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Made in us
Fleshound of Khorne




Long Beach, California

Hello all.

Here is my list using the Khorne Daemonkin codex. I am trying for the "horde" effect and think I have
succeeded.

Slaughter Cult:

Daemon Prince (Warlord), D. Flight, The Blood Forged Armor

16 Bloodletters, Champ, Icon w/Banner of Blood
16 Bloodletters, Champ, Icon w/Banner of Blood
16 Bloodletters

5 Possessed


War Engine:

1 Soul Grinder, Baleful Torrent


Charnel Cohort:

Blood Throne, Locus of Wrath

16 Bloodletters, Instrument of Chaos
16 Bloodletters, Instrument of Chaos

8 Flesh Hounds

3 Bloodcrushers

The Blood Forged armor should help my Warlord Prince survive. I plan to start him on the table in Glide mode. I have had good results
moving him and using terrain until he's able to launch an assault.

The Soul Grinder and the full Charnel Cohort will be kept in Deep Strike Reserve. The special rules of the Charnel Cohort allow me to re-roll the Reserve roll for brining in the Bloodthrone (HQ) unit. Each Bloodletter unit from the Cohort will attempt to drag in the Flesh Hounds and the Bloodcrushers when they make their reserve rolls using the instruments. It is risky to base tactics on, but if I'm lucky, I can have the Bloodthrone arrive first, followed by the two Bloodletters squads arriving within 6" to avoid scatter and dragging in the hounds and crushers in a single turn. The Cohort does provide special wording that says units from the Cohort formation may DS w/o scatter from the HQ unit even if it arrived on the same turn (ie, it doesn't have to be on the table first).

In looking at this list as I type it, there are no characters that are lacking the 'Daemon' rule so that means no summoning/possessing DP's or BT's with this force. However, I think this will be a benefit as I can use the Blood Tithe points to help the army overall and since I'm not trying to amass 7 or 8, hopefully I can get them more quickly.

There is a real weakness if I face an Imperial Knight or a Flyer heavy army.

All comments are appreciated.

Thanks,
Tom



This message was edited 1 time. Last update was at 2015/04/08 05:55:04


 
   
Made in us
Battleship Captain




You may have a problem with any walker-heavy army, not just knights; you're very short on tank-cracking power.

That said, you've got a hell of a lot of lesser daemons, which hopefully should be all over the enemy very quickly.

Bloodletters aren't especially tough, but provided you can keep the tithe flowing, Feel No Pain makes them much harder to bring down - and you only need two extra points per turn to maintain it indefinitely.


Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Longtime Dakkanaut





If you are worried about facing dreadnoughts/knights, I'd consider allying in Kharn + 35 cultists blob. Kharn can take out imperial knights quite reliably due to S6 (7 on the charge) + Armourbane (and he hits on 2s - although he wouldn't be your warlord so wouldn't have hatred).

And the combined cost of that allied detatchment would be only 310 points
   
 
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