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Made in gb
Longtime Dakkanaut





UK

For a 1250 tournament, my friend is seriously considering bringing Ad Lance and some sort of formation to fill up the remaining points.

I would be concerned...if it not for the fact I was thinking of bringing three Flyrants to said tournament and other people are thinking of bring Wolfstar and other superheavies. It is, quite competitive

But curiosity killed the cat and I was wondering how you might go about deal with Ad Lance whilst making sure your list could deal with the other armies out there?

YMDC = nightmare 
   
Made in us
Steadfast Grey Hunter





Ba flesh tearers. 6 poids for 125 pts each, 12 Melta and 6 Combi Melta.still got 500 points to flesh the list out with HQ/troop of choice, and either vehicles or death company. I'd suggest one fragioso in pod for anti horde/gun line.
   
Made in gb
Ambitious Acothyst With Agonizer





One of the ways to deal with three knights at 1250 points is to play the mission. At least that's my experience, you still need your opponent not to get too lucky with stomps. Here's a report for those who are interested:

BR4: Repugnant Ramblers Vs Imperial Knights - 1250pts


Hope that helps.

This message was edited 1 time. Last update was at 2015/03/22 20:57:22



 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Frozocrone wrote:
how you might go about deal with Ad Lance whilst making sure your list could deal with the other armies out there?


This is the whole reason why I think all Knight lists have killed the All-comers list. Most armies CANNOT do both. They either have to taylor their list to fight Knights at the expense of tactical flexibility vs other lists, or bring the All-comers list and hope not to get paired against the Knight list

Other than that, Mushkilla has the best advise: Play the Mission.

If you want to bring 3 Flyrants at 1250, Try to get in the rear arc of the Knights and Dakka down their hull points (make sure to focus on 1 knight at a time). Bring lots of small Gaunt units to hinder the Knights movement (using the expendable Guants to wrap aroung the Knight, forcing them to have to charge the Gaunts.

This message was edited 1 time. Last update was at 2015/03/22 15:12:19


   
Made in cr
Journeyman Inquisitor with Visions of the Warp




About tailoring -- that is one of the biggest benefits to taking a lot of Psykers.

Units with access to Telekinesis powers can do a number on Knights. Both Objuration Mech and Maelstrom get around the Ion Shield and can do a lot amount of damage with a good roll, don't forget a knight with "Gets Hot" also has about an 8% chance to glance itself everytime it shoots. Levitation gives you enough mobility to dodge combat or site Meltaguns. Telekine Dome gives you area invul save to counter the Knight's high-AP blast weapons. Crush isn't awful -- 28% of the time it's useless and 9% it will auto-pen. As for the rest, 19% gets you a Lacannon or better, 45% it's somewhere between a Multilaser to Krak which also negates the Ion save. Even the Primaris can glance a Knight 1/6 times from the side.

So, mobile Psykers are a really good way to do damage. Shockwave isn't good against Knights but if he took any cheap infantry to support, it can still crank out about ~7 S4 hits a turn and will usually force a Pinning test.

Off-topic but against Necrons, Pyromancy can really come in handy with a Beam Melta, a Primaris Heavy Flamer, and a bunch of S4/S5 to either take out Warriors, Tomb Blades, or Scarab swarms. Even against a 4+ you stand a good chance of whittling down warrior hordes, at which point you can attempt to sweep them in assault.

This message was edited 2 times. Last update was at 2015/03/22 17:57:26


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






For many armies it will not be possible for them to deal with 3 knights at 1250 points using a tac list.

Even playing the objectives will be difficult when you consider the number of blasts/stomps + 12 inch movement.
   
Made in us
Shas'la with Pulse Carbine





Ad Lance at 1250 seems a bit difficult. Although you said its a very competitive 1250 pt tourney. As nids you can probably play the objective and just whittle them down with 3 flyrants. But a lot of other TAC armies will not be prepared for that.

Down with Allies, Solo 2016! 
   
Made in us
Guard Heavy Weapon Crewman





I faced the formation at 1520 points. I had TAC list. I got pimp smacked. I lacked maneuverability to get behind the shield and my opponent made the majority of the saves with the damn rerolls. You need to somehow get them to break formation.
   
