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OK dakka, I am literally obsessed with the new Daemonkin book. I'm trying to write a fun fluffy list that can also handle itself pretty well.... Never thought I'd get the chance to say that about a Khorne army....
Blood Host Detachment
Slaughtercult
Chaos Lord - Axe of ruin, sigil of corruption, Juggernaut. Warlord
8x Bezerkers - Champion has lightening claw, Rhino
8x Bezerkers - Champion has lightening claw, Rhino
5x Possessed
Daemon engine
Maulerfiend, lasher tendrils
Daemon engine
Maulerfiend - magma cutters
Combined Arms detschment (still KDK)
HQ - Bloodthirster of Insensate rage
Troops - 8 cultists
Troops - 8 cultists
Fast attack - Heldrake
Fast attack - 10x flesh hounds
Heavy support - Land Raider.
The idea is simple. Lord joins the hounds. Possessed in the land raider. Pretty much everything moves maximum distance turn one. Hopefully a Rhino or two get popped. Some units make a turn 2 charge (Lord almost guaranteed thanks to scout, thirster, maulers and possessed maybe)
Rest makes combat by turn 3.
Blood flows.
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