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![[Post New]](/s/i/i.gif) 2015/03/15 07:49:34
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Wicked Canoptek Wraith
victoria, Australia. the place to be (Y)
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I'm in the process of finishing my Astra Militarum Army, but.. I have 3 Vanquishers and a Shadowsword... and no idea how I'm suppose to protect them from drop assault and deep striking units.
Usually I'd just stick a nice mean unit at the back with my heavy support and wait for them to bring it on  But what's the best option to protect my assets on the back line with Militarum?
Only two things I can think of is gearing up my command squad (which I'm only using for the master of ordnance) with plasma or meltas, or running Bullgryns which seems like a lot of point sink.
So what's my best option?
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13,000 points
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![[Post New]](/s/i/i.gif) 2015/03/15 07:56:37
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Hardened Veteran Guardsman
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Personally, I play only veterans. But what has worked for me vs. drop pods is a small defense force armed preferably with plasma or ap2/3 weapons. a few squads close to your tanks.. It's simple. Tanks and properly armed troops. When the drop pods try to land in your lines , you will be waiting and they won't stand a chance..
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![[Post New]](/s/i/i.gif) 2015/03/15 08:19:32
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Horrific Howling Banshee
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You could take Inquisator Coteaz
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This message was edited 2 times. Last update was at 2015/03/15 10:08:41
Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP |
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![[Post New]](/s/i/i.gif) 2015/03/15 08:32:19
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Castle in a corner and smother the tanks in bodies.
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This message was edited 1 time. Last update was at 2015/03/15 08:32:48
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![[Post New]](/s/i/i.gif) 2015/03/15 09:24:05
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Resolute Ultramarine Honor Guard
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Vespid wrote:You could take an inquisitor with servo skulls
Inquisitor - 64
- 3 Servo Skulls
- Psyker Mastery Level 1
- Force Sword
Servo skulls don't stop deep strike. So... No?
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/03/15 09:26:56
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Hallowed Canoness
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Hydras.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/03/15 09:31:16
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Horrific Howling Banshee
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An officer of the fleet for each company command squad you have would also help
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This message was edited 2 times. Last update was at 2015/03/15 10:10:08
Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP |
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![[Post New]](/s/i/i.gif) 2015/03/15 09:59:21
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Regular Dakkanaut
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Vespid wrote:Yeeessss they don't stop deep striking, but they do make them scatter more, making their deep strinking more risky and maybe puting them where they don't want to go or making them deep strike of the board or into terrain. And its a cheap option, that also gives you a cheap psyker that is well equiped.
Huh? The Codex: Inquisition servo-skulls reduce the scatter of friendly deep strikes and blasts, and prevents scouts/infiltrators using their special ability to get close. Do inquisitors from other books get anti-deep-striker servo skulls (ala scout speeder jamming beacon)?
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![[Post New]](/s/i/i.gif) 2015/03/15 10:19:11
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Missionary On A Mission
Australia
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daBIGboss wrote:I'm in the process of finishing my Astra Militarum Army, but.. I have 3 Vanquishers and a Shadowsword... and no idea how I'm suppose to protect them from drop assault and deep striking units.
Usually I'd just stick a nice mean unit at the back with my heavy support and wait for them to bring it on  But what's the best option to protect my assets on the back line with Militarum?
Only two things I can think of is gearing up my command squad (which I'm only using for the master of ordnance) with plasma or meltas, or running Bullgryns which seems like a lot of point sink.
So what's my best option?
Guard have one of the best bubble-wrap options in the game, with Infantry Platoons. Get a blob of conscripts and space them around your important units so that drop pods or other deep strikers physically can't land near them. You have 2" of coherency with infantry models, which means you can spread 20 conscripts out to cover alot of ground. That means the turn they come in they're out of melta range on your tanks, and then you can either First Rank Fire, Second Rank Fire rapid-firing lasguns or counter charge with a blob of fearless conscripts to tie them up for a few turns while you pick apart the rest of their army.
