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![[Post New]](/s/i/i.gif) 2015/03/25 21:37:48
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Stalwart Veteran Guard Sergeant
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I've only played three games since I started this hobby (lack of players) and I barely grasp good list building. I could really use the feedback. I'm trying to make a list that's fun and not super competitive, but i don't want to get tabled either.
+ HQ +
Captain [Combi-Melta, Power weapon] (warlord)
Librarian (Terminator)
+ Elites +
10x Death Company Marine
[9x Bolt Pistol, 7x Chainsword, Infernus Pistol, Jump Pack, Power Fist, Power Weapon, Thunder Hammer]
Furioso Dreadnought [Smoke Launchers]
Drop Pod [Storm Bolter]
Power Fists [Frag cannon, Heavy flamer]
Assault Terminator Squad [TH/SS]
Sergeant
+ Troops+
Tactical Squad [Melta, Heavy Flamer]
Sergeant [Bolt Pistol, Power weapon]
Tactical Squad [Melta, Heavy Flamer]
Sergeant [Bolt Pistol, Power weapon]
+ Fast Attack+
Assault Squad [Jump Packs, X2 Melta]
Sergeant [Plasma Pistol, Power fist]
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This message was edited 1 time. Last update was at 2015/04/01 20:54:37
Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
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![[Post New]](/s/i/i.gif) 2015/03/25 21:41:34
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Trigger-Happy Baal Predator Pilot
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I would recommend dropping the Plasma from everything and replacing with Melta.
I would also switch the terminator squad to an assault termi squad. TH/ SS
BA's are lucky enough to be able to take Heavy Flamers in their tac squads. I would recommend this instead of MLs.
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![[Post New]](/s/i/i.gif) 2015/03/25 22:55:33
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Regular Dakkanaut
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Chaplain with jump pack instead of the captain to lead the DC.
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![[Post New]](/s/i/i.gif) 2015/03/26 04:41:22
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Stalwart Veteran Guard Sergeant
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Both of those ideas have been noted. But besides the hq choice, is there any other tips you want to throw at me or is this list sounding somewhat solid?
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Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
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![[Post New]](/s/i/i.gif) 2015/03/26 10:31:17
Subject: Re:[1500] - Blood Angels - First since upgrade (please help)
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Dakka Veteran
Eacute cole Militaire (Paris)
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No power weapons on sarges , doesnt so it, melta and meltacombi in assault squad
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Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace.
For if you do, one day you will look behind you and you will see us And on that day, you will reap it,
and we will send you to whatever god you wish. |
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![[Post New]](/s/i/i.gif) 2015/03/27 14:12:42
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Ancient Ultramarine Venerable Dreadnought
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What's the Captain's warlord trait?
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2015/03/27 14:14:15
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Trigger-Happy Baal Predator Pilot
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BattleCapIronblood wrote:Both of those ideas have been noted. But besides the hq choice, is there any other tips you want to throw at me or is this list sounding somewhat solid?
Besides you nuking all your expensive characters with plasma, it should be fun.
However, you need to take the BA rules and use them to your advantage. IE Furious Charge.
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![[Post New]](/s/i/i.gif) 2015/04/01 20:59:33
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Stalwart Veteran Guard Sergeant
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Okay, I upgraded the list to add more melta and less plasma. Also, I changed the termies to TH/SS. Idk what else to throw at the list, since I'm not as familiar with the game as I wish I was. But I appreciate the help from you all
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Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
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![[Post New]](/s/i/i.gif) 2015/04/01 23:41:34
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Homicidal Veteran Blood Angel Assault Marine
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With the exception of some (most) named characters, your Warlord's trait is randomly rolled before the game. So he doesn't know yet.
And your list has a major flaw. Footslogging your Tacticals is a good way to get them killed. Especially when they are built to work on close distance.
Either a Drop Pod or a Rhino for each squad is definitely worth it.
Also, watch out with Plasma Pistols on Sergeant. You don't want that Gets Hot! to kill your character, especially when he has a Power Fist. And since he has such an expensive weapon, it would be a waste not to promote him to a Veteran for that extra attack with S8 AP2.
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2015/04/02 01:10:44
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Trigger-Happy Baal Predator Pilot
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Drop the plasma pistol from the assault sergeant. Get either an inferno pistol or a combi-melta (remember, with the power fist, you will be losing attacks anyway). Replace the captain with a chaplain (which will give the DC Hatred). If you must keep he captain, take Valour's Edge. It's only 5pts more expensive and is AP2.
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![[Post New]](/s/i/i.gif) 2015/04/02 01:33:37
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Homicidal Veteran Blood Angel Assault Marine
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Infernus pistols are pretty much a joke wih their range, I would pass.
And the DC hardly need Chaplain, a squad of then will steamroll through anything with no problems even without help.
Valour's Edge is a good idea tough.
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2015/04/02 19:00:33
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Stalwart Veteran Guard Sergeant
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Adding transports for the Tacticals goes over my point limit. Is there any other way to get around this? Maybe less DC marines?
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Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
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![[Post New]](/s/i/i.gif) 2015/04/03 10:29:38
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Fresh-Faced New User
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Drop podding some tacticals will free up some points. They work great for securing objectives too as they have obj sec if they belong to the tacts.
Combat squad them and you have 3 objective secured units arriving turn 1 (potentially grabbing 3 objectives).
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This message was edited 1 time. Last update was at 2015/04/03 10:30:29
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![[Post New]](/s/i/i.gif) 2015/04/06 03:51:09
Subject: [1500] - Blood Angels - First since upgrade (please help)
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Stalwart Veteran Guard Sergeant
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Plunkenator wrote:Drop podding some tacticals will free up some points. They work great for securing objectives too as they have obj sec if they belong to the tacts.
Combat squad them and you have 3 objective secured units arriving turn 1 (potentially grabbing 3 objectives).
I would take pods instead but my list features what models I have. So investing in pods is a must for my next purchase.
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Only in Death does Duty end
3rd Company
Bravo Two Seven "Ironhides" |
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