I have recently joined in a campaign starting up at my local shop that combines Battlefleet Gothic and
40k (maybe even a little Necromunda if I'm lucky) into one giant system spanning conflict!
There are your basic campaign rules:
-Generate Resource Points based off the planets/ systems your faction controls
-Use those
RP to buy new
40k and
BFG units
-Units that die in battle take a turn to respawn at your DZ
-
BFG Battles can impact the planet below (no exterminatus rules so far)
Here's the sector as it stands now at the start:
The Chaos (that's me!), Eldar, Necron, and Tau factions starts in their respective deployment zone in the corners, Imperials start on three of the Major Planets, Tyranids have invasion points that are basically deployment zones but in weird spots, Orks start their waaghs based off minor planets, and there are no Dark Eldar at the moment (though I hear we might have a
DE player joining up).
Each player starts with 1000 pt
BFG fleet and a 1500 pt
40k army just outside their DZ. My forces are the Marauder Legion/Fleet currently orbiting Charon's Harbor (top-left).
Plus, to get to the good stuff straight away, each player also gets a 1500pt force selected by the
GM starting out on Constantia Repentia (the capitol world of the sector).
Each tile gives a unique ability to the force defending it, except for the hive cities which count as all of the other types. My boys in the Marauder Legion 2 started off at tile G4 on a shield generator (meh).
Ill update in a few days with my moves, and a bit more info on the Chaos faction special rules.
Death to the False Emperor,
-F