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Hey everyone this is my first attempt at a ravenwing army list it's not very competitiveore for fluff than anything.
HQ
Samael on Jetbike (Raven Sword STR user AP 2, Twin Linked Storm Bolter, Plasma cannon)
200 points
Ravenwing Command Squad
+2 black Knights w/ (Corvus hammers STR +1 rending, Twin linked plasma guns)
1 Grenade Launcher (krak, frag, rad, and stasis shells)
Company champion (Blade of Caliban STR +1 AP 3 Unwieldy, twin linked plasma guns)
apothecary (narthicium twin linked plasma guns)
Ravenwing company banner (within 12" auto pass hit and run also extra dice for distance on hit and run move) (twin linked plasma guns)
250 points
TROOPS
Ravenwing attack squadron
x6 bikers (twin linked bolters)
x2 melta guns
Veteran Sgt. W/ power sword
Attack Bike w/ multi melta and twin linked bolters
Land Speeder typhoon w/ multi melta (frag and krak missles heavy 2)
356 points
Ravenwing attack squadron
3 bikers twin linked bolters
Veteran Sgt. W/ power sword
Plasma gun
120 points
Ravenwing attack squadron
3 bikers twin linked bolters
Veteran Sgt.
Plasma gun
105 points
ELITES
Black Knights x5
1 grenade launcher (frag, krak, stasis and rad)
4 twin linked plasma guns
Hunt master w/ melta bomb
5 Corvus hammers STR +1 rending
215 points
FAST ATTACK
Ravenwing Darkshroud
Has shrouded and stealth gives other units within 6" stealth also gives +1 to charge range to units within 12"
80 points
Nephellim Jetfighter (strafing run BS 5 on ground targets)
TL LC
TL HB
6 blacks word missiles
180 points
Nephalim Jetfighter (strafing run)
TL LC
TL HB
6 blacks word missiles STR 6 AP 4
180 points
HEAVY SUPPORT
Land speeder Vengeance (Plasma storm battery 2 profiles one large blast, or Heavy 3 at STR 7 AP 2)
Assault Cannon
160 points
Total 1846 points
I'm getting ready for a tournament and I was wondering if this list would do good as far as I know many players are newer to their armies like myself. Pretty much every force will be their.
My idea was to start my Ravenwing bikers (troops) on the table and advance up the table also the entire biker portion of the army has scout special rule. So I can advance 6 more inches during the start of the game all units have homing beacons standard issue for Ravenwing so I can deep strike my Darkshroud next to a unit that I'd be wanting to give more of a cover to. Than to outflank with my HQ and elite choices for some CC plasma guns and heavy weapons. Straight up pincer monnouvre the enemy into the corner than do assaults and hit and run tactics only during their turns so I can escape shoot and charge in again. Also my fighters would come in hopefully when supposed to and do some mopping up operations on units not getting shot or mowed down by my bikers fury. I know it's not a very large # of models but please I need some feedback thanks for your time.
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