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![[Post New]](/s/i/i.gif) 2015/03/21 01:09:34
Subject: [2000] - imperial Fists with inquisition help
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Dakka Veteran
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HQ
Librarian-terminator armor
Troops
Scoutsx5 camo cloaks and snipers
Tacticalx10---heavy bolter,rhino
Tacticalx10--plasma cannon, plasma rifle,rhino
Tacticalx8---melta gun, combi melta, drop pod
Tacticalx5---drop pod
Fast attack
Storm talon---sky hammer
Storm talon---lascannons
Heavy supports
Devestatorsx6---4 lascannons
Devestatorsx6---4 missle launcher
Predator---tri laz
Inquisition
Corteaz
Warbandx5 acolyte(basic), x2 death cult,priest
Landraider dedicated
So inquisitor and band go in landraider, I'm not convinced the bare 5 man squad is points well spent. I've never messed with inquisition either.
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This message was edited 4 times. Last update was at 2015/03/21 20:17:55
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![[Post New]](/s/i/i.gif) 2015/03/21 03:56:21
Subject: Re:[2000] - imperial Fists with inquisition help
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Virulent Space Marine dedicated to Nurgle
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I am Really liking Inquisition Maybe Go with Rhino and Servitors. You can put 3 servo arm and 3 multi melta in it for 95 points total and you get 3 shots of S8ap1 and 3 CC attacks of S6 AP1. Great points for what you get. Then add an Ordo in for you HQ to make it 120 total and you have a alley that is cheap and hard hitting. The only issue is they are an Elite Choice so holding objectives isn't the best.
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This message was edited 1 time. Last update was at 2015/03/21 03:58:52
"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/03/21 07:41:19
Subject: [2000] - imperial Fists with inquisition help
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Dakka Veteran
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I know coteaz makes this unit scoring I believe. My thoughtst are that the acolyte serve as fodder and the priest can take a challenge that corteaz doesnt want.
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![[Post New]](/s/i/i.gif) 2015/03/21 08:13:10
Subject: [2000] - imperial Fists with inquisition help
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Sneaky Striking Scorpion
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I never usually put heavy weapons on Tacticals so they can still move around and fire well.
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There's no turning back... Triumph or oblivion. |
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![[Post New]](/s/i/i.gif) 2015/03/21 08:15:53
Subject: [2000] - imperial Fists with inquisition help
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Dakka Veteran
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Maybe i could put it on the 5man squad, is a personal choice but my plasma cannon has always done big damage in my games.
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![[Post New]](/s/i/i.gif) 2015/03/21 08:23:22
Subject: [2000] - imperial Fists with inquisition help
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Sneaky Striking Scorpion
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Yeah, just depends how it's used. I really like plasma cannons on tacts sometimes, and like you said they do pack a punch.
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There's no turning back... Triumph or oblivion. |
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![[Post New]](/s/i/i.gif) 2015/03/21 11:44:24
Subject: [2000] - imperial Fists with inquisition help
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Judgemental Grey Knight Justicar
Northern Texas, USA
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You should get the Inquisition Codex, it will help make some things more clear. First of all, Coteaz does not make Henchmen troops anymore, they are elites. If you want a nasty unit in a land raider, you don't want Coteaz, you want an Ordo Xenos Inquisitor with rad grenades, psykotroke grenades and the liber heresius. You want 2 Crusaders for the 3++, a Priest, and the rest Death Cult Assassins. Sure, add in Coteaz if you have the extra points I guess for some psychic buffs (maybe invis, prescience, or sanctuary?) As for the rest of the list, here goes: The dev squads are a good size (you may as well spend the extra 20 points though to make