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Made in us
Rogue





Minnesota, USA

Hello wing commanders,

I know how good Corran is, I've seen the different builds and lists with him. I'm wondering if anyone uses multiple E-wings in lists? I'm asking because I like the ship. I know they are expensive and upgrades really run their points up.

Thanks for any information.

BW

Carcharodons
5th Co. Blood Angels
Mercenaries 
   
Made in ca
Huge Hierodule






Outflanking

E-wings are generally considered to be one of the weakest "generic" ships, just as a result of the cost. While Corran is excellent, his strength comes from the Advance Sensors+R2-D2 combo. Because R2-D2 is unique, this tends to limit you to one E-wing, with the others being kinda over costed.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Battleship Captain




Corran works with many combinations of gear - Fire Control Systems to take advantage of his double tap, or Push The Limit/Advanced Sensors/R2 Astromech/Engine Upgrade for consequence-free double actions and ridiculous manouvrability.

The problem is that an E-wing is essentially a frame to bolt upgrades to; Astromechs, Sensors, Modifications are all available as standard but by the time you've kitted a ship out, it only costs a pittance to take a named pilot with a unique extra rule, higher pilot skill and elite talent., so you might as well.

Also, the other pilot, Etann A'Baht, has a unique ability that rewards flying him with a large number of other fighters, which generic e-wings can't provide.

Essentially, it's a scale thing. When you're already paying enough points that you can only get three ships, even if you take the cheapest generics, then paying 8 points for the top pilot is probably a good idea....

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Douglas Bader






 Crazy_Carnifex wrote:
Because R2-D2 is unique, this tends to limit you to one E-wing, with the others being kinda over costed.


Pretty much. You can make one "supership" e-wing with PTL and R2-D2 (AS vs. FCS is a preference thing), but you can only do it once. And you're committing 45-50 points to one ship, so even if you could have another copy of R2-D2 would you really want to take a two-ship list?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Nimble Glade Rider



Cardiff

 Peregrine wrote:
 Crazy_Carnifex wrote:
Because R2-D2 is unique, this tends to limit you to one E-wing, with the others being kinda over costed.


Pretty much. You can make one "supership" e-wing with PTL and R2-D2 (AS vs. FCS is a preference thing), but you can only do it once. And you're committing 45-50 points to one ship, so even if you could have another copy of R2-D2 would you really want to take a two-ship list?


A two ship list with four hull points..
   
Made in nz
Major




Middle Earth

Two generics with FCS and R7 astromech is kinda fun, between the forced rerolls and the E Wings natural high agility your opponents will have a hell of a time trying to kill them.

We're watching you... scum. 
   
Made in us
Rogue





Minnesota, USA

 EmilCrane wrote:
Two generics with FCS and R7 astromech is kinda fun, between the forced rerolls and the E Wings natural high agility your opponents will have a hell of a time trying to kill them.


Thanks Emil!

Guys, I know WHY multiples of them do t work, was just looking to see if anyone had tried to make them work and what lists they chose to use if so.

BW

Carcharodons
5th Co. Blood Angels
Mercenaries 
   
Made in us
Douglas Bader






 EmilCrane wrote:
Two generics with FCS and R7 astromech is kinda fun, between the forced rerolls and the E Wings natural high agility your opponents will have a hell of a time trying to kill them.


Not really. The R7 only works against one ship per turn, and only if you get your TL on the right ship. Since your e-wings cost 31 points each your opponent is almost certainly going to outnumber you and/or have Corran/Whisper/etc (which can kill you even with your defensive upgrades), which means the R7 gimmick isn't all that effective.


Automatically Appended Next Post:
 BloodWulf wrote:
Guys, I know WHY multiples of them do t work, was just looking to see if anyone had tried to make them work and what lists they chose to use if so.


If you already know why lists with multiple e-wings fail then what exactly are you expecting to gain from having the specific failed lists? The only useful knowledge you can get from a failed playtesting attempt is what went wrong, and you already know that answer.

This message was edited 1 time. Last update was at 2015/04/16 00:14:53


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Speed Drybrushing





There seems to be this prevailing notion that Xwing is only played in ultra competitive environments. I appreciate the optimal list advice, but I have a feeling that the OP may play casually.

I sometimes take crazy stuff against opponents for fun, sometimes to push myself and learn how to fly a certain ship better, or just for variety.

