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Made in gb
Stalwart Ultramarine Tactical Marine






I'm new to tyranids and this is all my models I have so far and haven't actually played a game yet. I am just wondering what people think of my list so far. (Bare in mind these are all the model I currently have and still waiting to get more).

HQ:
HT: 165pts - wings: 35pts, TLD: 15pts, ESG: 10pts, AG: 15pts - 280pts

HT: 165pts - wings: 35pts, TLD: 15pts, ESG: 10pts, OA: 15pts, HC: 20pts, IH: 10pts - 310pts

Troops:
TW: 90pts - BS(x3): 45pts, AG: 15pts, FH: 12pts, TS: 9pts - 171pts

Term(30): 120pts - TS: 60pts, AG: 60pts, Dev: 120pts - 360pts

Horm(20): 100pts - AG: 40pts, TS: 60pts - 200pts

Rips(6): 78pts - AG: 36pts, DS: 12pts, TS: 24pts - 150pts

Elites:
Lic: 50pts

Mal: 205pts

Heavy Support:
TryPri: 230pts

Total: 1956pts
   
Made in us
Tunneling Trygon






Alright, so, you posted all the points costs for upgrades. Not allowed on the forum. Streamline it to just a simple list, no points costs, then a single net cost of the entire unit and you'll be good.

You're not being charged by the letter, you can use full words. I shouldn't need a decoder ring to make sense of your list. I'm not going to spend twenty minutes deciphering what you mean, have included, are missing when you can just use words.

Would be happy to help when it makes sense though.

This message was edited 1 time. Last update was at 2015/04/03 13:51:55


 
   
Made in gb
Stalwart Ultramarine Tactical Marine







HQ:
Hive Tyrant: wings, twin-linked devourers, electroshock grubs, adrenal glands - 280pts

Hive Tyrant: wings, twin-linked devourers, electroshock grubs, adrenal gland, old adversary, hive commander, indescribable horror - 310pts

Troops:
Tyranid warrior brood of 3 - boneswords, adrenal gland, Flesh hooks, toxin sacs - 171pts

Termagaunt brood 30 - toxin sacs, adrenal glands, devourers - 360pts

Hormagaunt brood 20 - adrenal glands, toxin sacs - 200pts

Rippers brood 6 - adrenal glands, deep strike, toxin sacs - 150pts

Elites:
Lictor: 50pts

Maleceptor: 205pts

Heavy Support:
Trygon Prime: 230pts

Total: 1956pts
   
Made in us
Hungry Little Ripper




Welcome to the swarm! Well looking at your list as of right now I wouldn't say it isn't the most competitive. Your HQ choices are great. 2 TL Devourers on a Flyrant is usually the go to for HQ choices, but you definitely don't need to use points on AG or on the IH. AG give furious charge which will make your tyrant go from s6 to s7 on the charge but have no place on a Flyrant that is going to be mostly shooting. It's better to take those off and spend the points somewhere else. Also IH isn't good either considering most units are fearless or are space marines and have ATSKNF. HC can have it's place allowing a unit to outflank. Some think it's a waste of points but I believe it can be really useful for snagging objectives and whatnot. Most will just say to put that 20 points somewhere else.

The rule for nids is that you want quantity over quality. More bodies on the field is way more effective than upgrades especially when it comes to units like hormaguants and termagants. Your 30 termagants cost 360 points compared to the 120 points they would cost to field them with no upgrades. You could double the amount of gants on the field just by not upgrading them. Honestly they only have a 6+ save as it is and will therefore waste the points you've spent on them when they're targeted by pretty much anything that has an AP value. The same goes for the hormagaunts and the rippers. They just die way too easy to justify dropping points into upgrading them, points that would have been better spent adding in more monstrous creatures or the likes. I personally am a fan of warriors due to synapse and their versatility. You can kit them out for ranged or combat, or both if you have the points to spare, but I am not a fan of just running 3. They generally don't make it into my lists as I usually play tervigons and horde but they can be good if used correctly. You have to keep them out of ID and AP shooting weapons range, thus I prefer to outflank them with the HC ability as they can come and hit units that stray too close to the side of the table and are a useful distraction for the opponent to waste shots and other resources on.

