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[750] - UltraMarines - is this good enough?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




I just started to get into 40k and I didn't know if this was a reliable army, I would greatly appreciate it if you could give me suggestions on how to make it better, or how I should play it.

3 space marine tactical squads (2 with rhinos or razorbacks)
1 terminators with drop pod.
1 predator.


   
Made in us
Irked Blood Angel Scout with Combat Knife





Well tacticals are great. But termies cannot take drop pod. Ultramarine hq cannot go wrong with tiggy. But if your stayin small Libby or capt is good. Also I am not a fan of preds, that is my preference. Devastators are great for ultramarines. There different ways to run your army. Drop pods, Razorbacks, or rhinos it's whatever your flavor might be. Ultramarines are an ok army jack of all trades master of none.

Good luck


 
   
Made in cn
Steadfast Ultramarine Sergeant




Welcome joining the ranks of Astartes

I don't think you can have whole Terminator squad in droppod. But you can have a Independant Character in Terminator armor joining a power armor guys squad and loaded this squad in a droppod.

Are those units you listed are the models you own? If so, I have some roughly idea on them.

HQ:
Librarian (125pts)
Mastery Level 2, Terminator Armor, Stormshield, force weapon

Troops:
Tactical Squad (185pts)
10men, plasma gun, Plasma Cannon (or Missile Launcher if you don't have Plasma Cannon models), Sarge with combi plasma and melta bomb.

Rhino (35pts)

Tactical Squad (100pts)
5men, plasma gun, sarge with combi plasma and melta bomb

Rhino (35pts)

Tactical Squad (90pts)
5men, flamer, sarge with combi flamer and melta bomb

Droppod (35pts)

Heavy Support
Predator (145pts)
TL Lascannon, 2 sponson Lascannons

You may have the Terminator armor Libby go with the flamer Tac squad in Droppod. Let the Predator explodes the enemy transports first then flame the guys fallen out. Combat squad that 10men tac squad and leave the heavy weapon at home near some objectives. You will have 7 Objective secure unit which will defintely cost enemy lots of time to remove. While plasma weaponary are strong against most units. Let the Predator act as AT unit.

Ultramarines tactics are good for versitial that would leave you certain room to handle most situation in the game. But it require you to think twice before making a decesion if you want to ultilise its effectiveness. Eg. you will definitely want to coordinate all or most of your Tactical Squads into rapid fire range at the same time when using the "Tactical Doctrine". If everyone are not arriving at the same time, you will lose certain effectiveness due to either the latter squad can only fire 1shot or due to the leading squad taking heavy casualties from enemy fire while waiting their brothers . The Ultramarine Tactic could be devastating to your enemy if used accurately, while you will be "forced" to learn how to manage and coordinate your army as well as do the timing. A nice choice to grow up with.

This message was edited 1 time. Last update was at 2015/04/03 06:36:50


 
   
Made in us
Using Inks and Washes




St. George, Utah

cannoncocker wrote:
Well tacticals are great. But termies cannot take drop pod. Ultramarine hq cannot go wrong with tiggy. But if your stayin small Libby or capt is good. Also I am not a fan of preds, that is my preference. Devastators are great for ultramarines. There different ways to run your army. Drop pods, Razorbacks, or rhinos it's whatever your flavor might be. Ultramarines are an ok army jack of all trades master of none.

Good luck

It's true they can't going on the 6E book. Houserules, though, most people I've come across are comfortable with you taking a Drop Pod as a fast attack choice, and then simply jamming the terminators inside, as you can do that with all the 7E space marines (Space Wolves and Blood Angels, to be exact). Obviously this is a houserule, and should be treated as such.

To the OP:

I think that's a solid starter list. 750 points, you're running more troops than a lot of other lists will be. I think your biggest issue is a lack of big creature stopping power, because a dude bringing a Wraithknight in a 750 game will just stomp all over you. Probably want as many Melta guns as you can bring, that small of a game.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

First of all, welcome to playing Space Marines and welcome to the hobby!

I would keep in mind the type of army you want as you expand your collection. It's important to think that way because you don't want to start out, get to 750, want to build to higher point games and then have nothing that is used at a larger scale game.

That being said, I would start with a solid troops choice, like a full 10-man tactical squad with a special weapon and matching combi on the sgt. Make sure they have a transport too that fits the play style you like, such as drop pods if you like jumping into the enemy (which works well with Calgar and tac marines in pods) - but rhinos are nice too if the rest of your army is going to advance at a slower pace (land raiders, Knight allies perhaps, etc.)


Automatically Appended Next Post:
As for the units you listed above, are they units you have already? Or are they units you plan to purchase? Truthfully, the Predator is not a unit I recommend. The Terminators can be alright, but they will serve you much better as their TH/SS counterparts... perhaps try to convert them? If you are going to take Tactical Terminators, I'd go ahead and take the cyclone missile upgrade on them.

This message was edited 1 time. Last update was at 2015/04/03 15:14:32


 
   
Made in us
Fresh-Faced New User




if i wanted to make it 1500 what should I add?


Automatically Appended Next Post:
if i wanted to make it 1500 what should I add?

This message was edited 1 time. Last update was at 2015/04/05 01:59:41


 
   
Made in cn
Steadfast Ultramarine Sergeant




monsterleaf01 wrote:
if i wanted to make it 1500 what should I add?


Automatically Appended Next Post:
if i wanted to make it 1500 what should I add?


There are maybe as many ways to build a marine army as there are marine players. But something maybe universial, 1500pts army is not 750pts times 2 .and I have to tell you some dark side: at this point level, your marines will possibly run into lots of "problem units" in opponent army, examples are like 1-2 Wraithknights and/or with 3-4 wave serpents in Eldar army; "tons" of FMC in "broken" (for TAC marine lists to fight against) "Flying Circus" army like 3 or more Flyrants + 2 or more Hive Crones / Harpy, even worse, they maybe bringing some Mawlocs alongside FMC spam, another FMC spam example is multiple winged Nurgle/Tzeentch Daemon Prince plus 2 or more Flying Greater Daemons. So you have to prepare for such bitter fights, sometimes your only chance is to survive the game with holding more objectives thus have just ONE MORE VP than your opponent.

To achieve this goal, imho it is better to have more Objective Secure units plus their transports while bringing some special units to at least have a few hard counters to them, which not necessarily to destroy all these problem units on field (which you eventually cannot achieve unless you somehow know excatly what nasty things you are going to face and tailored against them or you are extremely lucky on dices) but just reduce these kind of armies damage output but reduce the number of such nasty units before they can rain hell everything, before your army got blown off. Such "hard hitting" units may be Grav-cannon Centurions or Grav-gun Biker / Grav-gun command squads on bikes (they are the best counter MC units marine could have); Sternguards (their special ammos are good toolbox); Stormraven / Stormtalon to ground those FMCs or Flyers, at least force them to jink to reduce their damage output, Captain / CM Smashbane to defend thier brothers from enemy MCs that may threaten your units sitting on Objectives.

This message was edited 2 times. Last update was at 2015/04/05 14:30:46


 
   
Made in us
Fresh-Faced New User




Oh ok thanks for the info
   
 
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