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Complaining about codices in a stand-alone context, 3 viable codices in the entire game?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Angry Blood Angel Assault marine





TEXAS

In response to the OP's title.

Out of curiosity, do you feel like the allies matrix has allowed GW to actually be more lazy in regards to codex balances?

The reason I ask, is that I enjoy mono-dex armies myself, but if I don't have a good counter to something, the usual response seems to be, just ally whatever you need. The only problem I have there, is that many times the ally answer is something from some other army that I never had any desire to play or collect in the first place.

On the other hand however, the fact that players "can" ally in pretty much whatever they want is what seems to lead to such an incredibly large mix/mash of innovative units utilizing each others rules for special tactics.

But anyways, the point of my question is really "Are some codexes better written or balanced/viable based on not having as many allies answers to specific things? Do you feel like the allies matrix provides GW with an easy cop-out so they don't necessarily 'need' to work as hard at balancing a lot of codexes? Been wondering about this awhile now, and I'm curious what you and others on Dakka think.
 
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