Switch Theme:

[200] - Necrons - Necron Kill Team  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut





Ok so making a kill teams list was wondering what the best way was for necrons.

The obvious kill team would be to bring in 5 destroyers but that doesn't sound very fun to play against since each destroyer would remove a model a turn, and with 30" reach but on average your opponent needs 31" to reach you it just screams of cheese and I don't think anyone would want to play against it.

So my other idea of a list would be 6 immortals and a destroyer and a heavy destroyer. Has the ability to kill tanks with ease using the heavy(plus he can stay pretty safe if I make him the leader) and can instant death most infantry in-case they have or take FNP. The destroyer as mentioned above can reliably remove a model a turn and the immortals are pretty durable and can provide decent fire power. Now I am thinking tesla for the immortals for kiting purposes but gauss might be better, first time doing kill teams so I don't know if 4+ saves are common or not.

Thoughts, is this a good kill team or should I scrap it and work out another. The models I have available are warriors, 6 immortals, scarabs, wraiths, destroyers, heavy destroyers and tomb blades. I was also thinking that wraiths might be very good, but not sure if they are better than destroyers, the invuln is nice but their range is limited.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Frightening Flamer of Tzeentch






Tomb blades sound neat. I would include a small squad of those.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in gb
Proud Triarch Praetorian





2 wraiths, 2 shield vane Tomb Blades, a heavy destroyer and a scarab base

fast-moving 'feth you'


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
Forum Index » 40K Army Lists
Go to: