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Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Alright, so here is my first ever Chaos list now that I have obtained my models. I know it isn't exactly the most uber list, but it is a start. I intend to play a more fluffy and fun Slaanesh themed army, especially once I acquire the bits for my Noise Marines so I don't have to proxy them (Should be getting those this week), and when I can get some Daemonettes for my Sorcerer to try to summon Anyway...Lemme know what you guys think. I plan on using this list on Friday to take on a buddy. Not sure if he is bringing his Tau or Dark Angels. We shall see...

Side Note: I think I'll be changing the wargear on my Chosen. I'm even considering dropping a cultist squad and the mutilators for another small squad of chosen, perhaps to get the melta selection, since my original intention was for the squad I have now to be the close combat crew...but my brain sort of got excited by the options. :p Anyway...

Chaos Lord

Wargear:
-Power Armor
-Bolt Pistol
-Frag/Krak Grenades
-Murder Sword
-Mark of Slaanesh
-Aura of Dark Glory
-Gift of Mutation



Chaos Sorcerer

Wargear:
-Power Armor
-Bolt Pistol
-Force Sword Psyker Lvl3
-Frag/Krak Grenades
-Spell Familiar
-Aura of Dark Glory




Troops:

Chaos Cultists
-5 Extra Cultists
Model Count: 14 Cultists, 1 Champion (15)

Wargear: :
-Improvised Armor
-Auto Guns
-Close Combat Weapon


Chaos Cultists
-5 Extra Cultists
Model Count: 14 Cultists, 1 Champion (15)

Wargear:
-Improvised Armor
-Auto Guns
-Close Combat Weapon


Noise Marines
-4 Extra N. Marines
Model Count: 8 Noise Marines, 1 Champion (9)

Wargear:
-Power Armor
-Sonic Blasters
-Blast Master x 1
-Close Combat Weapon (Champ)
-Combi-Melta (Champ)
-Bolt Pistols
-Frag/Krak Grenades
-Mark of Slaanesh
-Rhino


Noise Marines
-5 Extra N. Marines
Model Count: 9 Noise Marines, 1 Champion (10)

Wargear:
-Power Armor
-Sonic Blasters
-Blast Master x 2
-Close Combat Weapon (Champ)
-Combi-Melta (Champ)
-Bolt Pistols
-Frag/Krak Grenades
-Mark of Slaanesh
-Rhino



Elites:

Chosen
-4 Extra Chosen
Model Count: 8 Chosen, 1 Aspiring Champion (9)

Wargear:
-Power Armor
-Bolt Gun
-Bolt Pistol
-Close Combat Weapon
-Power Fist x 2 (One on Champ)
-Melta x 4
-Frag/Krak Grenades
-Mark of Slaanesh
-Icon of Excess
-Rhino

Mutilator -

Wargear:
-Fleshmetal
-Mark of Nurgle


Mutilator

Wargear:
-Fleshmetal
-Mark of Nurgle


Heavy Support:

Obliterator
-2 extra Obliterators
Model Count: 3 Obliterators

Wargear:
-Flesh Metal
-Power Fist


Forgefiend

Wargear:
-2 Hades Autocannons
-Daemonic Possession

Defiler

Wargear:
-Battle Cannon
-Reaper Autocannon
-Havoc Launcher
-Power Fist x 2
-Daemonic Possession
-Searchlight
-Smoke Launchers


Yeah, I know the Muti's don't have the 'correct' mark for my theme, but Slaanesh mark won't do much for them. Might as well shell out the extra points to make it less likely to get ID'd. :p Plan is to have my Sorcerer tag along with one squad of Noise Marines in their Rhino, thinking of taking off the Telepathy table as Psy Shriek seems really good :I If not, I may change my mind last second and give the MoS and take off the Slaanesh table for fun. The Lord will ride with the Chosen, which was to be my CC unit, though as it's really the only dedicated CC, it might get murdered...but...yeah. Which is why I'm considering trying to squeeze another chosen squad into the mix. Mutilators will DS down to spook stuff, and since they are single model units, it will force different units to focus on them in order to take them both out quickly, thus wasting two squads worth of shooting. (All assuming they arrive together)

The Fiend, Oblits, and Defiler will sit pretty out back and pepper things, Noise Marines will tag up with the Chosen to find a proper area to hunker down and make use of their guns, while also using the Blast Masters to help pin down annoying units.

