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Made in us
Dakka Veteran




So I am going to partake in a tourney where a cadet/noob(me) is paired with a vet to take on another pairing. No one knows the pairings ahead of time. Here is the list I am thinking of taking since it seems to be a TAC and could pair well with others. Thoughts?

HQ
Librarian with Terminator armor and storm shield-100

Troops
Tactical squadx10 ---multi-melta,meltagun,combimelta, melta bombs, drop pod
Tactical squadx10---Plasma cannon, plasma gun, rhino
tactical squadx10---Heavy Bolter, grav-gun, combigrav, rhino

Fast attack
Stormtalon
Stormtalon-skyhammer

Heavy
Dev squad x6-4 lascannons
Dev sqaud x 6-4 heavy bolters,drop pod

I can either pod the last dev squad or use it to drop in enemy lines empty. I figure this gives flexability and I have 2 points to spare.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Some of the things I like, such as the lascannon devs and the drop pod tactical marines. I think you should replace the stormtalons with a single better flier. I would recommend the Fire Raptor, but if you aren't using FW models then a Storm Raven will do. I just like the ability to kill other fliers better, and survive return fire on a larger flier, but YMMV. If you are keeping the Stormtalons, make sure to upgrade both to at least skyhammer missiles; they will be nice for infantry control and making FMCs jink.

The melta tactical squad in the drop pod is fine, but the unit in the rhino should drop the plasma cannon (it can't fire when you move, which will probably be every turn). I would imagine going all drop pods could be a great asset to your co-op player, and would consider it.

The heavy bolter devs in a pod are actually pretty cool and can inflict some serious damage if not handled right away.

As for your HQ choice, I'm not a huge fan of Librarians... I can never find the right place for them, but I do know that the Bones of Osrak are a great relic for your libby from the Sentinels of Terra Supplement.


Automatically Appended Next Post:
What army will your ally be bringing? I think the best thing to do would be to each specialize in a specific set of tactics that compliment one another's main weakness.

This message was edited 1 time. Last update was at 2015/04/01 13:29:39


 
   
Made in us
Dakka Veteran




I wont know the army I am allying with. It is a random draw. Its more a learning tourny than a real one.

I was thinking of combat squading the plasma cannon so it can hop out and the rest can move on.

If you dont like the Libby what would you suggest? Captains dont have a place with me as I dont plan on being CC?
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Who says Captains have to be cc? I often run a Captain with dual pistols that is cheap, has a nice save, and adds to the potency of a small elite shooting unit.

For instance, you could put him with a command squad that has 5 plasma guns (or grav if you prefer), and he dual-wields plasma pistols... that's 12 plasma (or grav) shots coming out of a drop pod... that's a nasty cleanup crew.

Or he could do the same by joining a 5-man tactical squad used to drop pod in and clean up an objective late-game; he dual wields pistols and the squad packs a matching special and combi... that's still a lot of shots for such a small unit - that's also coming in, Objective Secured late-game with a pod to match... that could be a nice steal.

This message was edited 1 time. Last update was at 2015/04/02 14:33:11


 
   
Made in us
Dakka Veteran




So like duel grav pistols? Pair him with the grav gun and combi grav? I guess I missed duel pistols. That's pretty cool.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Yeah, exactly. Check out the "gunslinger" rule. Not many people know about it, and people seem to think that it's new as of the Blood Angels codex, but it's been around since the 6th ed space marine book dropped. It can be really frustrating when a command squad and captain drop down for 12 shots against something, or a small cheap tac squad for 6 shots AND taking the objective

Enjoy!
   
Made in us
Dakka Veteran




So I made a mistake too. I didn't have one of the rhinos calculated in. So my modified list includes a Captian in artificer armor, 2 grav pistols. I don't have points for another sky hammer. So do I let the heavy bolters drop pod in and make a tac squad walk or do I let the heavy bolters walk? Thoughts?
   
Made in us
Tunneling Trygon






I wouldn't even bother using three Tacticals. I'd drop the Grav squad for a five man Bike Squad with two Grav and get some sort of Bike HQ, maybe with a Combi Grav on him and the Sergeant? Should also give you a few points for Skyhammer again if I'm ball parking the numbers right. I like Stormtalons, especially in pairs. But it is a priority to give them those missiles.

This message was edited 2 times. Last update was at 2015/04/04 00:15:30


 
   
Made in us
Dakka Veteran




I own zero bikes so that's not gonna happen sadly.
   
Made in us
Drooling Labmat



South Carolina

I really like the double stormtalon and lascannon devastators, but you still really need to have skyhammer missiles on the talon, as they are stupid cheap for what they do. As for your tac squads, they seem to be pretty messy. Running a 10 man tac squad with a heavy bolter and meltagun in a razorback gives you 3 solid obsec units for 215 points and can handle most anything on the battlefield. If you prefer to use devs for anti tank (which is phenominal with IF chapter tactics) then you can change the sergeant to a vet ccw and the melta for a flammer, and now you have a very good anti infantry unit.

