much lots of high powered stuff in trukks. Typically is used with the Bully Boyz formation (3 units of 5 Meganobz). Supported by boys in trukks and Tankbusters in Trukks.
4. Dread Force: this is pretty much just the formation you get in Ghazzy's codex. If you like lots of robots stomping around, this is the option for you. Low on model count, high on model size count.
Mek Guns are awesome. Either Lobbas or KMKs IMO. Traktor Kannons don't cut it against truely dedicated flying armies, and are completely useless against armies without any fliers, so a points waste. Lobbas in the 5. KMKs in 3-5.
Lootas are awesome but fragile. You should be able to get them for the cheap on ebay because most people don't think they're as good as they used to be. This is caused by their move to heavy support. They have the Mek Guns and Battlewagons to choose from. As my fellow "the scotsman" said, the battlewagon is a good buy as you get the guns to make some lobbas. Zzap kannons are the definition of "meh" imo.
Tankbusters are the all starts currently for orks. Very versatile but quite costly as they're typically finecast models. You do get a tankbuster loadout in available in a boys box, and you can try converting nobs to be them, but its tricky and requires lots of extra bits. Definately a good buy though.
Hope this helps.
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30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.
I want offical rules for the Super-Ork that the Mad Dok is working on... |
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![[Post New]](/s/i/i.gif) 2015/03/15 07:33:57
Subject: Where to go next? (ORKS)
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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^^
Thanks man! So... Tank Bustas and Mek Gunz then?
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![[Post New]](/s/i/i.gif) 2015/03/15 17:53:36
Subject: Re:Where to go next? (ORKS)
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Kinebrach-Knobbling Xeno Interrogator
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Yes, yes, yes
Spam tankbustas and mekgunz, there are too many cheese and deathstar out there.
Tankbustas are great MEQ killer and can re-roll for pen/glance value. Just think about it, if you have 30 tankbustas, that is 30 rokkits a turn, it will kill at least 2~3 land raiders, monoliths, c'tan thingys, and other big scary stuff.
Mekgunz are cheap and semi-accurate, gives orks much needed and sustained firepower across the tabletop. for 180 pts, you get 5 lobbas, can place 5 templates down a turn, it will kill those pesky devastators/havoc/heavy gun stuff.
Also consider Blitza-Bommer, the str 7 ap 2 armorbane bomb can only scatter max of 4 inches, very accurate for orks.
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~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech |
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![[Post New]](/s/i/i.gif) 2015/03/15 17:56:49
Subject: Where to go next? (ORKS)
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Dakka Veteran
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I like backing my foot slogging horde of shoota boyz with mek guns (kannons) , tank bustas and flash gitz.
oh and 3 single deff koptas with buzz saws. Talk about a good 55 point mobile distraction unit.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/03/15 18:24:47
Subject: Re:Where to go next? (ORKS)
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Deadly Dire Avenger
Canada
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fr3ddy wrote:
Mekgunz are cheap and semi-accurate, gives orks much needed and sustained firepower across the tabletop. for 180 pts, you get 5 lobbas, can place 5 templates down a turn, it will kill those pesky devastators/havoc/heavy gun stuff.
??
I think a battery of 5 comes out to 90 pts
Ammo runts are extra points but super worthwhile investment to re-roll that scatter!
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![[Post New]](/s/i/i.gif) 2015/03/15 23:22:58
Subject: Re:Where to go next? (ORKS)
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Lead-Footed Trukkboy Driver
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fr3ddy wrote:Mekgunz are cheap and semi-accurate, gives orks much needed and sustained firepower across the tabletop. for 180 pts, you get 5 lobbas, can place 5 templates down a turn, it will kill those pesky devastators/havoc/heavy gun stuff.
Isn't it 90 points? Even better...
Also consider Blitza-Bommer, the str 7 ap 2 armorbane bomb can only scatter max of 4 inches, very accurate for orks.
Is this correct? I didn't think you subtracted ballistic skill on bombing runs...
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![[Post New]](/s/i/i.gif) 2015/03/16 11:53:52
Subject: Where to go next? (ORKS)
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Ancient Ultramarine Venerable Dreadnought
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A big mek with a shokk attack gun!!!!
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/16 12:24:10
Subject: Where to go next? (ORKS)
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Longtime Dakkanaut
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If you're going Greentide Painboy is auto-include. FnP on Boyz is too good to pass up
Mek gunz and Lootas are also something to consider
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/03/18 17:58:01
Subject: Where to go next? (ORKS)
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Ancient Ultramarine Venerable Dreadnought
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Frozocrone wrote:If you're going Greentide Painboy is auto-include. FnP on Boyz is too good to pass up
Mek gunz and Lootas are also something to consider
What's the FNP on boyz like?
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/18 17:59:33
Subject: Where to go next? (ORKS)
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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KaptinBadrukk wrote: Frozocrone wrote:If you're going Greentide Painboy is auto-include. FnP on Boyz is too good to pass up
Mek gunz and Lootas are also something to consider
What's the FNP on boyz like?
