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![[Post New]](/s/i/i.gif) 2015/03/19 17:13:45
Subject: Squig hounds should be able to attack enemies
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Ancient Ultramarine Venerable Dreadnought
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Hi, Here is a new proposed rule (or an improvement to a current rule): Squig hounds being able to attack enemies. Here is what the 5th edition entry looks like. A squig hound is a fierce breed of squig trained to devour errant grots on command. Each time a unit with a squig hound fails a Morale test it may remove D3 Gretchin models to reroll that morale test. Here is what the rule should look like: A squig hound is a fierce breed of squig trained to devour errant grots on command. Each time a unit with a squig hound fails a Morale test it may remove D3 Gretchin models to reroll that morale test. It may also attack an enemy and adds +1 to the runtherd's attacks. What do you guys think? Since this rule does not exist, how would Squig Hounds refrain from attacking the enemy?
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This message was edited 2 times. Last update was at 2015/03/19 19:57:36
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![[Post New]](/s/i/i.gif) 2015/03/19 18:31:43
Subject: Squig hounds should be able to attack enemies
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Lord of the Fleet
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Why would they always hit on 3+, even against WS10?
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![[Post New]](/s/i/i.gif) 2015/03/19 18:47:10
Subject: Squig hounds should be able to attack enemies
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Lone Wolf Sentinel Pilot
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Really, why would it do that? The only thing I can see it doing is adding an extra attack to the runtherd, nothing implies that it should be any good at hitting stuff. Why is a squig more likely to hit the Avatar than a space marine captain?
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![[Post New]](/s/i/i.gif) 2015/03/19 19:57:07
Subject: Squig hounds should be able to attack enemies
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Ancient Ultramarine Venerable Dreadnought
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OK, let's take out the hitting on 3+ thing and just give the runtherd an extra attack. OP updated
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/19 20:46:08
Subject: Squig hounds should be able to attack enemies
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Lord of the Fleet
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I honestly don't see why it's necessary.
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![[Post New]](/s/i/i.gif) 2015/03/19 21:13:00
Subject: Squig hounds should be able to attack enemies
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Ancient Ultramarine Venerable Dreadnought
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/19 23:26:04
Subject: Squig hounds should be able to attack enemies
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Lord of the Fleet
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Care to explain then why redesigning the rules for a single piece of wargear that affects one less-than-average model in the game is necessary?
Your Runtheard's WS4. Including the bonus from the Squig he now has 3 attacks. Against Marines that's a 1/6 chance to kill a Marine vs 1/9 without the bonus. This upgrade isn't going to do much at all.
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![[Post New]](/s/i/i.gif) 2015/03/20 00:34:16
Subject: Squig hounds should be able to attack enemies
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Ancient Ultramarine Venerable Dreadnought
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Valkyrie wrote:
Care to explain then why redesigning the rules for a single piece of wargear that affects one less-than-average model in the game is necessary?
Your Runtheard's WS4. Including the bonus from the Squig he now has 3 attacks. Against Marines that's a 1/6 chance to kill a Marine vs 1/9 without the bonus. This upgrade isn't going to do much at all.
So now I see why it can devour errant grots on command and only do that.
Ok, the rule is good as it is without the addon.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/20 00:46:48
Subject: Squig hounds should be able to attack enemies
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Fully-charged Electropriest
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However a unit of Squig-wielding Grots led by a Runtherd could be a cool idea  with a special rule where the Squigs have a chance to devour their green masters of course
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