This list is for an upcoming tournament and reflects 10 or so games of experience. The main problem I've been having is that by having several Flyrants and deep strikers, the rest of the foot slogging army is slow to catch up and vulnerable to getting out of synapse. Therefore I tried to cut down non-Flying and deepstriking models to a minimum. The feedback I'm looking for is whether or not the list will be viable in games where objectives are important, as my main options for claiming objectives are gliding FMCs which leaves them vulnerable.
2000 Pts - Codex: Tyranids Roster
Total Roster Cost: 2000
: Hive Fleet Detachment (7#, 665 pts)
1 Hive Tyrant, 240 pts = (wings, 2 x TL devs, Egrubs)
1 Hive Tyrant, 240 pts = (wings, 2 x TL devs, Egrubs)
1 Harpy, 140 pts = (TL Venom Cannon)
1 Mucolid Spore Cluster, 15 pts
1 Mucolid Spore Cluster, 15 pts
1 Mucolid Spore Cluster, 15 pts
: Combined Arms Detachment (16#, 1335 pts)
1 Hive Tyrant, 240 pts = (wings, 2 x TL devs, Egrubs)
1 Hive Tyrant, 240 pts = (wings, 2 x TL devs, Egrubs)
3 Ripper Swarm Brood, 45 pts
3 Ripper Swarm Brood, 45 pts
1 Lictor Brood, 50 pts
1 Lictor Brood, 50 pts
1 Hive Crone, 170 pts = (Cluster spines)
1 Hive Crone, 170 pts = (Cluster spines)
1 Venomthrope, 45 pts
1 Mawloc, 140 pts
1 Mawloc, 140 pts
The Venomthrope is only there to provide shrouded if I don't get first turn, after that it will just try to claim a nearby objective. The idea is that the Rippers come in an claim objectives after nearby enemies have been dealt with.
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