Another option is to split the heavy bolters into your tac squads, you lose tank hunter, but gain surviveability to your heavy weapons. I would also consider the bones as others have said, it is an awesome relic if you intend to use a librarian, who you can also choose to swap his force weapon out for a second pistol I believe, giving you either a pair of plasma pistols (possibly?) or a definite combiplas, with biomancy or telepathy added to it.

Side note, is this for the TCS tournament on the 11th?

   
Made in us
Dakka Veteran




It is indeed! TCS. You can't put ten tacs in a razor btw. Also I like Razorbacks. I'll post a modified list in a moment.


Automatically Appended Next Post:
So here's my modified list:

HQ captain-artificer armor, grav pistol

Troops
Tactical(10)-meltagun, multimelta, rhino, combi melta
Tactical(10)-flamer,missle launcher,
Tacticak(9)-grav gun, combi grav, drop pod, insert captain here?

Stormtalonx2 both sky hammer

Dev squad (6)-4 lascannons
Dev squad (5)- 4 heavy bolter drop pod


OR list two

HQ-
Captain, artificer, two plasma pistols, auspex, digital weapons

Command squad-apothecary, 4 plasma guns, drop pod

Troops(10)-heavy bolter,flamer,rhino
Troops(10)-heavy bolter, flamer,rhino
Troops(10)-heavy bolter, grav gun, grav pistol, drop pod

Heavy
Dev squad(6)-4 lascannons

Storm talon with sky hammer.


Other things can mess with are dread, speeders, scouts, more devs, pred, land raider, Libby, termies, assaults, rhinos
No bikes, raven, centurions ,more pods

This message was edited 2 times. Last update was at 2015/04/04 19:09:40


 
   
Made in us
Drooling Labmat



South Carolina

I definitely like your second list better for the most part. Im probably the only person on the planet that doesnt like grav weapons outside of gravcannons or graviton imploders. I would suggest either dropping the third tac squad or modifying it some. You definitely want the second storm talon as they are devastating in a pair. Also unless you get paired with someone like me then your partner will have to have two troops as well, and you can combat squad your two troops for 3 scoring units per squad.

Seriously consider the razorbacks as well, you really dont want to have 10 man squads with a heavy weapon and flamethrower trying to balance movement for the flammer and sitting still for the bolter, so combat squadding the heavy weapon half into cover on an objective and having the flamethrower and ccw sarge in the razorback gives you a ton of fire support from the cover squad and razorback for the objective grabbers as well.
   
Made in us
Dakka Veteran




I will have to look into buying some razor backs it seems.


Automatically Appended Next Post:
New Roster (1247pts)
Space Marines: Codex (2013) (Combined Arms Detachment)
No Force Org Slot
Command Squad
Drop Pod
Storm Bolter
Veteran
Bolt Pistol, Plasma Gun
Veteran
Bolt Pistol, Plasma Gun
Veteran
Bolt Pistol, Plasma Gun
Veteran
Bolt Pistol, Plasma Gun
Veteran
Chainsword, Plasma Gun


HQ
Captain
Artificer Armor, Grav Pistol, Plasma Pistol

Troops
Scout Squad
Missile Launcher, 6x Scouts, 5x Sniper Rifle
Scout Sergeant
Sniper Rifle

Tactical Squad
Meltagun, 9x Space Marine
Drop Pod
Storm Bolter
Space Marine Sergeant
Chainsword, Combi-weapon, Melta Bombs

Tactical Squad
Heavy Bolter, Rhino, 9x Space Marine
Space Marine Sergeant
Bolt pistol, Bolter

Fast Attack
Stormtalon Gunship
Skyhammer Missile Launcher
Stormtalon Gunship
Skyhammer Missile Launcher

Heavy Support
Devastator Squad
4x Lascannon, 5x Space Marine
Space Marine Sergeant
Bolt pistol, Bolter

Created with BattleScribe


Automatically Appended Next Post:
Thinking the last list may be the final edit unless told otherwise.

This message was edited 2 times. Last update was at 2015/04/06 02:48:42


 
   
Made in us
Drooling Labmat



South Carolina

I really like that last list. The only thing I would suggest would be to drop the ml scout to give you the points for heavy weapons on your tac squads. You may not always take full advantage of the heavy weapon on a tac squad, but its definitely worth more on the bs4 marine.

The only other improvement I would suggest is putting a ccw/bp on the dev sarge. It seems like an odd choice, but that sarge shouldnt be shooting anyway because of the signum giving another model bs5 and it could be an advantage if someone decides to charge the devs. Its not a major advantage like the vet upgrade or a power sword, but its free and may help if the situation gets sticky.
   
 
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