the Signless wrote:Because they are being charged by your enemy, your soldiers suddenly find that their guns are firing faster. Soldiers are already shooting with everything they have, why would your opponents rushing towards you change the rate of fire? Overwatch as an automatic action doesn't make a lot of sense. If the unit didn't fire then maybe being able to shoot when the enemy appears and charges you would make sense.
...without making shotguns turn into machine guns.
You're misinterpreting the idea of overwatch. These guys aren't going full auto on one target, then when they see someone else coming they go full auto on them too. There is no change in the rate of fire at any point.
Squad A moves up, shoots at squad B. Pew pew. Squad C is now about to charge Squad A, which is not able to change the focus of its fire so easily. They need to reload, reposition. They only have time to get off a few shots when the enemy is only a few feet away.... you know, so rushed that half of the guys can't even really shoot, only a small percentage of the potential firepower is used? Again, no change in the rate of fire. Look at rolling you have to do for overwatch as rolling to see if your guys can even get a chance to aim and fire, not as "rolling to hit". Because honestly, if it was just to see if they hit, even the lowliest guardsman should be able to shoot something that's 10 feet away.... it all comes down to IF he reacts in time.
The other problem is that you could use this change to fire at units that you can't see. If I have my guys in a building outside your line of sight, your guys don't know mine are there, or at least don't know when mine will be coming out. If I charge out of ruins on my turn at your guys, this is to show that you weren't expecting it. No one expects a squad of bikes to come stomp on their faces. Thus, again, you only snap fire.... your guys don't have their weapons pointed at us and don't know what exact direction we're coming from. They're watching all angles, and so only a handful of them shoot us before we drive in.
The only way I'd accept the change you want would be if there were major downsides to choosing to overwatch. If we make it the way you want, why would anyone choose to shoot instead of setting overwatch? Oh, that assault unit is 13" away? Well let's double our shooting against them by waiting until they move. Oh, he's on the other side of a wall? Overwatch. Oh, he's going to have units
DS but I don't know where from? Overwatch is now interceptor.....
So it'd be this: you can declare that you're assuming an overwatch position instead of shooting for a turn. You must choose a direction for the unit to set up facing, in the form of a 90 degree arc from one of the models. Overwatch will allow you to fire on a single enemy unit that enters that arc during your opponents movement phase.