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Made in au
Fresh-Faced New User




Hi everyone, have been collecting bits and pieces here and there with not much hindsight as to where I'd go with it.
Anyway I've managed to conjure up the following list, thanks for everyone on their previous feedback and hopefully future.

HQ
War boss (cybork, EA, Pk)

Big Mek (KFF, EA, Cybork, BP)


Troops

20 boys (choppa, x2 nob with bp, pk)
-split between two trukks with battering rams, rockets

20 boys -shootah, nob with bp, pk

20 boys -shootah, nob with bp, pk


Elites
Komondos x5 with snik

Loota boys x15

Meganobz x 3, skorcha. To be with warboss


Fast attack

Deffkopta x3 with tlr


Heavy support

Killa kans x 3, 2 rocket, 1 grotzooka
Killa kans x3
Deff dread


Could be a hopeless list, but im hoping to salvage most of the things ive collected somehow. Any input you can give is greatly appreciated.

Thanks!
   
Made in us
Waaagh! Warbiker




Alaska

Okay, definitely has a good beginning.

The boys should be in the biggest blobs possible: 30 for slogging, 20 for BW, 12 for a trukk. If you have them walking, leave the shootas at home: they need to be running, not shooting.

Snik + 5 is not going to be very useful. Do you have any other option/more bodies to put with him?
If you dont have someone with a BP in there, big units of lootas are not super great, as they tend to run away. Break them up a bit, or put like a big mek with a bp in there, just so they stay put.

MANZ that are not mounted are pretty much worthless, as everyone will avoid them and shoot them to bits.

DLS is a valuable asset. Take it whenever possible.
   
Made in ca
Fresh-Faced New User




Hey , I saw no replies so I figured i'd tell you what i think. I've played orks for years but never had a large variety of opponents. Ive played against tau , tyranids and now eldar. That being said I can make a list thats equally good against another swarm army or a turtled army. Also note that many of the units you are using I have never used myself. So please don't take my review seriously , i've never faced termies and other things and I havent playtest many of these units and so on.

Warboss- Always good. 4/5
BigMek- Always epic. 5/5

Boyz- I find squads of 20 suspect. The only reason i would run 20 would be to squeeze em in a battlewagon. I would max the squad always. Its too ez to lose 1/4 of your squad to shooting and having to do a leadership test or lose the unit sucks balls. I really dislike shoota boyz now that they are 7 points per model. Since the shoota isnt that great at shooting , and its rare that someone will allow you overwatch in a situation where having a shoota over a slugga will make a difference. 3 squads is fine. No less tho. 3/5
--Nob +bp+pk - good choice , i run the same setup 5/5

Kommandos+snikrot- Ive run these for a while , they made a good can opener. That being said I did finally wean them out to other choices. I dont think there is anything particularly wrong with this choice. Just preference. However , My feeling for snikrot is that hes trash. Unless ive been using him wrong. I would rather get a boos nob upgrade and throw him a pk. Its cheaper and scarier. 3/5

Lootas- Such a amazing creatures. Might be my fav multi-model units. I dont agree with running 15 in one pack on the ground. If someone deepstrikes on them or outflanks or anything , its too much of an all your eggs in one basket. Also , Ive discovered a kool little trick with them. If you put them in a trukk , they can still move 6 and shoot normally(not snapshotted) coz the trukk is a fast vehicle. The trukk also adds a layer of protection to them. I get the trukk is weak , but your lootas cant be assaulted in a trukk until the trukk is dealt with. And the trukk can be cushioned by kff aura. 4.5/5

Meganobz- Never used but i love my nobs and i used to run ghazghkull. I get that they run with warboss. I would throw in another model tho. remember if you lose 1/4 of your squad to shooting , its leadership test to lose all your men. if you have 4 or less models , you lose 1 guy to shooting , you can lose them all. 5 is the magic number for small squads in my opinion. maybe another mega or your bigmek. Also , maybe trukk is a good idea. Drive by flames are fun. Or flat out first turn to launch the slowness as far into enemy territory as possible to make up for thier slowness or to give enemies a distraction. 4/5

Deffcoptas- I think these guys are the most underrated unit for orks. They mov eincredibly fast. can jink. Twinlinking helps them huge when they have to snapshot. s8 is pic. Instant death for many models , its anti tank enough. They are tough as nails so they can tie up units if your in a jam , and maybe hit and run if your lucky. The can last turn grab objectives. My last game i got my ass handed to me pointwise , but last turned forced a draw thanks to these guys. But remember , 5 is the magic number. you dont want to lose 1 deffcopter and lose the whole squad. 4.5/5

Killa-kanz- I cant really give you that great of an opinion because I never found that they looked attractive enough on paper for me to try and playtest them.
Deffdread- Same as above.

I hope this review is helpful and inspire others to add to this.




This message was edited 3 times. Last update was at 2015/03/17 20:01:52


I am the hammer, I am the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword! 
   