The main concern I have with multiple E-wings is I feel like they "need" PTL and EU to fly the right way, otherwise they are slightly more expensive X wings. If you take the named ships, this is possible, the bare ships don't have an EPT slot though. I feel the sme way about the Awing, they need a little boost now and then to get out of harms way. You can dodge a ship's attacks but not necessarily multiple ships at a time
   
Made in us
Rogue





Minnesota, USA

buckero0 wrote:
There seems to be this prevailing notion that Xwing is only played in ultra competitive environments. I appreciate the optimal list advice, but I have a feeling that the OP may play casual


Absolutely nailed it on the head. I work hard all day and when I get the chance to play a game with my friends I play to have fun. We drink and eat snacks, talk smack, make awful jokes and have fun for a couple hours. I appreciate all the number crunchers and tourney players but a fun interesting list is what I'm after. I don't want to collect expansions just because of one pilot or the upgrade cards are awesome, I want fun lists with the ships I like...interceptors, bombers, phantoms, scum, etc...

BW

Carcharodons
5th Co. Blood Angels
Mercenaries 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Someone I know suggested 3x Knave Squadrons with Fire Controls and R7 Astromechs. That way every time after you shoot, you can better defend yourself by forcing the shooter to reroll hits.

Leaves you with 7 points to spend. You could take 3 Flechette Torpedoes to try and triple stress a fancy flyer ship (Soontir or Aggressors). Or you can take EU+Hull/Stealth or Shield+Hull/Stealth or Stealth+Stealth if you wanna roll that way.

Another thing to consider if you want to play with more than 100 points is an alternate Corran: Expose, R7-T1, Experimental Interface and the new systems upgrade with the raider, Advanced Targeting Computer. So you boost into range 1, acquire target lock, expose, attack with 5 dice and the free crit the first attack. Then if you have Jan Ors in the list you can roll 6 + the free crit for a total possible 7 damage, one of which is always critical, or spend your target lock to reroll your 6 dice. holy bananas. Sure Corran will die fast with very little arc dodging, no focus/evade and no shield regen and less agility, but erasing a Y-Wing/B-Wing a turn is *fun*

You could also try a "dodge tank" list like this:
Etahn, R2-F2, Push the Limit, Stealth Device

Kyle Katarn, Blaster Turret, Recon Spec

Knave Squadron, R2-D2

Etahn has 5 agility and an Evade (and a focus from Kyle) all the time. You can hide behind asteroids to add obstruction to the mix and try to stay at range 3 of primaries so you can roll 6 or 7 agility dice. Then you have the other E- wing regenerating shields and all 3 ships roll 3 dice and with Etahn's ability can turn a hit to a crit. It's attrition warfare at it's very best. Or worst as the case may be.

You could trade R2 for a Sensor jammer on Etahn or R5-P9 on the Knave which gives you something to do with Kyle's ability should Etahn get wasted pretty fast. Not sure what could be done with the last one point though. Maybe determination on the HWK...

I don't know. E Wings aren't my cup of tea but have fun flying them!
   
Made in us
Douglas Bader






 BloodWulf wrote:
Absolutely nailed it on the head. I work hard all day and when I get the chance to play a game with my friends I play to have fun. We drink and eat snacks, talk smack, make awful jokes and have fun for a couple hours. I appreciate all the number crunchers and tourney players but a fun interesting list is what I'm after. I don't want to collect expansions just because of one pilot or the upgrade cards are awesome, I want fun lists with the ships I like...interceptors, bombers, phantoms, scum, etc...


Then why are you worrying about asking for strategy help? Just play the ships you want with the upgrades you want and have fun. If you aren't looking for competitive advice then you don't need other people to tell you how to have fun.


Automatically Appended Next Post:
 bocatt wrote:
Another thing to consider if you want to play with more than 100 points is an alternate Corran: Expose, R7-T1, Experimental Interface


Oh dear god no. Only take this setup if you really want to start the game at a 50-point disadvantage. It's terrible in too many ways to bother listing them all.

and the new systems upgrade with the raider, Advanced Targeting Computer.


Which can only be taken on the TIE advanced.

You could also try a "dodge tank" list like this:
Etahn, R2-F2, Push the Limit, Stealth Device


This isn't as bad as your Corran idea, but it's still not very effective. You have lots of green dice, but once your opponent manages to hit you (probably after bumping and/or stressing you to deny your actions) your stealth device is gone and your precious HP are never coming back. There's a reason why every serious tank e-wing is built around R2-D2 + PTL.

This message was edited 1 time. Last update was at 2015/04/17 04:51:57


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Rogue





Minnesota, USA

Peregrine, I never asked for strategy help. Right in the first post I was asking if anyone used lists with more than one e-wing.

I don't think asking for lists is the same as asking for strategy help.

BW

Carcharodons
5th Co. Blood Angels
Mercenaries 
   
 
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