   
Made in us
Possessed Khorne Marine Covered in Spikes






Your fine on the themeing bro don't worry it is fine if you sacrifice some lore for play ability as long as you aren't allying SOB with CSM or something to that degree. Lets see the list (grabs monocle). One thing off the bat you have a defiler. One of the coolest models in the game, but defiantly the most useless vehicle we have access to maulerifends which, do the job you want filled for it and much better and cheaper. Mutilators are known world wide for being completely and utterly useless. 'Tis a sad fate for such cool rules, but alas that is what much of the CSM units come to. I guess you are going to be deepstriking it and the deep strike is going to fail horribly and they don't have guns for which to provide some damage if they are shot to death on the deep strike. You don't think they will? Don't worry I can promise you 2 models even with a 2 plus save and 2 wounds will die to massed fire of terrified units that have the inclination to not want to be torn to pieces. I like the idea of the distraction unit though to get your more CC oriented troops into combat and for that purpose I would recommend chaos spawn. They aren't as inexcusably slow (they are rather fast being beasts) have more wounds and aren't reliant on a deepstrike roll. They are also cheaper. One powerfist on the champ is good enough 2 is overkill and is very expensive.

To summarize:

Replace Deffy with either

A. Another forge fiend

B. A maulerfiend (it fulfills the same roll as the deffy, but sadly without another mauler will be blasted to ribbons before it gets there.

Replace Mutilators with Spawn

Only 1 powerfist necessary

What is the sorcerer doing without a MOS it has such good synergy with your noisemarines that it is a must take for Slaanesh themed sorcerers.

My opinion for MAJOR switch ups.

Get rid of chosen to little armor to garuntee the enemy won't just say "they can kill vehicals I like vehicals BLAM! they are now foot slogging chosen" your way does work, but there is a better way to do this.

Nurgle Bikers with meltaguns

with the weird threat saturation of your army this unit can take a punch and keep on going unlike the chosen who in most cases would better because of cost, but being the most dangerous thing on the board to vehicles they will be annihilated by said vehicles before they can do much of anything, Also, I never liked chosen... Too many points on a unit that take the meh of most units when the before mentioned units can actually perform their tasks much more efficiently.

If you want to talk to me about threat saturation in armies pm me for there are ways to get around this.

Edit: After looking at it again it isn't the threat saturation that disturbs me as much as the flimsiness, while noise marines are fine from a distance Melta guns struggle with their special rule now coming into play with nothing needing to come closer or being as scary as the chosen they will be quickly halted and forced to move up the table 6 inches at a time with a rain of fire over their heads. The spawn will help with this problem and I think that might've your solution if you want to run chosen just add more spawn! The safer route is bikers though.

This message was edited 5 times. Last update was at 2015/04/09 05:12:29


[Khorne Daemonkin Warband] 4/4/0 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 dragoonmaster101 wrote:
Your fine on the themeing bro don't worry it is fine if you sacrifice some lore for play ability as long as you aren't allying SOB with CSM or something to that degree. Lets see the list (grabs monocle). One thing off the bat you have a defiler. One of the coolest models in the game, but defiantly the most useless vehicle we have access to maulerifends which, do the job you want filled for it and much better and cheaper. Mutilators are known world wide for being completely and utterly useless. 'Tis a sad fate for such cool rules, but alas that is what much of the CSM units come to. I guess you are going to be deepstriking it and the deep strike is going to fail horribly and they don't have guns for which to provide some damage if they are shot to death on the deep strike. You don't think they will? Don't worry I can promise you 2 models even with a 2 plus save and 2 wounds will die to massed fire of terrified units that have the inclination to not want to be torn to pieces. I like the idea of the distraction unit though to get your more CC oriented troops into combat and for that purpose I would recommend chaos spawn. They aren't as inexcusably slow (they are rather fast being beasts) have more wounds and aren't reliant on a deepstrike roll. They are also cheaper. One powerfist on the champ is good enough 2 is overkill and is very expensive.