Made in au
Fresh-Faced New User




Thanks a heap guys, truly helps!

Would it be better then to do the following?

Run boyz in 30 with choppas only and a nob? Would you throw any big shootas / rockets in there?

Scrap the kommandos, any suggestions for a replacement?

Put the lootas into a trukk, do i the squad size then?

Have 5 meganobz plus ghaz in a trukk

Have 5 deffkoptas

Thanks a heap! Puts my mind at rest lol.

Cheers

This message was edited 1 time. Last update was at 2015/03/17 20:07:25


 
   
Made in gb
Fully-charged Electropriest






Just got a couple of comments, Lootas still have to snap shoot if the Trukk moves at all. I'm pretty sure the fast vehicle rule only effects the Trukks shooting and not the passengers. Ghaz with 5 Mega Nobz is sure to wreck almost anything in combat but if they're in a Trukk and you can't keep them completely out of LOS they will probably lose their vehicle turn 1 and have to walk. Battlewagon's are the beat transport for a unit like this. This is why 3 Mega Nobz are good in a Trukk, they're a cheap and disposable unit that if left unchecked will perform very well.
   
Made in us
Nasty Nob





United States

Kill Kanz are kind of expensive. If you are going to take them try to give them an ideal 5pt weapon upgrade.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Fresh-Faced New User




Ghostm3 wrote:
Hi everyone, have been collecting bits and pieces here and there with not much hindsight as to where I'd go with it.
Anyway I've managed to conjure up the following list, thanks for everyone on their previous feedback and hopefully future.

HQ
War boss (cybork, EA, Pk)
With a lukky stick and mega armor your warboss can soak up weight of fire but he can look out sir any ap2 shots.

Big Mek (KFF, EA, Cybork, BP)
This guy is perfect to protect your kans


Troops

20 boys (choppa, x2 nob with bp, pk)
-split between two trukks with battering rams, rockets
Don't let these boyz chop before the shoota boys soften them up a bit?

20 boys -shootah, nob with bp, pk
squads of 20 are fine. They're more maneuverable and the boyz in the back aren't too far away to fire.

20 boys -shootah, nob with bp, pk


Elites
Komondos x5 with snik
This unit is great to mentally push your opponent closer to you. Should be more scary with 2 skorchas?

Loota boys x15
15 lootas can be devastating and scary. Put them in ruins and going to ground will give them a great save. (maybe an extra mek in here to knock some heads if they try to leave the party early?)

Meganobz x 3, skorcha. To be with warboss
Skorchas are brutal even against terminators (I saw a battle report where three meganobs with skorchas destroyed a unit of terminators who were bunched up from deapstrikeing). They are best used against infantry though. With the Warboss 3 should be fine I think? More than that seems like overkill for their price.


Fast attack

Deffkopta x3 with tlr
Deffkoptas I like. I tend to be too aggressive with them though. I think they're best out of sight until they can take an objective or score linebreaker. Play with them in a squad of three and if they fall back too much for your taste you can always split them into 3 squads later. In three squads you can't rotate a wounded model to the back of the squad though.


Heavy support

Killa kans x 3, 2 rocket, 1 grotzooka
Killa kans x3
Deff dread
I haven't played kans or Deff dreads much (I only have 3 kans) so I'd say experiment with what loadout you want for them. If you find them in close combat skorchas are nice. If you need more armor piercing, toy with the KMB but rockets are good too and less risky. Grotzookas I hear are good against infantry.


Could be a hopeless list, but im hoping to salvage most of the things ive collected somehow. Any input you can give is greatly appreciated.

Thanks!


Honestly I think this list is pretty good as is. Quite a few of the models work together really well. Snikrot hopefully pushes your enemy closer to you, KFF works well with kans, and footslowbbehind the kan wall.

The meganobs work best in a trukk I think because it can get them where they're going faster. In 7th edition trukks are more resilient than most people give them credit for. I haven't lost a trukk first turn yet but I only have one so YMMV. You definitely won't lose it if you depoy in the KFF bubble.

If you only have two trukks you could merge one of the trukk squads with a squad of shoota boyz. Someone on the forum mentioned putting your KFF in a big squad of boyz behind the kan wall. The boyz protect the big mek, the big mek protects the kan wall, and the kan wall protects the boyz.

Snikrot with 5 kommandos isn't that bad. If you give two of them skorchas you have the option of torching infantry or hiding till them and snik can cut open a light tank. A few more regular kommandos would provide more of a wound soak but keeping it small gives you more points for your frontal assault. The enemy still has in their mind that you have Snikrot coming on wherever they are weakest in the back so they'll deploy their most squishy important units closer to your horde of boyz and kans... hopefully.

Basically my recommendations are to give your warboss mega armor and a lukky stikk, put him and the meganobs in a trukk, give your kommandos some skorchas and some bubble wrap (no more than 10 total in that squad though), and finally try it out a couple of times with multiple opponents. You can theorize all you want but until you try it you won't know if you actually like playing it.
   
 
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