This is more of a CSM list and I'm actually just getting the daemonkin to replace my 5 spawns that usually run with my Juggy Lord for 14 flesh hounds
HQ
Chaos Lord - Juggernaut, MoK, Melta Bombs, Sigil of Corruption, VotLW, AoBF
Sorcerer - Mastery lvl 3, Bike, Melta bombs, Sigil of Corruption, Spell Familiar, VotLW, Force Axe
Troops
10xCSM - Power Sword, Melta bombs, 2xMeltas, Extra CCWs, VotLW
Rhino - Dozer Blade, Dirge Caster
10xCSM - Melta bombs, 2xPlasmaguns, VotLW
Rhino - Dozer Blade, Dirge Caster
Fast
5x Chaos Bikers - Mark of Nurgle, Melta bombs, VotLW
8x Raptors - Power Sword, Melta Bombs, 2xMeltas
8x Raptors - Power Sword, Melta Bombs, 2xMeltas
Allied Daemonkin HQ
Chaos Lord - Jump Pack, LC, PF, Meltabombs, Sigil of Corruption
Troops
8xKhorne Zerks - Power Sword, Melta Bombs
Rhino
Fast
14xFlesh Hounds
Total: 1998 pts
Everything just moves forward, nothing in the list moves less than 12" on the first turn (assuming the rhinos don't get blown), Juggy rides with the flesh hounds, The allied jugger goes with one of the raptor squads, giving them fearless, both of the raptors try to prey on weak units and pop up transports or Heavy Armored tanks.
Not sure on the Jump Pack lord thou, maybe keep it cheap and get a herald on juggy to ride with the lord?
|