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Made in gb
Fresh-Faced New User




Hello everyone

Some feedback on this list would be highly appreciated

HQ
Chief librarian Tiguris

Troop
10 man Tactical squad - combi melta, melta, drop pod
10 man Tactical squad - combi melta, melta, drop pod

Elite
Dreadnought - DCCW with heavy flamer, TL Heavy flamer, drop pod
Terminator assault squad - Thunder hammers and storm shields

Fast attack
Storm talon gunship - TL Assault cannon, typhoon missile launcher
Storm talon gunship - TL Assault cannon, typhoon missile launcher

Heavy support
Centurion devastation squad - Grav guns + amps, and missile launchers

Tigurius will go with the centurions, to buff there strength. I'll roll for spells based on who I am against.

Troops will be combat squading, giving me 6 objective secured units, and the meltas will all combat into the same squads so I have anti tank units, and the other 2 units with bolters will rapid fire into enemy units. The turn I bring down both the tactical units, I'll use my tactical doctrine so they all have rerolls, make the meltas especially good.

The terminators will either deep strike, or start on the bored depending on who I'm up against, - range army deep strike - melee army start on bored.

I have a lot in reserve, but tigurius gives re rolls to reserve, so they are all very reliable.

If I i don't have first turn, I'll only have 1 4 man unit on the table (centurions + Tigurius) so easy to line of sight.

Thoughts?

   
Made in us
Dakka Veteran




There's no guarantee both tacticals drop in same turn unless I miss something? You could downgrade the typhoon to sky hammer and get some other upgrades like a heavy bolter or two. I personally don't like walking terminators. They almost need a land raider.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Righteousrob wrote:
There's no guarantee both tacticals drop in same turn unless I miss something? You could downgrade the typhoon to sky hammer and get some other upgrades like a heavy bolter or two. I personally don't like walking terminators. They almost need a land raider.


He gets to pick the pods that drop first turn, so can make it both the tacs.

The TML launchers on the talons are not bad, but overpriced IMHO. Stick with the skyhammers.

I would spring for the MMs on the tac squads, but I’m old fashioned like that. 2/3rds of the doctrines will help mitigate the snapshots, and you might not be moving every turn after the drop.

I might keep the stock MM on the dread to keep him flexible. Although the raw amount of burninating from the one you chose is tempting.

I’ll second being wary of footslogging assault termis.

But overall your list looks to be fairly well balanced.

   
 
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