Made in us
Longtime Dakkanaut





If the tournament is actually playing 7th edition and not some ITC like nonsense 6th edition for winning the game, I would ignore the knights mostly.

Adlance is a min of 1110(3 errants at 370*3) pts, so only 140pts left. There are not too many other armies you can add in for 140pts so that is their army. For each paladin they take that is 5 points less, so if its 3 paladins thats 125pts. Pretty sure no other formation costs that little, so they are taking an allied detachment or CAD most likely of something. Hope they have guard, because you cant buy an astartes detachment for that little.

That said ADlance has to stay close together to get the benefit. They can't claim more than one objective, and if you space them out on the table they have to split and lose the bonus for being ad lance or risk losing because you can probably sit 3/4 objectives and just feed a unit towards them a turn to tie them up. By this I mean just move something close to them to block their movement unless they try to kill it.

it is a tough formation, but it is not a competitive formation at 1250pts.

anyone that plays the mission against adlance at 1250 will most likely win almost utterly regardless of what their army has in it in a 7th edition game. The way adlance wins is trying to get people to actually kill it. waste of time.

a much scarier imperial formation at those points is the SM one that can get 6 infiltrating stormtalons that start on table instead of in reserves. Many armies will have little to no answer to flyers at that points level. "saint tylus battleforce" Cassius, 3 war vets, and 6 stormtalons is 882 leaving 368pts for other things or upgrades to some of the stormtalons.

This message was edited 2 times. Last update was at 2015/03/26 16:07:44


 
   
Made in gb
Longtime Dakkanaut





UK

blaktoof wrote:
If the tournament is actually playing 7th edition and not some ITC like nonsense 6th edition for winning the game, I would ignore the knights mostly.

Adlance is a min of 1110(3 errants at 370*3) pts, so only 140pts left. There are not too many other armies you can add in for 140pts so that is their army. For each paladin they take that is 5 points less, so if its 3 paladins thats 125pts. Pretty sure no other formation costs that little, so they are taking an allied detachment or CAD most likely of something. Hope they have guard, because you cant buy an astartes detachment for that little.

That said ADlance has to stay close together to get the benefit. They can't claim more than one objective, and if you space them out on the table they have to split and lose the bonus for being ad lance or risk losing because you can probably sit 3/4 objectives and just feed a unit towards them a turn to tie them up. By this I mean just move something close to them to block their movement unless they try to kill it.

it is a tough formation, but it is not a competitive formation at 1250pts.

anyone that plays the mission against adlance at 1250 will most likely win almost utterly regardless of what their army has in it in a 7th edition game. The way adlance wins is trying to get people to actually kill it. waste of time.

a much scarier imperial formation at those points is the SM one that can get 6 infiltrating stormtalons that start on table instead of in reserves. Many armies will have little to no answer to flyers at that points level. "saint tylus battleforce" Cassius, 3 war vets, and 6 stormtalons is 882 leaving 368pts for other things or upgrades to some of the stormtalons.


Haha my friend is thinking of taking the Sporefield formation, several Mucolids and Spore Mines that keep coming back on 4+ All for 90 pts minimum!

I think he intends to use them as area denial and corner enemy units for Knights to deal with. There are after all, two Objectives and the Relic for the mission so theoretically, a knight could sit on each objective while the last one moves the Relic off.

It's more the fact that AdLance is being considered that makes me thinking about TriRant

YMDC = nightmare 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Haha my friend is thinking of taking the Sporefield formation, several Mucolids and Spore Mines that keep coming back on 4+ All for 90 pts minimum!

I think he intends to use them as area denial and corner enemy units for Knights to deal with. There are after all, two Objectives and the Relic for the mission so theoretically, a knight could sit on each objective while the last one moves the Relic off.

It's more the fact that AdLance is being considered that makes me thinking about TriRant

Ironically, I was planning to do the same thing for my Knights, with the Mucolids modeled as WWII era anti-air balloons. Because it would be so cool looking!

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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