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![[Post New]](/s/i/i.gif) 2015/04/13 11:09:38
Subject: Problems with the Green Tide
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Krazed Killa Kan
Homestead, FL
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Theres only one and It is completely based upon your opponent. Moving 100+ models!
My opponent refused flat out to let me move my Green tide and do the RUN move at the same time. his exact words (you chose to use the green tide so you have to suffer for it) :-P
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/04/13 11:15:52
Subject: Problems with the Green Tide
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Auspicious Daemonic Herald
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What's the proposed rule here?
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![[Post New]](/s/i/i.gif) 2015/04/13 11:19:56
Subject: Problems with the Green Tide
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!!Goffik Rocker!!
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![[Post New]](/s/i/i.gif) 2015/04/13 11:23:45
Subject: Problems with the Green Tide
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Nasty Nob
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When declaring your intention to run with a big unit, to be able to move your 6" and then immediately do your run move in one go rather than moving every model 6", and waiting for the shooting phase and then going back and moving each model again. If you decide to move the GT last, and do shooting/ run with it first, it should make absolutely no difference to the game. Apart from to speed it up, obviously.
Personally, if your opponent was being a jerk about it, I would just take my time over every piece. He's the one who has to hang about doing nowt while you carefully, methodically place each individual model. Obviously taking time to consider LoS issues, etc.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2015/04/13 12:06:12
Subject: Problems with the Green Tide
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Krazed Killa Kan
Homestead, FL
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Yeah the guy was a bit of a pain in the ***
let me put the whole story out here.
Orks:
Green Tide
2nd CAD
Warboss, Painboy, gretchin x2 , Battle Wagon nekked with Lootas inside.
My opponent played Eldar and he just happened to have a list on hand to play me (after he found out I was running Green Tide)
2 Guardian Squads, 1 firedragon Squad, 2 Wave Serpeants and 5 PRISM TANKS!
Turn one he spends the entirety of his Prisms and blows up my Battle Wagon and kills all but 7 of my Lootas, he then proceeds to get upset when I tell him that, YES you can target my green tide but I still have to remove models from the closest to your firing model which means that my boyz will receive a 3+ Cover save. (Night fighting + ruins). He argued against this for a bit and then finally accepted it.
Every single time the eldar shot at my tide he would complain that he should be able to kill boyz from spots out in the open but he refused to focus fire those specific boyz so I kept using my cover saves based on the closest models.
FINALLY, Turn 3 we ended the game because after 2 1/2 I was tired, we spent 4 hours on a game that only went that far.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/04/13 17:53:00
Subject: Problems with the Green Tide
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Fixture of Dakka
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The guy who frequently runs a green tide in the local area doesn't have to worry too much about taking a long time to move models. He's simply become good at moving them in a reasonable amount of time through practice. Plus, if all those models were in separate units, it would arguably take even longer because you'd have to roll and measure separate run rolls. In other words, I wouldn't worry about it too much. You'll speed up.
Consolidating running and moving into a single thing is something I've been thinking about lately, and it seems like a nice time saver. Obviously it's disadvantages in some situations and would interact oddly with bladestorm, but it seems completely fine to me.
Also, how did he have 5 prisms and only two troop choices? Plus if he really wants to snipe out chunks of your blob, he should go nightspinner instead. It's part of the same kit.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/04/13 18:56:22
Subject: Problems with the Green Tide
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Longtime Dakkanaut
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You understand that the issue is one of fairness, right? If I try to combine my move and runs then it can seriously affect the way I choose to move the next unit. Say I was counting on one large Gargoyle brood to make a strong push with a 6" run and they move 1" instead? Then I may hold back on another unit's movement, thus giving a tactical advantage to you that is generally avoided by, you know, following the rules.
Whether the guy is a jerk or not, it's cheating to do things that way. You DID choose to bring a tide, as did any other horde player.
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This message was edited 1 time. Last update was at 2015/04/13 18:56:29
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![[Post New]](/s/i/i.gif) 2052/10/13 21:26:28
Subject: Problems with the Green Tide
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Gargantuan Gargant
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Ghazkuul, this is more of a rant fitting a blog than in the Proposed Rules forums...like others have pointed out you haven't even given a premise for doing anything with the Green Tide game-wise other than you having a personal dispute with an opponent. I get that you like to complain a lot about certain things about the Ork Codex, but the forum isn't your personal rant box.
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This message was edited 1 time. Last update was at 2015/04/13 21:26:52
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![[Post New]](/s/i/i.gif) 2015/04/14 00:34:56
Subject: Problems with the Green Tide
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Krazed Killa Kan
Homestead, FL
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thank you grim, I will take your words to heart and promptly ignore you. Anyway
My proposed rule would be allowing the green tide to Move and run at the same time, this does increase speed of the game significantly AND it doesn't affect game play at all, especially if you make the green tide do its movement/run as the LAST unit in the movement phase. Therefore you would move everything else and then you would work on the green tide.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/04/14 01:11:20
Subject: Problems with the Green Tide
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Nasty Nob
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I'm not sure how it could be construed as cheating?
If you move all your other units first, leaving your GT to be the last unit to move in your turn, then elect to start the shooting phase with your GT, thus making your run move, then it would make sense to do it all in one go.
Now, admittedly this does not require a rule change, it could easily be covered by players talking about it and agreeing that you would play in that sequence so as to save time. However, it would be incumbent on the Ork player to honour that arrangement, and not then decide to shoot with another unit before running the GT.
As long as that sequence was followed, I would struggle to find any possible unfair advantage that could be gleaned?
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2015/04/14 02:07:41
Subject: Problems with the Green Tide
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Krazed Killa Kan
Homestead, FL
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r_squared you get an exalt for use of common sense in a For fun game :-)
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/04/14 05:41:44
Subject: Problems with the Green Tide
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!!Goffik Rocker!!
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Iechine wrote:You understand that the issue is one of fairness, right? If I try to combine my move and runs then it can seriously affect the way I choose to move the next unit. Say I was counting on one large Gargoyle brood to make a strong push with a 6" run and they move 1" instead? Then I may hold back on another unit's movement, thus giving a tactical advantage to you that is generally avoided by, you know, following the rules.
I do it this way. I first nominate the direction of movement and than ask the opponent if he's fine with me moving + running emidiately. I roll run and if it makes me want to run, say, the opposite direction, i simply substract the run distance from my movement distance so that i end up in the exact place i'd have moved separately. So that it's fair for everyone and still saves a lot of time.
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![[Post New]](/s/i/i.gif) 2015/04/14 06:44:00
Subject: Problems with the Green Tide
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Nasty Nob on Warbike with Klaw
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Ghazkuul wrote:Every single time the eldar shot at my tide he would complain that he should be able to kill boyz from spots out in the open but he refused to focus fire those specific boyz so I kept using my cover saves based on the closest models.
There is no rule for Focus Fire anymore. That was last edition
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![[Post New]](/s/i/i.gif) 2015/04/14 06:45:30
Subject: Re:Problems with the Green Tide
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!!Goffik Rocker!!
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Unfortunately, there's no rule preventing him from complaining. Other than "be cool" somewhere near the beginning of the rulebook hidden in brackets
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This message was edited 2 times. Last update was at 2015/04/14 06:46:09
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![[Post New]](/s/i/i.gif) 2015/04/16 17:38:18
Subject: Problems with the Green Tide
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Krazed Killa Kan
Homestead, FL
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I actually did not know they got rid of focus fire :-P well thats good to know, Either way, im playing tomorrow night and I already told this gentleman that I would not like to play against him. Apparently he has racked up a bit of a reputation locally as being one of the worst players to play with/against.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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