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Thinking about how to make the str D bloodthirster work (read: get him into combat) and this is what I came up with:
CSM CAD:
Kharn - 160
Be'Lakor - 350
9 Zerkers - 181
9 Zerkers - 200
Fire Raptor w/balefire missiles, reaper autocannon batteries, dirge caster - 230
Chaos Land Raider w/dirge caster - 235
Daemons Allied Detachment
Bloodthirster of Insensate Rage w/2 greater rewards - 315
12 Horrors - 108
Depending on what the army is more prepared to deal with, I can put Kharn wherever. Since the pod can jink and move after it lands, Be'Lakor just needs to give shrouding to it and the thirster for a turn. Invis would be nice too, and I should have enough dice to do both fairly reliably on average. Sadly no room for grim. Maybe I should do CSM allies and have Daemons primary to get another HQ slot that can grab the grim?
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