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![[Post New]](/s/i/i.gif) 2015/03/15 14:36:17
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Dakka Veteran
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GoonBandito wrote: daBIGboss wrote:I'm in the process of finishing my Astra Militarum Army, but.. I have 3 Vanquishers and a Shadowsword... and no idea how I'm suppose to protect them from drop assault and deep striking units.
Usually I'd just stick a nice mean unit at the back with my heavy support and wait for them to bring it on  But what's the best option to protect my assets on the back line with Militarum?
Only two things I can think of is gearing up my command squad (which I'm only using for the master of ordnance) with plasma or meltas, or running Bullgryns which seems like a lot of point sink.
So what's my best option?
Guard have one of the best bubble-wrap options in the game, with Infantry Platoons. Get a blob of conscripts and space them around your important units so that drop pods or other deep strikers physically can't land near them. You have 2" of coherency with infantry models, which means you can spread 20 conscripts out to cover alot of ground. That means the turn they come in they're out of melta range on your tanks, and then you can either First Rank Fire, Second Rank Fire rapid-firing lasguns or counter charge with a blob of fearless conscripts to tie them up for a few turns while you pick apart the rest of their army.
This. And don't forget that enemy can't arrive 1" from your units. Most DSing units also scatter, so that reduces your opponent's choices for good DS places even more. Except for Drop pods, but those have pretty big footprint (drop pod + the unit it takes), so you can deny that too. For 150 points you'll get 50 bodies, that's a lot of space covered.
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![[Post New]](/s/i/i.gif) 2015/03/15 15:13:47
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Longtime Dakkanaut
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My droppod list has trouble with flyers and tempestus psions. Knowing the latter can come in from the back edge, or deep strike themselves with a teleport homer makes them a very too beta strike unit.
But yes, bubble wrapping is the best way to mitigate the initial damage, then the CounterPunch needs to be able to drop Marines quickly to ensure they don't get to run amok. (My drop pods have 9bloodclaws and a rune priest in them)
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![[Post New]](/s/i/i.gif) 2015/03/15 15:55:34
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Longtime Dakkanaut
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Don't use guardsmen for bubble wrap, use conscripts they're cheaper. For 60 points + 25 for a priest you should be able to surround any vehicle squad with objective secured troops, you won't be able to stop them from shooting your vehicles, but you should be able to keep them out of 6" melta range and block the assault. I keep trying to make bullgryns work, and they're fun to mess around with, but jeez they cost way too many points. And ogryns are so much worse (seriously 5 points to go from 5+ to 3+ save is silly). They're great for fending off deep-striking crisis suits, not so great against marines. Alternate ideas - rough riders with 2x flamers, keep them reserve, then pop in and say hello - armored sentinels with heavy flamers, when the enemy deepstrikes, they either have to shoot your juicy vehicles or the relatively tough sentinels. Then flame them and counter charge the next turn. - hellhound, in reserves, pop in and say hello - CCS with plasma and heavy flamer - special weapons squads with flamers and demo charge - PCS with flamers
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This message was edited 1 time. Last update was at 2015/03/15 15:55:57
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
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![[Post New]](/s/i/i.gif) 2015/03/15 22:22:09
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Tail Gunner
Wales
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Bring coatez stick with a blob behind an adl. Also dont be afraid of of rolling for night fighting, you have ignore cover anyway, that +1 can help armor live If they are nested in a adl
recently had some fun with a scion cs with 4 hot shot volley guns with coatez in a ruin next to prize assets.
The two pod lists I used this with (sm 3pod and sw 5pod)' we both two scared to go near this unit so podded less aggressively and went for units I deemed as less important
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![[Post New]](/s/i/i.gif) 2015/03/16 09:10:19
Subject: Re:How does Astra Militarum deal with drop pods/deep strike?
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Whiteshield Conscript Trooper
Greece
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Take a 40-50 man guardsman blob,space them out at max 2" coherency where needed to make sure whatever comes out of the drop pods isnt within the 6" melta range of your vehicles.It wont work for grav guns since they have a much larger range,but you can avoid some of the damage by:
A) deploying your vehicles behind 4+ cover (ADL,buildings,ruins),rolling for nightfigthing for the +1 cover save,giving them camo netting for an extra +1 cover save.
