| Poll |
 |
|
|
 |
| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/04/11 23:39:24
Subject: How useful is Ork Mob Rule?
|
 |
Bonkers Buggy Driver with Rockets
|
I was just wondering how useful people thought this rule was. Now I don't want this thread to be about comparing it to the old mob rule, just analyzing the new one. I personally believe it is a good backup for Orks, considering their poor leadership. I just wish it wasn't so damaging to units.
|
For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/12 03:03:24
Subject: How useful is Ork Mob Rule?
|
 |
Gargantuan Gargant
|
Fairly useful, it gives small units a chance to actually handle pinning or morale tests and gives another reason to take a Nob besides his role as a PK-caddy. Also more often than not, you'll only lose 1-2 boyz when do you take losses via Mob Role since out of the 3-4 hits you take they only wound on 4's and you can take armour saves (and FNP) against them. For units like Mega-Nobz its a godsend.
It would be perfect if this also applied to Fear Tests, alas GW wants us to be the only CC oriented faction that is susceptible to Fear.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/12 13:39:21
Subject: How useful is Ork Mob Rule?
|
 |
Shadowy Grot Kommittee Memba
|
Depends. The way I run my orks, which is mechanized utilizing plenty of ard boy armor it isn't bad. Old mob rule never helped my boyz so I wasn't the one complaining when it got changed.
Unfortunately mechanized ork lists are not the norm, so people with green tides really hate it.
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/12 14:58:36
Subject: How useful is Ork Mob Rule?
|
 |
Tough-as-Nails Ork Boy
|
Not as bad as it seems. On average only one or two die, if that even. With 'Ard Boys, even less chance.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/12 15:05:42
Subject: How useful is Ork Mob Rule?
|
 |
Fixture of Dakka
|
Not an ork player, but I am a bit "ork-curious." The new rule usually doesn't result in that many ork casualties most of the time, and it can be useful for keeping a unit locked in combat.
I liked facing the old rule better though. Those orks coming at me won't break from a handful of casualties? Oh no! Keep shooting, guys! Hey, we whittled them down. Now they're susceptible to all our leadership-based effects!"
I feel the old rule was more helpful in general, less punishing to unarmored smaller units, and more interesting to face off against. The current rule is one of the big reasons I didn't bite the bullet and start up a small ork force.
|
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/12 15:55:18
Subject: Re:How useful is Ork Mob Rule?
|
 |
!!Goffik Rocker!!
|
It's a life-saver.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/04/12 16:15:44
Subject: Re:How useful is Ork Mob Rule?
|
 |
Screamin' Stormboy
|
It feels more useful for smaller squads and a push to reduce bigger ones. The thing is I feel like it is almost a direct result of other rule changes. They simplified (lameified) Ramshackled which I feel in some ways caused this rule to change. Think how much better it would be if they kept the old Ramshackled but changed to the new mob rule? now conversely think how good it would be if they kept the old mob rule with the new Ramshackled? The boys would also be ignoring any pinning tests as they would still be full strength (and fearless) after that penetrating hit just wrecks the Trukk. All ready to charge next turn with no negatives whatsoever. Because of a change in one they changed the other and the only options would have been to leave both or change both. As we know GW loves to change things that have no real problem so we got a trade of one mediocre combination to another. no real difference in the overall. The big change is that big ork squads eat crap with the new rule. The only way to circumvent this problem is with the Green Tide.
|
Ya Avarage Finkin Man-
"Boys before toys but all my boy's toys are boys holding toys so can the toys before the boys really be boys with toys?"
-raving lunatic
|
|
|
 |
 |
|
|