To summarize:

Replace Deffy with either

A. Another forge fiend

B. A maulerfiend (it fulfills the same roll as the deffy, but sadly without another mauler will be blasted to ribbons before it gets there.

Replace Mutilators with Spawn

Only 1 powerfist necessary

What is the sorcerer doing without a MOS it has such good synergy with your noisemarines that it is a must take for Slaanesh themed sorcerers.

My opinion for MAJOR switch ups.

Get rid of chosen to little armor to garuntee the enemy won't just say "they can kill vehicals I like vehicals BLAM! they are now foot slogging chosen" your way does work, but there is a better way to do this.

Nurgle Bikers with meltaguns

with the weird threat saturation of your army this unit can take a punch and keep on going unlike the chosen who in most cases would better because of cost, but being the most dangerous thing on the board to vehicles they will be annihilated by said vehicles before they can do much of anything, Also, I never liked chosen... Too many points on a unit that take the meh of most units when the before mentioned units can actually perform their tasks much more efficiently.

If you want to talk to me about threat saturation in armies pm me for there are ways to get around this.

Edit: After looking at it again it isn't the threat saturation that disturbs me as much as the flimsiness, while noise marines are fine from a distance Melta guns struggle with their special rule now coming into play with nothing needing to come closer or being as scary as the chosen they will be quickly halted and forced to move up the table 6 inches at a time with a rain of fire over their heads. The spawn will help with this problem and I think that might've your solution if you want to run chosen just add more spawn! The safer route is bikers though.


Oh, I know the Defiler isn't that great, but i just have to use it until I get better stuff As for the Muti's, I know they'll die. But that is part of their role, since I have to use what I've got. I'll DS them in, and my opponent will either HAVE to kill them, thus making them waste more than 50ish points in shooting on two single model units, or risk having their shooty units tied up for a turn or two.

Why the sorcerer doesn't have the Mark is because it's wasted points, honestly. Theme, yes. But Why waste the points when Iniative won't matter for a unit I don't intend to get stuck in? And since I want to use Telepathy, if I use a Mark, I will lose access to the primaris power, which is Psychic Shriek, as well as losing out on other great power choices (While also praying that I DON'T get Invisibility. Telepathy has great powers, but fricken Invisibility is douchey as hell)

I'd use Bikers, but alas, I haz none just yet. In due time. Though I think I'll be sticking to as many non Nurgs units as possible. I think for my FA slots, I'll use a Drake or two. I'd like to try summoning with my Sorcerer once I get my hands one some Daemonettes and some Seekers Risky? Oh yeah. Fun? Most definitely! In the end, I'll probably end up getting a squad or two of bikes just to give myself options. But yeah, no secret Nurgle Bikers are considered virtual auto-includes.

   
Made in mx
Morphing Obliterator





Mexico

Melevolence wrote:
Alright, so here is my first ever Chaos list now that I have obtained my models. I know it isn't exactly the most uber list, but it is a start. I intend to play a more fluffy and fun Slaanesh themed army, especially once I acquire the bits for my Noise Marines so I don't have to proxy them (Should be getting those this week), and when I can get some Daemonettes for my Sorcerer to try to summon Anyway...Lemme know what you guys think. I plan on using this list on Friday to take on a buddy. Not sure if he is bringing his Tau or Dark Angels. We shall see...

Side Note: I think I'll be changing the wargear on my Chosen. I'm even considering dropping a cultist squad and the mutilators for another small squad of chosen, perhaps to get the melta selection, since my original intention was for the squad I have now to be the close combat crew...but my brain sort of got excited by the options. :p Anyway...

