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Made in au
Fresh-Faced New User





Hey everyone,
Interested in your thoughts on the following list. I am madly painting it for a tournament in a months time.
It uses the community comp rules for selecting your army in addition to the normal selection rules.
[url]http://australasianteamchallenge.com/CompSystem/upload/CompSystemWarhammer40k-14-02-11.pdf

The link is above but basically the following costs alot (in comunity comp points)
Ethereal
Broadside HYMP units of 3 or mutilple units
The systems that make up the Buffmander
More than 3 crisissuits total (including commander)
Mulitple Riptides (but their so good!)

Anyway the list is as follows
1650 Pts - Codex: Tau Empire Roster


Commander
Cyclic Ion Blaster
Vectored Retro-Thrusters
Stimulant Injector
Shield Generator
Iridium Armour

2 Crisis Shas'ui
Plasma Rifle x2
Twin Linked Fusion Blaster x2

Fire Warrior Team
9 Fire Warriors
1 Fire Warrior Shas'ui
Devilfish

9 Fire Warriors
1 Fire Warrior Shas'ui
Devilfish

10 Kroot
1 Kroot Hounds

XV104 Riptide
Twin Linked Fusion Blaster
Ion Accelerator
Velocity Tracker
Early Warning Overide

XV104 Riptide
Twin Linked Fusion Blaster
Ion Accelerator
Velocity Tracker
Early Warning Overide

4 Pathfinders

4 Pathfinders

4 Pathfinders

2 Broadside Shas'ui
Twin Linked High Yield Missile Pod
Twin Linked Smart Missile System

Hammerhead Gunship,
Twin Linked Smart Missile System
Railgun with solid shot; Submunition Rounds
Longstrike

Sniper Drone Team, 84 pts ((C:TE, pg. 46, iPad pg. 70))
3 Firesight Marksman ((C:TE, pg. 46, iPad pg. 70); Infantry; Combat Armour; Drone Controller; Markerlight; Pulse Pistol; Stealth; Supporting Fire)
3 Sniper Drones ((C:TE, pg. 46, iPad pg. 70); Infantry; Longshot Pulse Rifle x3; Stealth; Supporting Fire)

This message was edited 2 times. Last update was at 2015/04/14 23:03:18


 
   
Made in us
Shas'la with Pulse Carbine





Utah

It seems like a pretty solid list to me.
   
Made in au
Fresh-Faced New User





Thanks Kraken.
   
Made in ca
Shas'la with Pulse Carbine




If the crisis suits are with a buffmander - he twinlinks their weapons for them. No need to pay extra for twin linked weapons on the CSteam.
Could give them flamers as well for the same points for overwatch/blobs.

9000
8000
Knights / Assassins 800  
   
Made in us
Shas'la with Pulse Carbine





Utah

Oh wait, speaking of TL weapons. I'd go with two of the same weapon before I took a TL weapon.
   
Made in au
Fresh-Faced New User





Kraken: Sorry. Typo on my part. The suits have a twin Linked fusion and single plasma each.

Naaris: As good as the buffmander is he will be too many community comp points. I would have to drop both riptides to fit him in. My commander is a tankmander. Trying to not give away slay the warlord. The fusion are twin linked just incase there is a big tank I need to bring down.

This message was edited 1 time. Last update was at 2015/04/13 22:01:32


 
   
Made in us
Shas'la with Pulse Carbine





Utah

Greater Good wrote:
Kraken: Sorry. Typo on my part. The suits have a twin Linked fusion and single plasma each.

Naaris: As good as the buffmander is he will be too many community comp points. I would have to drop both riptides to fit him in. My commander is a tankmander. Trying to not give away slay the warlord. The fusion are twin linked just incase there is a big tank I need to bring down.


No, you're good. I just don't know why you'd want to take TL weapons over double weapons.
   
Made in au
Fresh-Faced New User





I don't know either. . As you've got 3 hard points and BS4 twin Linking one of the two can make them a bit more reliable. Markerlights help but but the time the suits show up from deep strike I would generally rather be using the remaining lights with the riptides.
   
Made in au
Trustworthy Shas'vre






This is for the Exterminatus tourney in Perth next month? I'll see you there!

Firstly - the comp document you linked to is out of date - there is a newer one available (2015-03-05 I think)

How many points do you get to here? I think I count 12:
VRT - 2
Riptide 1 - 2
Riptide 2 - 4
Broadsides w/SMS - 2
Hammerhead w/SMS - 1
55 models - 1



Some slight issues I see with the list - feel free to disagree:
- Minimum sized pathfinder squads are just begging to take a single casualty, run away and be useless for the rest of the game. I tend to run them in 2 squads of 6, or use marker drones instead, to give a little more protection.
- It tends to pay off better to run dual weapons on crisis suits instead of twin linking. Its more expensive but on average better results and more points efficient, especially when you start factoring in markerlights. Going 1 suit w/ Dual Plasma, 1 w/ Dual Fusion, and target locks, will probably be better for you as it allows you to focus your fire better.
- I'm a little dubious about the firewarrior squads especially the character upgrades. How do you intend to use them? Devilfish are generally considered a bit too expensive for what they bring to the table, and you have 5 other durable/fast units available, but then again the community comp system changes a LOT about how armies hang together. The 'fish gain a lot of durability from Disruption Pods.
- Upgrades on the Riptides? I'd HIGHLY recommend dropping the Firewarrior leaders for at least Interceptor on these guys: S8 SP2 blasts are godly against deep striking Terminators etc.
- The commander could probably make better use from a different weapon like a Fusion Blaster or Missile Pod. There are edge cases where S8 Ap4 is good, but most targets that you could possibly want that for will get 2/3+ armour saves anyway. Better to go for long range or AP1/Melta. If you can find 2 points for a system jammer throw it on him as well.
- Alternatively, You could consider giving the commander a Drone Controller and throwing him with some Marker Drones (possibly adding them to his bodyguards), which give you more durable and reliable markerlights instead of the Pathfinders.
   
Made in au
Fresh-Faced New User





Hi Trasvi,

This is for the Exterminatus tourney in Perth next month? I'll see you there!

Yes it is. Guess I have given away my list. Well actually I am still in the playtesting phase.

Firstly - the comp document you linked to is out of date - there is a newer one available (2015-03-05 I think)

It hasn't changed for Tau. I'm counting 12 points as well. The player pack says upto 16 (I think) but I have been advised to go 12-13 points.

Thanks for the feed back. My bad on the riptides in my list they have velocity trackers and early warning overides. I have edited the list to show.
The pathfiders is an interesting one. I will keep playtesting.




   
 
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