both squads lascannons), although I've been recommending las/missile Devastator Centurions lately simply because of their survivability (2W, T5, 2+) and ability to re-postion and fire effectively. I would drop the Predator, they're pretty terrible because they're not fast units. If the opponent deploys second, or even after they get a turn of movement, they will just put a building between them and the tank and then you have to move, snapshot to get in view, and they'll move again. It's a shame it's not fast :( I'm not sure what the 4-man tactical squad is, you can't take a squad of 4. As for the others, I'd recommend sticking to all pods to support the scouted LRC with your assassins thanks to the Liber Heresius. I think you'd be using the Sentinels of Terra Supplement too, so you would have 'close range bolter drill', making podding in Tactical Squads all the better. I'd take 3 full squads, one of them melta focused and the rest with a plasma gun (just keep it simple). Drop the Scouts with sniper rifles... another unit that will under-perform. They don't pin anymore, can't move and fire effectively, and they do so little damage with a single shot weapon and poor BS. You could use the points towards more Tactical Marines. Dual Stormtalons are nice. I like them as anti-FMC so would just keep the skyhammers on both. You will probably be jinking at some point so the cheaper you keep them the better IMO. Also, the skyhammers mesh well with the kind of targets the assault cannon prefers. Or, you could swap it for a Storm Raven or Fire Raptor (if you're open to FW) to save some points. Finally, I'd try to get your Librarian upgraded to one of the IF's greatest units...Lysander. He's a beast all around and at a game that size, you'll need a killer HQ for challenges with eternal warrior.. he's your man. He's also nice because he unlocks a command squad which you can pod him in with for something a little different and unexpected. Hope that helps! Automatically Appended Next Post: Ok, here's what I'd use with a few tweaks:
Primary Detachment
Codex: Space Marines - Sentinels of Terra Supplement
Chapter Tactics - Imperial Fists
HQ
Lysander
Command Squad - drop pod, apothecary, melta x4
Troops
Tactical Squad (10) - drop pod, melta, combi-melta
Tactical Squad (10) - drop pod, melta, combi-melta
Tactical Squad (10) - drop pod, plasma
Heavy Support
Devastators (5) - lascannon x4
Devastators (5) - lascannon x4
Storm Raven - twin-linked assault cannon, multimelta
Inquisitorial Detachment
Codex: Inquisition
HQ
Ordo Xenos Inquisitior - liber heresius, rad grenades, psychotroke grenades
Elites
Henchmen Warband - crusader x2, death cult assassin x5, ministorum priest, ministorum priest w/eviscerator
Land Raider Redeemer - dozer blade
Ok, so this leaves room for Lysander in the LRR if you have to, if podding him down with the command squad isn't a good idea; it allows you 6 Objective secured units if you combat squad the Tacticals; a nice buffed up hammer unit in the LRR (you will be surprised with how incredibly well they will do with all those special rules and buffs!); some decent AA also a transport if you have to start the command squad or Lysander in it; and a good long-range fire base with tank hunter.
The only thing I'm not sure on, is if the Crusaders can take power axes (I think they can) and if the DCAs can take any power weapon (including mauls and axes) or if that got FAQ'd. If that's the case, I'd take all power mauls to double out anything T4, but YMMV. Should be fun to play though!
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This message was edited 2 times. Last update was at 2015/03/21 12:13:53
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![[Post New]](/s/i/i.gif) 2015/03/21 20:22:45
Subject: [2000] - imperial Fists with inquisition help
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Dakka Veteran
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Sadly currently I only own 2 pods. I plan on getting more. I do have smash hammers and 4 rhinos. My mistake, I meant to do 5 man squad. I don't have 8 lascannon only 4. I thought taking the pred might make up the difference in missing the other 4. Plus take some focus fire off the landraider since it'll be only mobile firebase. Also I thought I had newest data slate for inquisition. Automatically Appended Next Post: Why do you take both forms of gernades? With the liber herius do you take it to scout the land raider forward? Would you put a demonblade or something on the Inquisitor? your ideas interest me for sure, i dont have a storm raven though either.
