Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
As much as I respect everything Kooaei says I owe at least one game (tie became a tie on secondaries) this month to a Big Shoota on a trukk getting slay the warlord turn six on Belial from 30+ inches while securing my own objective.
Keep throwing dice, they will fail.
Eh. Anecdotal, and Belial was down to his last wound.
This message was edited 1 time. Last update was at 2015/04/06 05:36:08
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works.
koooaei wrote: ...And rokkits tend to make some people jink. Even single bs2 rokkits.
True, some opponents will ignore a big shoota but work harder to avoid or kill a rokkit, which can be tactically useful to you, if only as a diversion.
Range isn't really an issue for trukk weapons, as a trukk is likely to get within 24" of the enemy by the time it's wanting to shoot anything anyway.
I use rokkits because they can damage anything. while the big shoota is more reliable at hitting and taking out infantry, the main struggle i personally have is shooting and destroying enemy vehicles before my units hit their lines. My tank bustas sure do strip some hull points, but they often just need that one more point to strip. so I will sometimes fire the rokkits from trucks into enemy vehicles before my tank bustas fire to secure that tasty 2 point first blood.
I have also had some experience with big shootas, and there is no question that they can be good vs infantry. Sometimes they can be more valuable than rokkits, but for that one game where you need that extra hull point stripped to take down that super heavy or that knight to deny them another turn on the table, i go with rokkits
Orks infantry can handle infantry well enough as it is imo.
Now that rokkits are the same price there really is not contest.
My only exception would probably be a big trakk from IA8.
6 big shootas on a single vehicle means you get to roll a lot of dice and the model looks nice.
This message was edited 1 time. Last update was at 2015/04/12 15:52:27
I go for majority for example , tank bustaz in trukk rokit on trukk, shoota boyz in bw all bigshoota and bigshootas on bw , I don't like to mix weapons for example rokits in boyz squads is a waste since , usualy I want that rokitz on some av targets and my 18 boyz just skipp shooting .
darkflame182 wrote: I go for majority for example , tank bustaz in trukk rokit on trukk, shoota boyz in bw all bigshoota and bigshootas on bw , I don't like to mix weapons for example rokits in boyz squads is a waste since , usualy I want that rokitz on some av targets and my 18 boyz just skipp shooting .
Rokkits are not worse than bigshootas vs heavy infantry. And regular shootas are allready enough to hurt light infantry to make this tiny difference between rokkits and bs matter vs this very type of foes.
This message was edited 2 times. Last update was at 2015/04/13 10:57:08
Rokkits on everything. Spread out dat anti-vehicle threat, the orks need more transport popping help not more anti-infantry help.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Well a random rokkit from a squad of boyz never helped me against some vehicle , but big shootas saved my orks so many times even against armor 10-11armor skimer or bikers and other fast and pasky units, I realy actually use tankbustaz or pk as an solid av hunterz , boyz pop it with pk ! Just my opinion on this.
darkflame182 wrote: Well a random rokkit from a squad of boyz never helped me against some vehicle , but big shootas saved my orks so many times even against armor 10-11armor skimer or bikers and other fast and pasky units, I realy actually use tankbustaz or pk as an solid av hunterz , boyz pop it with pk ! Just my opinion on this.
problem with letting your klaws take out the vehicle is that they will have another round of shooting with the unit inside their transports because you have only destroyed the transport. If you pop the transport and charge the unit inside instead, then your orks should be fine, let the enemy have another turn of shooting however, and your orks might not live to charge. The difference of upgrading to a rokkit my friend
having said that, tank bustas are a solid choice for anti vehicle. but sometimes that vehicle has just 1 more hull point to strip, and if i have 2 units of bustas, which i usually do, then i dont wonna unload another volly into that vehicle just to take out 1 hull point, so i will shoot all the trukk rokkits and wagon rokkits etc into it to take out that last hull point. If you have rokkits everywhere on trukks and wagons and in boy units etc, then you will have enough to reliably take out that last hull point and use the second unit of bustas to shoot (and possibly kill) a whole other vehicle.
Nothing on Boyz, occasional BS on a shoota unit I know is not going to be playing aggressive.
Rokkits on any vehicle from the current codex, cheap and high Str is really nice.
On any gunwagons or such (as I really like gunwagons) you get a TLBS, which is really sweet imo. The TL helps so much and with a squadron you can add some more BS's cheaply (5pts each I think?) and simply pour out the dakka. This is also where my shoota boyz who aren't playing aggressive tend to go, because I have flash gitz in the gunwagon behind. So the shoota boyz are a buffer unit and to help with overwatch.
Secondly, rokkits on IA8 stuff is still 15 pts per rokkit, so obviously a no no.
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
Orks don't really need more anti-light infantry shooting. But rokkitz can be used to pop medium/light vehicles, take wounds off of 3+ save monstrous creatures, or splatter a 3-4+ save infantry unit if there's absolutely nothing better to shoot at.
Either are wasted on boyz, but feel free to slap rokkitz everywhere on vehicles. Make every turn a macross missile massacre.
This message was edited 1 time. Last update was at 2015/04/22 12:11:37
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
For 7th edition the price of rocket launchers and twin linked rocket launchers are the same as their big shoota and twin linked big shoota. In vehicles that come with the big shoota already the swap is free. As others have mentioned, Ork army is already filled with anti infantry. I see no reason not to take advantage of the free rocket upgrades on vehicles. I'm into putting Big Shootas in Shoota Boy squads.
This message was edited 1 time. Last update was at 2015/04/23 00:02:36
I haven't used special weapons on Boyz mobs to keep things cheap and not confusing their role. If i were to do it over again, I'd probably add rokkits to my trukks instead of big shootaz, but eh....