Warboss - 145
- Warbike
- Power Klaw
- Lucky Stikk
- Finkin' Kap
Level 2 Weirdboy - 70
15 Tankbustas - 195
20 Shoota Boyz - 190
- 2 Big Shootas
- Nob, Power Klaw, Boss Pole
20 Shoota Boyz - 190
- 2 Big Shootas
- Nob, Power Klaw, Boss Pole
20 Shoota Boyz - 190
- 2 Big Shootas
- Nob, Power Klaw, Boss Pole
15 Warbikers - 270
5 Warbikers - 90
5 Warbikers - 90
10 Lootas - 140
10 Lootas - 140
10 Lootas - 140
1850 Points
I realize that what I really want out of my Orks is to have more dakka than the other git at the table...but I don't think this is enough. Does anyone have any creative ideas for how to get the most out of Ork shooting? I realize that moving around points to get some
PKs on the bikes would help against high
AV, but if it's going to cost me too many dice in the shooting phase, it ain't worth it.