As far as the Lic goes I would definitely drop him. He's more for getting that good deep strike than anything else. I usually never get my points worth for what I paid for him. I love the whole idea but they're just too fragile and don't hit hard enough to justify taking them especially if you're using mawlocs or trygons who either deviate away from enemy models or you want them to land there (i.e. Mawloc). I've never really used a maleceptor because to me they cost too much and don't dish out enough wounds to make it worth taking them . I love the model and the idea of this hulking psychic monster but they just take wounds too easy and don't deal enough wounds for me to justify using them. Maybe think about using venomthropes to cover your advancing hormagaunts and termagaunts? Or put them next to your warriors to protect your synapse with their shrouded? There are way better elite choices to choose from than a maleceptor. Zoanthropes or hive guard can be put in to help deal with enemy armor and give you those AA shooting abilities that your list is lacking, and they're generally cheaper than the maleceptor too.

Heavy support is my favorite category because their is soooo much to choose from. Unfortunately, the Trygon Prime has had his day back in 5th edition but is now better replaced with pretty much any other heavy support option. I would definitely use the model as a Mawloc. Much much cheaper and will get you a pie plate of ap2 hits via deep strike. Then burrow in and do the same thing the next turn or waste your opponents shots and give that good distraction while you move the rest of your army across the board. Carnifexes are good also letting you kit them out to combat or shooting and do either job really well. Exocrines are awesome shooting platforms and I would definitely think about investing some money in them, I'm a big fan of big AP large blasts on tough multiwound monsters.

At 2000 points you can field so many models it can make an opponents head spin. You just need to cut out the upgrades and remember quantity over quality is the number one rule for nids. As for right now until you get more models you'd probably get better results at lower point games, say 1500 at the most but I would be more comfortable with 1250. Trying to squeeze in every model you have to make the cut to fit into a large 2000 point game isn't going to be effective against someone who has a planned out 2000 point list kitted out with vehicles, flyers, psykers, etc. Here's an example list of what I would take at 1250 with the models you have.

HQ
HT, wings, TL Devourerrs, electroshock grubs, HC 260pnts Warlord

HT, wings, TL Devourerrs, electroshock grubs, HC 260pnts

Troops
Termagants x30 120 pnts

Hormagaunts x30 150 pnts

Warriors x 5 deathspitters, boneswords, flesh hooks, 270pnts

Heavy Support
Mawloc 140pnts

Elites
Lictor 50pnts

The idea would be to outflank 2 of your troop choices, depending on what you're facing but most likely the warriors and Hormagaunts. I took the lictor because I had an extra 50 points to spare after looking at what models you had and though it could be a good distraction. Everything you have in reserve should generally come in turn 2 with this list. And flood the board quickly. This wouldn't be my go to 1250 list but looking at the models you have this is what I would use.

This message was edited 1 time. Last update was at 2015/04/03 14:15:30



 
   
Made in gb
Stalwart Ultramarine Tactical Marine






Thanks for the advice but I'm short of warriors I only have 3 and 20 hormagaunts the rest I can easily do
   
Made in us
Tunneling Trygon






You could turn it to 1500 with the Maleceptor and a 45pt brood of three Deep Strike Rippers. The Maleceptor isn't a prime choice but it is Synapse and it is a Monstrous Creature. It isn't a big stretch to put it in with the Termagants walking across the table while your other Troops choices Outflank. While the Rippers do the typical thing of Deep Striking in on an Objective late in the game. But that's just an excuse to use that model. The Maleceptor might end up as one of those things you just never use again. It happens.

Other than those additions, I completely agree with everything above other than what was said about the Lictor. It can prove invaluable guiding in the Mawloc your Trygon should become. It's worth taking the points for one when you have enough threats that it can be ignored. You're still a little light on threats but that will change as your army grows.

Moving forward, I think Carnifex and Zoanthropes should be very high on your priority list. Hive Commander is fun when you have limited options but I do think you'll be better off keeping more bugs on the ground to keep your enemy from just blasting your Flyrants out of the air as priority one. Threat saturation is a big thing when dealing with Nids.

Picking up more Warriors from eBay won't set you back much. Deathstorm flooded the market with them and Carnifex. I also use warriors often and have to say, three is just never enough. They die too easy..

This message was edited 1 time. Last update was at 2015/04/03 14:38:14


 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Good advice! The only thing I'll add is adding in some Venothropes, Shrouding is a major force multiplier for Tyranids. And I personally like Zoeys (Zoanthropes) but if you run a Lictor, I would add in Two Broods of Venos, and call that good.

I also suggest you add a second Brood of Warriors, plenty of Synapse is a very good thing. And Warriors are important for running Formations.

I tend to run Warrior with minimal add ons, currently that looks like this, Warrior Brood, x3, Strangle Cannon...100 points.

I strongly suggest starting with smaller games, till you get a feel for what sort of force you like running, then you can purchase exactly the right units. (this is often a Formation. )

Good luck, and welcome to the Hive Mind!

The will of the hive is always the same: HUNGER 
   
 
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