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Made in gb
Hardened Veteran Guardsman





Hiya

I have wanted to do an allies list for a while and I have had a couple of tries doing a list that uses big daddy knight allies (Imperial Knights) but have found it a bit hit or miss. So I have been putting together various Imperium allies but couldn't find something that I liked the look. So I started looking at xeno armies, specifically Eldar. I'm sure other Xenos (especially Tau) could fulfill my need as well but Eldar are allies of convenience so its a little easier to work with.

What I wanted from my allies was a solid method of threatening AV targets. So the most obvious choice is Fire Dragons. So naturally, I picked something else!! The reason I decided to not use aspect warriors is because while I am going in wanting a specific role fulfilled, the rest of my army is versatile so I wanted to keep that. Enough rambling, here is the list:

Primary Detachment - Grey Knights - Nemesis Strike Force
HQ
Librarian (Warlord) - NW Stave, ML3, Domina Liber Daemonica

Troops
Terminator Squad x 5 - Nemesis Daemon Hammer x 1 (On Justicar), Psycannon x1

Fast Attack
Interceptor Squad x 5 - Nemesis Daemon Hammer x 1 (On Justicar), Incinerator x1
Interceptor Squad x 5 - Nemesis Daemon Hammer x 1 (On Justicar), Incinerator x1

Heavy Support
Nemesis Dreadknight - Personal Teleporter, Daemon Hammer, Heavy Psycannon, Heavy Incinerator
Nemesis Dreadknight - Personal Teleporter, Daemon Hammer, Heavy Psycannon, Heavy Incinerator

Allied Detachment - Eldar -
HQ
Autarch - Eldar jetbike, Mantle of the Laughing God, Fusion Gun, Laser Lance

Troops
Guardian Defenders x 10

Fast Attack
Crimson Hunter - Exarch, Bright Lances


~~~~~~
1500
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I'm quite happy with the grey knight part, I've used it well before but I am unfamiliar with Eldar.

All C&C appreciated.

DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+

1500
1500
1500 - Retired
 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

The Eldar part could use some work.

The Autarch is a good choice for the reserves manipulation (at least I think you can use his rule to help reserve rules for the grey knights). I'd double check that to make sure his reserves buff works on the Grey Knights. If not then I'd consider a farseer to give warp charge dice.

I suggest taking windrider jetbikes as troops so that they can effectively capture objectives and live to tell about it with 3+ saves and jink. Guardians by themselves can't hold an objective effectively without dying to a fart in the wind.

Also, consider moving the Terminator Daemon Hammer to a regular Terminator instead of the Justicar. Justicars have a tendency to die to perls of the warp and he has the same stats as the other members so there's no benefit to giving him the hammer unless you want it for a challenge.

This message was edited 1 time. Last update was at 2015/04/03 17:54:45


6000+
2500
2000
2000
 
   
Made in us
Guarded Grey Knight Terminator






I would combine the two interceptor squads and the combat squad. Saves you 10 points and gives more flexibility. Buy more weapons?

This message was edited 1 time. Last update was at 2015/04/04 04:32:31


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
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