bb77 wrote:Assault phase begins. I have to declare that Alpha and Omega are both going to charge.
In 5th that was true. In 7th it's changed significantly - you declare one unit to charge at a time, and then resolve Overwatch and determine charge distance per unit before moving on to declare the next one.
Finally, Muddy attacks Alpha. He can NOT split his attacks between Alpha and Omega even though he is engaged with both of them, because Alpha was the first to contact him. (NOT SURE THIS IS CORRECT). He does 3 wounds to Alpha.
Not true in 5th or 7th. I don't remember 100% for 5th, but in 7th each model attacks the unit he's in
B2B with.
Assume everyone fails all their armor saves to make things easier. So now we resolve who won the assaults. We have 2 defenders so we have 2 assaults to resolve.
Nope. It's all one huge assault - you total all of it up.
The Alpha & Omega assault vs. Muddy = Alpha & Omega did 5 wounds, Muddy did 3 wounds. So Muddy is the loser and may be destroyed or fall back based on the Morale check and initiative rolls.
The Omega assault vs. Bloody = Omega did 2 wounds, Bloody did 3 wounds. So Omega is the loser and may be destroyed or fall back based on the Morale check and initiative rolls.
5 + 2 vs 3 + 3 = 7 vs 6 means the orks lost combat and can potentially be run down.