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Made in us
Dakka Veteran






I want to try out the assassin dataslate, but am fuzzy on how best to apply them, except for the ant- psyker one, which is pretty straight forward. In general, I get that the idea that you point it at something big and ugly and it does well as a death star remover. But they all seem so situational. What is the breakdown on which assassin does what best? and what is my best bet for when I don't know what the other guy is packing?

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in de
Dakka Veteran




Eacute cole Militaire (Paris)

Id4chan has a very good summary

Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace.
For if you do, one day you will look behind you and you will see us And on that day, you will reap it,
and we will send you to whatever god you wish.  
   
Made in us
Tunneling Trygon






The Vindicare does very well at removing the 'hidden Powerfist' some players use. I use it every well with my Eldar Pathfinders who also have precision shots on every shot. It's very entertaining to shoot out the strong weapons of a squad and then shove a Wave Serpent at it that the squad no longer has the real ability to hurt. Or, a Warlord with three or less wounds getting hit in the face with the 'removes D3 wounds' shot for a simple point. Or to kill the especially annoying psyker models in a unit.

Outside of those scenarios, it's really not that good. It's fun, but not the best thing ever. You hit the nail on the head when you said it is situational. I have never bothered taking it outside of my sniper list and have never felt I needed it.
   
Made in us
Rough Rider with Boomstick




USA

The culexus assassin is probably the most annoying and useful since a lot of top armies depends on psychic buffs...

As a daemon player it's very annoying
   
Made in us
Regular Dakkanaut




Latveria

Vindicare assassin is amazing, having pocketknife ammo able to deal with most everything from vehicles to screw-your-3++Wraiths.
Callidus isn't as great in CC as culexus or Eversor, but can start the game right in your face for a T1 charge.
Eversor is of debatable usefulness due to a lack of AP:2, but will shred MEQ and everything else in CC.
Culexus will rock combat with anything due to ignoring armor saves altogether and having WS1 against him. Arguably the best as most armies run at least 1 psyker and is even strong against non-psykers.

Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned 
   
Made in us
Crushing Black Templar Crusader Pilot






Just a correction: Callidus can't charge turn 1 due to the infiltrating restriction on assault.
   
Made in gb
Battleship Captain




 Powerfisting wrote:
I want to try out the assassin dataslate, but am fuzzy on how best to apply them, except for the ant- psyker one, which is pretty straight forward. In general, I get that the idea that you point it at something big and ugly and it does well as a death star remover. But they all seem so situational. What is the breakdown on which assassin does what best? and what is my best bet for when I don't know what the other guy is packing?


If only taking one assassin..... It still depends on what's in your army and what's in the enemy army.

Culexus:
He's the hardest to kill most of the time. Thanks to the Etherium (enemies are WS/BS 1 when attacking him) he can survive small arms fire from entire squads, something most armies can't do. He kills most things fairly well - any deathstar relying on psykers is obviously a good target, but with AP2 and potential instant death, he's pretty good at killing elite units, too. A lot of nasty monstrous creatures are also psykers (tervigons, dreadknights, hive tyrants, greater daemons, etc) and preferred enemy psykers and instant death is a scary combination. His big weakness is (a) he doesn't have any actual weapons, so you've only got your base 4 attacks, and big squads can manage to do damage even if they are hitting on 5s or 6s. Also note that the animus eats warp charge to fire, so he's competing with your own psykers if you use them. Best used as monster/deathstar insurance

Callidus:
She's good - making for a superb small unit killer. She's actually the best character-killer in my mind; an AP2 close combat weapon that can sometimes go through invulnerable saves as well, paired close combat weapons (the other being rending and poisoned for high toughness foes), and an AP2 flamer to cut through bodyguards. Don't expect her to take on an army warlord and bodyguard solo - use her to ambush and kill small heavy weapon squads or similar for preference - but she's got a decent chance of taking a warlord with her. If you have several assassins, a pair or more of callidus can take apart a warlord and bodyguard very efficiently. The 'snap shots only' rule is good - note that unlike the Culexus, this is true 'snap shots only', making you immune to blasts and flamers for one turn.

Vindicere:
Good at taking out heavy weapons and squad sergeants. Killing a multi-wound independent character takes too long, especially since they still get a reasonable Look Out Sir roll. Turbopenetrators married to the spy mask make him an awesome light vehicle killer - an AP2 weapon on open-topped, AV10 targets that think they can rely on jink to protect themselves is just brutal. Note that he's not hard to kill; apply some defensive logic to chosing where to deploy him.

Eversor:
An excellent marine-killer and decent crowd control. The problem is that most people have such things in their army.


Which is best to put in your army depends on the rest of the army. Most armies can make good use of a vindicere, whilst an eversor is best used to support armies who want a cheap, scary close combat threat to lurk defensively - a solo eversor is a brief distraction and not much more. The Culexus is a very good unit simply because no-one else can pull the kind of jank he can when facing abusive psyker armies.


You could always use massed assassins, of course - my views on them are here: http://www.dakkadakka.com/dakkaforum/posts/list/640336.page


This message was edited 1 time. Last update was at 2015/03/30 10:22:02


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Trustworthy Shas'vre





Cobleskill

I love Kirby's Blog: http://www.3plusplus.net/2014/08/dataslate-officio-assassinorum/

personally, I am paring my collection down to TE, and I'll take a Culexus every time. Saying that it has no weapons is misleading: It has an 18 inch gun analogue and its CC attacks ignore all armor. On top of that, it has an invisibility analogue as well, one that is always up.
In a force that has no psykers and no psyker defense (Like my tau), the Culexus is a terrific force multiplier that requires no support from the rest of my force.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Legendary Master of the Chapter






Personally i find them to be codex:dont expect your points back.

They are cool and they do cool things but often times then not they will draw ALL of your enemies firepower.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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