Heya. I'm a new player, so I apologize if this is common knowledge. As you may have guessed by the title, I'm wondering how Feel No Pain and Reanimation protocols factor into winning an assault. The way I understood assault was the amount of unsaved wounds get totalled up for each side, and whoever had more unsaved wounds lost the assault then you had to make a leadership check with the difference of unsaved wounds.
This is the situation I got into today: I charged a group of necron warriors (10)with a larger group of hormagaunts, somewhere in the neighborhood of 15, so 45ish attacks. I got a lot of hits, and a decent number of wounds. He ended up getting about 5 or 6 past his armor saves. So those units die, but he rolls well on reanimation protocols and only ends up losing one model. I lose 2 or 3 hormagaunts. At the end when I asked him to make a leadership check, he said that I lost. He had a unit of 10 1 wound models and 9 were still standing but 3 of my gaunt brood was gone. I can understand where he's coming from, and reanimation is kind of like a save, but it just felt wrong. I then charged the same unit with my remaining genestealers/BL (7 units including the BL with scy talons). I end up making most of my attacks, but he rolled well on saves and took only a handful of unsaved wounds and one or two rending 6's, but he makes all his reanimation protocols again. I lose one genestealer. Once again he said I lost the assault. For some of the most expensive melee units you can field (I threw approximately the equivilant of a hive tyrant or almost a swarm lord in points at his 110 points), it just felt horrible being told I lost an assault when really I had killed most of his warriors, they just got back up.
For both FNP and RP, the unit (from what I understand) takes the wound, but shrugs it off or reanimates. So, for the purposes of the assault, did they actually take the wounds?
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