B) if your opponents use ally shenanigans for ignore cover with tiggy or something similar,take ezekiel and his librarian conclave and take a PFG on one or more of them for a 4++ to models within 3" plus divination goodness,or splash cash on a void shield.
Do NOT take conscripts,they are not worth it.Yes,they ll bubble wrap your vehicles but that and tarpitting small elite units that lack volume of melee attacks are they only things they are good at,and while you might think that thats fine,its not.You are already paying 130 points for a barebones platoon to unlock conscripts,and that already gives you 20 guardsmen.Why spend extra points for conscripts when for slightly more you can get a blob of guardsmen that can take heavy,special or melee weapons and have a better BS to contribute more with their shooting?Also,20 guardsmen without support or extra weapons are worthless in anything other than occupying space on the table for the turn before someone sneezes at them and runs them off the table.So,instead of having one or two units of unreliable and
non threatening guardsmen,and one unit of non threatening conscripts,or having to spend extra points on supporting characters for both guardsmen and conscripts take a big blob of flexible guardsmen and be done with it.Conscripts would have been an excellent choice if they were a troop choice by themselves,but alas..
P.S. Coteaz is fantastic for his points;one of the best HQs in the game IMO.Great addition not only for his 12" HELLO RESERVES "BLAM" rule but for everything else he brings to the table.Definitely a good addition.
P.P.S. Bullgryns cost too much for what they do.Unless you really like them,avoid them.
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This message was edited 1 time. Last update was at 2015/03/16 09:50:34
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![[Post New]](/s/i/i.gif) 2015/03/16 09:33:37
Subject: Re:How does Astra Militarum deal with drop pods/deep strike?
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!!Goffik Rocker!!
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They send in the next wave and drown them in bodies.
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![[Post New]](/s/i/i.gif) 2015/03/16 16:00:04
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Fill the backfield with bodies, and they have nowhere to drop.
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![[Post New]](/s/i/i.gif) 2015/03/16 16:20:06
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Legendary Master of the Chapter
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Seriously of all the armies you could carpet the land in soo much bodies that the drop pods just go nope and go back home.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/18 04:55:10
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Guard Heavy Weapon Crewman
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50 man blob with 5 lascannons and Cortez will ruin the day of anything arriving via deepstrike. Add an Aegis of Defence line with a tl lascannon for Cortex and you are gravy.
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![[Post New]](/s/i/i.gif) 2015/03/19 15:51:43
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Legendary Master of the Chapter
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Oh right
also if you want to get REALLY technical there are ways to make pod traps from 6th edition. im not sure if it works anymore but the concept is to build a ring that fits the pod exactly inside without letting the guys inside disembark properly (1" away) that way all models inside are DoA. it only works if they are dumb enough to start it inside, or scatter into them perfectly but its funny if it ever does work.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/20 08:51:18
Subject: How does Astra Militarum deal with drop pods/deep strike?
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Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Desubot wrote:Oh right
also if you want to get REALLY technical there are ways to make pod traps from 6th edition. im not sure if it works anymore but the concept is to build a ring that fits the pod exactly inside without letting the guys inside disembark properly (1" away) that way all models inside are DoA. it only works if they are dumb enough to start it inside, or scatter into them perfectly but its funny if it ever does work.
That's sneaky.
But I'll have to try it now
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![[Post New]](/s/i/i.gif) 2015/03/20 09:21:09
Subject: Re:How does Astra Militarum deal with drop pods/deep strike?
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Longtime Dakkanaut
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That is awesome. Also, just use vets that are spread out. TBH, vets are probably the best troops in the game, and with the access to three plasmas or meltas, you should be able to deal with them. Don't do what I dis once which is bunch up 40 guardsmen behind an ADL, and then have your opponent drop a salamander squad with loads of flamers and heavy flamers. End result was they all died, game over.
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This message was edited 1 time. Last update was at 2015/03/20 09:21:40
iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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