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![[Post New]](/s/i/i.gif) 2015/03/15 10:31:10
Subject: [1850] - Tau/Tyranids - Gross tournament thing
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Discriminating Deathmark Assassin
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Hive Fleet Detatchment
Hive tyrant (wings, TL devourers, e shock grubs)
Hive tyrant (wings, TL devourers, e shock grubs)
Hive tyrant (wings, TL devourers, e shock grubs)
Mucolid
Mucolid
Mucolid
Mawlock
Mawlock
Firebase Support Cadre
Riptide
(Ion, Fusion, EWO)
Broadsides (high yield missile pods, SMS, 2 x counterfire, 1 x drone controller, 6 missile drones)
Broadsides (high yield missile pods, SMS, 2 x counterfire, 1 x drone controller, 6 missile drones)
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![[Post New]](/s/i/i.gif) 2015/03/15 11:52:16
Subject: [1850] - Tau/Tyranids - Gross tournament thing
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Longtime Dakkanaut
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For a tournament I would pick either the FBSC or Hive Fleet, not both. As it stands, you've got three units that are mobile that can score objectives (Flyrants don't count as they want to be in the air) and two of those units are in reserve with no way to manipulate reserves.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/03/15 13:14:37
Subject: [1850] - Tau/Tyranids - Gross tournament thing
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Shas'la with Pulse Carbine
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Yeah I agree with above. Quite a few lists would wipe this. Drop pods (because only the riptide has ewo) bikes, probably tau gunline, necrons (either flyer spam or decurion) and more I cba to mention. Use one or the other, not both
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![[Post New]](/s/i/i.gif) 2015/03/15 19:54:33
Subject: Re:[1850] - Tau/Tyranids - Gross tournament thing
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Longtime Dakkanaut
Cheyenne WY
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Well I think it looks scarey.  But I would build it as "normal CAD" and use Rippers to get some Objective Secured into the mix.
Then spend the cost savings on Force Multipliers like Venos, or a Lictor or two...  Or both.
I think adding three Lictors would cause a massive improvement in your ability to "play the mission"
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This message was edited 2 times. Last update was at 2015/03/15 19:57:14
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/03/15 22:03:38
Subject: [1850] - Tau/Tyranids - Gross tournament thing
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Longtime Dakkanaut
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More importantly, with all those missile drones, and no target locks...the Broadsides will overkill stuff dead. And dead. And deader. Long past the point of death. But when that "dead" thing was a single Lictor, small team of Jetbikes, etc...
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This message was edited 1 time. Last update was at 2015/03/15 22:03:58
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![[Post New]](/s/i/i.gif) 2015/03/15 22:38:47
Subject: [1850] - Tau/Tyranids - Gross tournament thing
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Discriminating Deathmark Assassin
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I dont think the mobility thing bothers me overly. Because that is the point of the flyrants. They will probably be alive at the end of the game, and can probably go and score where they want to. They go and put hurt where i need it put on the board, and the broadsides kill everything within 36".
I think MJ is probably right about MSU giving me headaches though...
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