the_Armyman wrote:Have you thought about Rapiers for
AT, Ian? A squad of three Rapiers is a single
HS choice and they're pretty cheap for what you get. The artillery rules make them survivable and the Ordnance rule makes them hit like a brick. Plus, I reckon they're pretty fluffy and old-school for an Arbites list.
I do like the idea of using Rapiers and other static defences - they're quite fluffy, I actually have three Sabre platforms, but since their move into and infantry platoon I'm struggling to figure out how to include them - maybe in addition to a 20man blob of 'Penal Legionnaires'?
Anyway, for this I'm going to try to stick to tournament-legal stuff, since im attempting to build a halfway competitive list, though I have no problem including stat sort of thing in the future.
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So, taking on board a lot of suggestions, here's a revised list:
+++ Arbites 1850 (INQ/AM) (1851pts) +++
++ Astra Militarum: Codex (2014) (Combined Arms Detachment) (1388pts) ++
+ No Force Org Slot (75pts) +
Primaris Psyker (75pts) [Force Staff, Psyker Mastery Level 2 (25pts)]
+ HQ (198pts) +
Company Command Squad (198pts) [Carapace Armour (8pts), 3x Veteran w/ Plasma Gun (45pts)]
··
Chimera (65pts) [Heavy Bolter, Heavy Bolter]
··
Company Commander (5pts) [Carapace Armour (5pts), Close Combat Weapon, Laspistol, Orders]
··
Veteran w/ Medi-pack (15pts) [Lasgun]
+ Troops (525pts) +
Veterans (170pts) [Grenadiers (15pts), Veteran w/ Heavy Flamer (10pts), 2x Veteran w/ Meltagun (20pts), 6x Veteran w/ Shotgun]
··
Chimera (65pts) [Heavy Bolter, Heavy Bolter]
··
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veterans (155pts) [Grenadiers (15pts), 3x Veteran w/ Flamer (15pts), 6x Veteran w/ Shotgun]
··
Chimera (65pts) [Heavy Flamer, Heavy Flamer]
··
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veterans (100pts) [Grenadiers (15pts), 3x Veteran w/ Grenade Launcher (15pts), 4x Veteran w/ Shotgun]
··
Veteran Autocannon Team (10pts) [Lasgun]
··
Veteran Sergeant [Close Combat Weapon, Laspistol]
Veterans (100pts) [Grenadiers (15pts), 3x Veteran w/ Grenade Launcher (15pts), 4x Veteran w/ Shotgun]
··
Veteran Autocannon Team (10pts) [Lasgun]
··
Veteran Sergeant [Close Combat Weapon, Laspistol]
+ Fast Attack (460pts) +
Scout Sentinel Squadron (120pts)
··
Scout Sentinel (40pts) [Autocannon (5pts)]
··
Scout Sentinel (40pts) [Autocannon (5pts)]
··
Scout Sentinel (40pts) [Autocannon (5pts)]
Vendetta Squadron (170pts)
··
Vendetta (170pts) [2x Twin-linked Lascannons]
Vendetta Squadron (170pts)
··
Vendetta (170pts) [2x Twin-linked Lascannons]
+ Heavy Support (130pts) +
Wyvern Battery (65pts)
··
Wyvern (65pts) [Heavy Bolter]
Wyvern Battery (65pts)
··
Wyvern (65pts) [Heavy Bolter]
++ Inquisition: Codex (2013) (Inquisitorial Detachment) (463pts) ++
+ HQ (69pts) +
Ordo Hereticus Inquisitor (69pts) [Bolt Pistol, Carapace Armour, Liber Heresius (15pts), 3x Servo Skulls (9pts), Thunder Hammer (20pts)]
+ Elites (394pts) +
Inquisitorial Henchmen Warband (82pts)
··
Acolyte (14pts) [Bolter (1pts), Carapace Armour (4pts), Laspistol, Meltabombs (5pts)]
··
Acolyte (14pts) [Bolter (1pts), Carapace Armour (4pts), Laspistol, Meltabombs (5pts)]
··
Acolyte with Special Weapon (18pts) [Carapace Armour (4pts), Meltagun (10pts)]
··
Acolyte with Special Weapon (18pts) [Carapace Armour (4pts), Meltagun (10pts)]
··
Acolyte with Special Weapon (18pts) [Carapace Armour (4pts), Meltagun (10pts)]
Inquisitorial Henchmen Warband (82pts)
··
Acolyte (14pts) [Bolter (1pts), Carapace Armour (4pts), Laspistol, Meltabombs (5pts)]
··
Acolyte (14pts) [Bolter (1pts), Carapace Armour (4pts), Laspistol, Meltabombs (5pts)]
··
Acolyte with Special Weapon (18pts) [Carapace Armour (4pts), Meltagun (10pts)]
··
Acolyte with Special Weapon (18pts) [Carapace Armour (4pts), Meltagun (10pts)]
··
Acolyte with Special Weapon (18pts) [Carapace Armour (4pts), Meltagun (10pts)]
Inquisitorial Henchmen Warband (230pts) [5x Crusader (75pts), 5x Death Cult Assassin (75pts)]
··
Chimera (55pts) [Heavy Bolter, Heavy Bolter]
··
Ministorum Priest (25pts) [
CC Weapon, Laspistol]
Created with
BattleScribe
The two Vendettas now carry the five-man suicide Melta squads from the Inquisition side - two meltabombs each and BS3. There is then a mega-suppression team with the Inquisitior and Prist in a Chimera.
Then, two regular Patrol teams on foot to stay in cover and engage infantry/light vehicles, to be given orders by the
CCS. I've added one veteran team with flamers for horde control, one with melta and a heavy flamer, and the
CCS with plasmas and a medic to try and keep them alive.
The wyverns are still in, and I've added three outflanking Scout Sentinels with auto cannons for the outflanking shorty side armour idea. I've lost the hellhound because of how much anti-horde is already in the army!! Also, I have a primaries Psykers because against -low Psykers armies, she'll give me a few buffs to shooting. Against high-Psykers armies, she's only really good for the psychic hood.
My thoughts
- I'd love to get some more decent power maul action in the list, but not sure if it's needed? Should my veterans be getting out and Krak/Mauling people?
- is that plasma-
CCS really going to work? Or should I reqeuip them with either more melta, or long ranged stuff to hang back and buff the two footslogging squads?
- Scout Sentinels - should I try and find 30 points for
HK missiles? Or swap them out for a Hellhound or Bane Wolf?? Or are they a good idea?