Chaos Lord

Wargear:
-Power Armor
-Bolt Pistol
-Frag/Krak Grenades
-Murder Sword
-Mark of Slaanesh
-Aura of Dark Glory
-Gift of Mutation


IIRC the murdersword is pretty expensive for what you get, and most of the time isn't worth it. On slaanesh armies the Lord is a tax for the Noise Marines as troops, so most of the time keeping it at cheap as possible is a good idea, if you want to get him somehow more killy I'd get the Black Mace instead, sure it is AP4 but so many attacks wounding on 2+ will surely score some wounds and will allow you to keep your I6, the T tests are just a bonus.



Chaos Sorcerer

Wargear:
-Power Armor
-Bolt Pistol
-Force Sword Psyker Lvl3
-Frag/Krak Grenades
-Spell Familiar
-Aura of Dark Glory


I agree the unmarked sorcerers are great if you are going for the BRB powers, however Symphony of Pain for the slaanesh discipline is a HUGE buff to the noise marines +1 str on their shooting attacks will make sure that hey hand out lots of wounds, and as a side note on the Psy Shriek, remember that since it is a witchfire you'll have to roll to hit with the sorcerer's WS4, so there is still a chance for it to fail.


Troops:

Chaos Cultists
-5 Extra Cultists
Model Count: 14 Cultists, 1 Champion (15)

Wargear: :
-Improvised Armor
-Auto Guns
-Close Combat Weapon


Chaos Cultists
-5 Extra Cultists
Model Count: 14 Cultists, 1 Champion (15)

Wargear:
-Improvised Armor
-Auto Guns
-Close Combat Weapon


Noise Marines
-4 Extra N. Marines
Model Count: 8 Noise Marines, 1 Champion (9)

Wargear:
-Power Armor
-Sonic Blasters
-Blast Master x 1
-Close Combat Weapon (Champ)
-Combi-Melta (Champ)
-Bolt Pistols
-Frag/Krak Grenades
-Mark of Slaanesh
-Rhino


Noise Marines
-5 Extra N. Marines
Model Count: 9 Noise Marines, 1 Champion (10)

Wargear:
-Power Armor
-Sonic Blasters
-Blast Master x 2
-Close Combat Weapon (Champ)
-Combi-Melta (Champ)
-Bolt Pistols
-Frag/Krak Grenades
-Mark of Slaanesh
-Rhino


Troops are ok, If any I'd drop those extra 5 cultists on each of the units, 10-15 cultists they'll die the same if focused by any unit. Get Dozer Blades on the rhinos with those points, maybe with that and some cuts on the elites take doom sirens on the Noise Champions, those are great for overwatch to take care of MEQ, will most of the time take 1-2 marines out which might be the difference on getting charged or living another turn to rapidfire them before the assault


Elites:

Chosen
-4 Extra Chosen
Model Count: 8 Chosen, 1 Aspiring Champion (9)

Wargear:
-Power Armor
-Bolt Gun
-Bolt Pistol
-Close Combat Weapon
-Power Fist x 2 (One on Champ)
-Melta x 4
-Frag/Krak Grenades
-Mark of Slaanesh
-Icon of Excess
-Rhino

Mutilator -

Wargear:
-Fleshmetal
-Mark of Nurgle


Mutilator

Wargear:
-Fleshmetal
-Mark of Nurgle



As mentioned above mutilators aren't really good, they are a nice distraction thou, but would be a lot better as Termies with combi weapons, a few termicides would be great, with maul or sword to make use of MoS.


Heavy Support:

Obliterator
-2 extra Obliterators
Model Count: 3 Obliterators

Wargear:
-Flesh Metal
-Power Fist


Forgefiend

Wargear:
-2 Hades Autocannons
-Daemonic Possession

Defiler

Wargear:
-Battle Cannon
-Reaper Autocannon
-Havoc Launcher
-Power Fist x 2
-Daemonic Possession
-Searchlight
-Smoke Launchers



Heavy looks ok as well, drop the Defiler whenever you get another model, like a predator, a 2nd forgefiend or just more oblies. Havocs with autocannons are also pretty good and cheap. I'd put MoN on oblies as well, even if not fluffy those being killed by a lascannon/melta/ML is terrible.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
 
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