A 5+ save?
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![[Post New]](/s/i/i.gif) 2015/03/18 20:11:21
Subject: Where to go next? (ORKS)
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Ancient Ultramarine Venerable Dreadnought
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In 5th edition, orks in 'eavy armour had a 4+ save. FNP was 1 2 3 you fail the save, 4 5 6 you make the save
That is what it is for BA.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/18 20:38:47
Subject: Where to go next? (ORKS)
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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What does the eavy armour have to do with FNP?
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![[Post New]](/s/i/i.gif) 2015/03/18 20:42:22
Subject: Where to go next? (ORKS)
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Nasty Nob
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KaptinBadrukk wrote:
In 5th edition, orks in 'eavy armour had a 4+ save. FNP was 1 2 3 you fail the save, 4 5 6 you make the save
That is what it is for BA. 
Orks can still take 'eavy armour for a 4+ save.
A Painboy grants a unit FNP, which is a 5+ save taken on unsaved wounds. So you take it after armor/cover. Makes your units much more durable.
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![[Post New]](/s/i/i.gif) 2015/03/22 21:49:38
Subject: Re:Where to go next? (ORKS)
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Possessed Khorne Marine Covered in Spikes
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I like the footsloggin' type army, mine is pretty much Warboss, lotta Boyz, and a Battlewagon. And the battlewagon can hold 20 if you don't take the killcannon (which I didn't take because I was told it was a waste of points). So you can drop off a unit w/ the battlewagon at an objective before the rest of your boyz get there.But if I had to recommend something it would be the Battlewagon. It also helps so you're not moving 80 models across the table all at once.
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WAAAGH!!!
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![[Post New]](/s/i/i.gif) 2015/03/23 00:47:25
Subject: Re:Where to go next? (ORKS)
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Longtime Dakkanaut
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Krusha wrote: fr3ddy wrote:Mekgunz are cheap and semi-accurate, gives orks much needed and sustained firepower across the tabletop. for 180 pts, you get 5 lobbas, can place 5 templates down a turn, it will kill those pesky devastators/havoc/heavy gun stuff.
Isn't it 90 points? Even better...
Also consider Blitza-Bommer, the str 7 ap 2 armorbane bomb can only scatter max of 4 inches, very accurate for orks.
Is this correct? I didn't think you subtracted ballistic skill on bombing runs...
you don't subtract BS for bombs. so it is max of 6".
However that is still pretty accurate for orks, especially since it is a large blast.
to the OP:
if you want to stay foot slogging, you should get more boys. Either go for the greentide (10 units of boyz, so 100 boyz minimum[minus nobs of course]) or get some other mobs of boys 20+ each mob. You will probably want mek gunz, they are cheap pointswise and very effective. The basic kannon at 18pts by itself is quite good as it is, and can be anti tank or anti infantry. Lobbas are also excellent as they let you fire as a barrage so you do not need to draw line of sight to the target you fire at. I would reccomend getting at least 1 ammo runt for each mek gun so the first time you fire you can re-roll hit or scatter to improve their effectiveness. I would not buy more than 2 per gun as they increase the cost too much and chances are you will not be able to fire every gun more than twice a game anwyays most of the time.
If you want to do tankbustas as footsloggers I would highly suggest [as in do it] that you take the mogroks boss boys formation. Footslogging tankbustas will probably get shot down before they get into range of a target. With mogroks bossboyz formation [its in the red waaagh! book] it lets you pick d3 units from the orks to get outflank and acute senses. It also lets you have +1 to seize the initiative if you want to. You can now outflank your tankbustas with acute senses to attack the enemy from behind. Giving you a very high chance of taking out or killing whatever they were going after, at the least you have a high chance to shoot with the tankbustas before they get shot at. The other alternative is to have a painboy with them and have them near a KFF or MKFF for a 4++ or 5++ and possible feel no pain. If you opt not to go footslogging put them in a battlewagon.
Since you have a trukk I would reccomend taking 3-5 meganobz and putting them in the trukk. Their goal is to be bullying things, you go after stuff in your opponents backfield on a side not up the middle where the trukk gets blown up and then your opponent shoots the meganobz up. Your meks didn't build those suits for getting blown up, they built them for krumping.
Grots are also good for footslogging lists, because they can hold important objectives for your boss while the boys fight things.
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This message was edited 2 times. Last update was at 2015/03/23 00:59:12
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![[Post New]](/s/i/i.gif) 2015/03/23 00:49:27
Subject: Where to go next? (ORKS)
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Elite Tyranid Warrior
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How about lootas?
I just think they're really cool, and one of the few ways to throw out big dakka
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3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
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![[Post New]](/s/i/i.gif) 2015/03/25 20:18:04
Subject: Where to go next? (ORKS)
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Furious Fire Dragon
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Get 80 more boys, run green tide. Get Mad Dok or a painboy and Da big bosspole from the suppliment with a Mek and KFF at the front.
100 boys with 5+ FnP, Fearless, 4++ inv from shooting.
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