Switch Theme:

waaagh turbo boost  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut






If you declare a waaagh can your bikers move,turbo boost and charge?

2500  
   
Made in gb
Longtime Dakkanaut





UK

No, the Waaagh only applies to Running.

But hey, you can move 12" and Turbo-boost another 12" for a 3+ Jink (2+ with Night-fighting) and be literally 1" away from your opponent for the charge next turn!

YMDC = nightmare 
   
Made in us
Regular Dakkanaut






Awww sad face, if you stop that close to your opponent they will charge you first if they know whats good for them lol

2500  
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

RAW, no.
But, this also allows bikes to turbo-boost with the relic in hand, for what it's worth.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in gb
Longtime Dakkanaut





UK

 theemporerprotectsnone wrote:
Awww sad face, if you stop that close to your opponent they will charge you first if they know whats good for them lol


Yeah but Overwatching Bikes is quite good, with a unit of six (my min unit thesedays) thats 18 S5 hits that are TL. You dont have to move right up either, you can move 13 inches away, so during your turn you move up 12 to be within 1" and then charge.

YMDC = nightmare 
   
Made in us
Krazed Killa Kan




Homestead, FL

Im hoping they change that rule, make bikes a bit more broken for us :-P

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Nasty Nob





United States

Shh..

(It works with stormboyz)

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ca
Mutilatin' Mad Dok





 Frozocrone wrote:
No, the Waaagh only applies to Running.

But hey, you can move 12" and Turbo-boost another 12" for a 3+ Jink (2+ with Night-fighting) and be literally 1" away from your opponent for the charge next turn!


Wait, is that still a thing? I thought turbo-boosting for a bonus to jink went away in 7th...
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Jambles wrote:
 Frozocrone wrote:
No, the Waaagh only applies to Running.

But hey, you can move 12" and Turbo-boost another 12" for a 3+ Jink (2+ with Night-fighting) and be literally 1" away from your opponent for the charge next turn!


Wait, is that still a thing? I thought turbo-boosting for a bonus to jink went away in 7th...
It's an Ork Warbike thing, not a general thing
   
Made in us
Flashy Flashgitz





Yeah, but I'd rather is have our constant 4+ back. Or get the Necron upgrade for 3pts that makes jink 3+ all the time... But sure.

Warboss Troil
"Less chat, more splat!" 
   
 
Forum Index » 40K You Make Da Call
Go to: