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Made in us
Perfect Shot Dark Angels Predator Pilot



NC, USA

Hello, my local store is starting a 200 point Kill Team escalation league. It starts wi 200 points and goes up from there. The caveat is that your army each week has to build off what you already have so I'm trying to plan my 200 points with Decurean models so that I can eventually build off that. Is immortals and Tomb Blades a good idea or should I use Tomb Blades and Wraiths? Other ideas?

Thanks

8000




 
   
Made in us
Decrepit Dakkanaut




Destroyers. Have fun with that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




If you're using the actual, full Kill Team rules you can make a Destroyer a specialist with Ignores Cover.

And Kill Team doesn't allow 2+ saves.

So in other words, kill one model of your choice per turn, scoot out of sight.
   
Made in jp
Proud Triarch Praetorian





Also, if going by Kill Teams rules, you won't be able to take Tomb Blades AND Wraiths, as you're typically only allowed a single Fast Attack choice.

Your top choices would be:
• Flayed Ones (tons of attacks for cheap)
• a Stalker (AV13 with a heavy flamer, good luck against that with only 200 points)
• Wraiths (hard to kill, pretty decent at killing)
• Destroyers (absolute murder machines in KT... literally and figuratively)
• Tomb Blades (why take Immortals when you can take Jet Bike Immortals who can get ignore cover weapons?)

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I've run Destroyers in Kill Team and they work very well in that format.

If you are trying to stick with Decurion units, like you mentioned, I would roll with the Tomb Blades.

Tomb Blades are highly mobile, T5, can jink, 3+ save, 5+RP, and ignore cover. You should be able to field 8 of them for 200 points ?

If you don't have that many Tomb Blades, then yeah, Immortals and Tomb Blades.

Let us know what you fielded and how it worked out in the Favorite Kill Team Combos Thread

This message was edited 1 time. Last update was at 2015/03/31 20:21:13


   
Made in jp
Proud Triarch Praetorian





For clarification's sake: new Deathmarks in Kill Teams are... bad?
(please explain why)

 
   
Made in gb
Tail-spinning Tomb Blade Pilot




5 destroyers. T5 W2 3+/5+++ with guass and one of them can have ignores cover. Game over. Necrons break kill teams.

One thing you will need to check is the rules for reanimation protocols. The kill team rules say you only get your RP save when within 2 inches of a living necorn. Unless it's been updated that's a titanic nerf.

15k+
3k+
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 skoffs wrote:
For clarification's sake: new Deathmarks in Kill Teams are... bad? (please explain why)


Marked for Death is only on the turn that they deepstrike, and there is no Deepstrike in Kill team.

One thing you will need to check is the rules for reanimation protocols. The kill team rules say you only get your RP save when within 2 inches of a living necorn. Unless it's been updated that's a titanic nerf.


I explained to my gaming group that the Kill Team rules were 6th edition and written with the 5th Edition Necron Codex in mind.
The 5th Edition codex required your Necrons to be close together for reanimation protocol to work, and the 7th edtion codex does not.
No one I've played against has objected.


   
 
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