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This message was edited 2 times. Last update was at 2015/03/22 07:05:22
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![[Post New]](/s/i/i.gif) 2015/03/22 13:40:08
Subject: [2000] - imperial Fists with inquisition help
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Judgemental Grey Knight Justicar
Northern Texas, USA
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Hmm ok. I'd have to think about what to tweak to use the models you have. As for the Liber Heresius, I scout the land raider forward with the liber heresius, yeah. That will help support an army that is dropping pods turn 1 I found. In subsequent turns, it's great too for a melee unit because you can grant fear (sometimes useful... but not always), hatred (great for the turn you charge or later charges that game), or even counter-attack if you think you'll wipe the unit you're charging on your own turn. I leave the inquisitor with just grenades for different types of situations, but the most important thing is the rad grenades. Here's why: DCAs swing at initiative if you give them power mauls (base S4 + 2 from the maul makes them S6), and the rad grenades lower the enemy's toughness by 1.. so multi-wound models with T4 can now be doubled out by the DCAs! Not always useful, but in older editions when playing things like Paladins, special characters w/o EW, some demon gribblies, swarms, etc. it was nice. As for the psychotroke grenades, they can give you the chance you need against really nasty things like MCs. Just like rad grenades, they automatically go off if you assault, or are assaulted. They also stack. There are rolls on the table that will literally cause an enemy to hurt itself, or become useless in combat.. and even though you don't have a lot of AP2 in the DCAs, you will get a chance to overwhelm them and not take casualties. *Now, keep in mind, at one point there was an FAQ on Black Library's site (but there is none anymore on there or GW's main site.. so yeah...) saying the DCAs came with just power swords, and the Crusaders with just power axes, but the codex (at least the version i have?) says they can take "power weapons" so that's the great part that leaves it completely up to how you want to equip them! I guess that technically means you can give each DCA a power axe AND power maul which would be awesome so you can choose! I also typically keep the crusaders with axes. It is also neat to sometimes make the Inquisitor your Warlord for the chance at either reserve manipulation (good in a pod army) or permanent hatred/preferred enemy (since he's with the melee unit), or even the ability to pass or fail any morale checks! Automatically Appended Next Post: Ok, based on the models (I think) you have, I'd take this:
Primary Detachment
Codex: Space Marines - Sentinels of Terra Supplement
Chapter Tactics - Imperial Fists
HQ
Lysander
Command Squad - drop pod, apothecary, melta x4
Troops
Tactical Squad (10) - rhino, plasma
Tactical Squad (10) - rhino, plasma
Tactical Squad (10) - rhino, plasma
Fast Attack
Stormtalon - skyhammers
Stormtalon - skyhammers
Heavy Support
Devastators (5) - lascannon x4
Devastators (5) - missiles x4
Inquisitorial Detachment
Codex: Inquisition
HQ
Ordo Xenos Inquisitior - liber heresius, rad grenades, psychotroke grenades
Elites
Henchmen Warband - crusader x2, death cult assassin x5, ministorum priest w/eviscerator, acolyte w/bolt pistol & chainsword
Land Raider Redeemer - dozer blade, searchlight
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This message was edited 2 times. Last update was at 2015/03/22 13:55:53
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![[Post New]](/s/i/i.gif) 2015/03/22 20:28:12
Subject: [2000] - imperial Fists with inquisition help
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Dakka Veteran
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I like this list. Why search light? Seems like lot of deathcult?
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![[Post New]](/s/i/i.gif) 2015/03/22 21:15:24
Subject: [2000] - imperial Fists with inquisition help
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Judgemental Grey Knight Justicar
Northern Texas, USA
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The searchlight is because I had 5 points left over and just added an acolyte as an ablative wound.. and they're only 4 points lol so I figured why not. Plus, i mean if it's night fighting and you can scout up, open up with the assault cannon and searchlight, the devs at least have a shot at something.. but that's a pretty specific scenario.
As for the amount of DCAs, you really want to make sure you have enough to get the job done IMO, and if you have to get the charge on a horde of enemies, you're going to need to make an impact so this unit is really your only 'hammer' in the list... might as well make it count.
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![[Post New]](/s/i/i.gif) 2015/05/10 10:30:15
Subject: [2000] - imperial Fists with inquisition help
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Fresh-Faced New User
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I've got a quick question about this. I decided to take inquisitors with my Imperial Fists with almost exactly the same squad as on here except 1 less DCA and 1 more psycher and put them all in a Chimera. My question is about DCAs. I've been told they can't use vehicles is this true? Also I've been told you have to treat them as individual units when in combat etc. What's the craic there? I'm fairly new to 40K so sorry if I'm sounding slightly noobish!
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