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Made in hu
Dakka Veteran




How does this work in current edition? The place where I play sometimes houserule the 6th version, I'm interested in how it should work in 7th.

The BRB says about ruins that they are difficult terrain, with 4+ cover for whoever stands in it (does this mean fully inside, or you only need a bit of your base to be inside the ruin?), and that's it. No mention of levels (other than in the moving phase, that you can move up/down for a constant 3" (?) move).

Blast weapon rules says, that when the marker stopped scattering around, whatever you see below it is hit. For me this means that all models in all levels of ruins that are under the marker are hit. There's an other interpretation, that since the BRB says ~ "take a good look, and whatever is below the marker is hit", the floor of each level hides the models in the lower levels, so whatever is on the current level is hit (this actually may include models on lower levels which are not covered by floors (e.g. blast is at the edge of current floor)).

Also multi level ruins have buildings. Do the walls etc. count as impassable terrain, or you can just phase through them, as if they weren't there (after difficult terrain test)? Currently we use it that it blocks LoS, but it's just difficult terrain for movement (which is slightly weird for me, but I can live with it).
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Regarding blasts/templates - in 7th edition they hit everything underneath them. There have been a couple threads on this in the past, due to how counter-intuitive this is.

Moving through the walls of a ruin is something that should be discussed with opponents. Previous editions specifically said you could move through the walls treating them as difficult (it is assumed models carry cutting torches or something similar to break their way through). As it is most people continue to play that way.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Longtime Dakkanaut






7th edition is very poorly written regarding ruins - so poorly written, in fact, that it doesn't really mention them.

out gaming group currently plays it as if the page regarding blasts & ruins was simply missed out, so we use the rules from 6th to determine who's hit with barrage or blast weapons on multiple levels. it's the best way to do it, as long as you and your opponent both know that it's the case.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in us
Oozing Plague Marine Terminator





I apologies for digging this up, but this very question came up I'm a game recently with my Heldrake burning two units from two different floors.

Now I reason it that because of the unique height of the flyer, and it's specific arc of fire, verically and diagonally it IS possible for the templates to hit all floors, as by definition the template ignores cover, including ceilings as well as walls.

We're it an infantry model that must have th e base of the template hit, the arc of fire is more restricted I the regards to how far the templates can hit.

But also, we must imagine the flame template to be made with a swooping motion, touching upwards and downwards.

Does this seem like a fair interpretation?
   
Made in ca
Longtime Dakkanaut





We had a "passionate" discussion about this recently. By the rules it says to touch the template to the base and not touch any friendly models. The picture in the rulebook shows a top-down view, and regardless of it being over multiple different things, is not angled in any of them (all same length).

However, the way most people play is that you just place the template above the battlefield and look down to see what is "touching" and what isn't. The current rules mean you'll hit all the levels of the ruin. The general consensus is that you don't need to angle it.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Yarium wrote:
The picture in the rulebook shows a top-down view, and regardless of it being over multiple different things, is not angled in any of them (all same length)..

It also shows the narrow end being below the models' guns, rather than super-imposed above them...

 
   
Made in us
Oozing Plague Marine Terminator





Well, remember the model in question is the Heldrake, higher than ground floor on its flying base and measured from the weapon as per its FAQ with a 45 degree LOS horizontally and vertically.

This message was edited 1 time. Last update was at 2015/06/03 02:32:32


 
   
Made in au
Jinking Ravenwing Land Speeder Pilot





the down underworld

 Nightlord1987 wrote:
Well, remember the model in question is the Heldrake, higher than ground floor on its flying base and measured from the weapon as per its FAQ with a 45 degree LOS horizontally and vertically.


I was actually about to start a thread on the subject of baleflamers.
They are a torrent weapon so have only two restrictions on how they can be placed. 12" from the weapon and facing away from the model.

So a baleflamer does not (as i read it) have to be placed in the 45° fire arc. I find it hard to believe that is rai.

Torrent does mean that you can place it anywhere within 12", so even vertically.

"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes... "
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 jokerkd wrote:
They are a torrent weapon so have only two restrictions on how they can be placed. 12" from the weapon and facing away from the model.

So a baleflamer does not (as i read it) have to be placed in the 45° fire arc. I find it hard to believe that is rai.

You'll still need LOS to actually allocate wounds from it, though.

 
   
Made in ie
Norn Queen






Dublin, Ireland

Sorry to bump this but this came up again tonight in a game.
It was a bit of a wtf moment.
There were 15 lootas spread across 3 levels in a ruin (ground, 1st floor, 2nd floor).
A unit of 3 shadow weavers shot them (str 6, small blast). All 3 hit.
From the top down 7 lootas were under the blast.
So was it correct that in total 21 hits were caused?(3 templates + 7 orks under them).
Rolling to wound saw something like 18 wounds out of 21.
They made horrible saves and all 15 died.
Was that played correctly?
Or should the first 7 have been removed after the first SW shot? Leaving 8 (much more spread out obviously, hence, scoring less hits on shot #2 and 3).
It just seemed a bit broken =/

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Auspicious Daemonic Herald





 Ratius wrote:
Sorry to bump this but this came up again tonight in a game.
It was a bit of a wtf moment.
There were 15 lootas spread across 3 levels in a ruin (ground, 1st floor, 2nd floor).
A unit of 3 shadow weavers shot them (str 6, small blast). All 3 hit.
From the top down 7 lootas were under the blast.
So was it correct that in total 21 hits were caused?(3 templates + 7 orks under them).
Rolling to wound saw something like 18 wounds out of 21.
They made horrible saves and all 15 died.
Was that played correctly?
Or should the first 7 have been removed after the first SW shot? Leaving 8 (much more spread out obviously, hence, scoring less hits on shot #2 and 3).
It just seemed a bit broken =/

You did it right. Your resolve all hits then wound. So you would do all 3 blasts at the same time

Also instead of necro-bumping an old thread, you're suppose to make your own thread

This message was edited 1 time. Last update was at 2015/09/03 18:15:22


 
   
Made in ie
Norn Queen






Dublin, Ireland

Thanks for the clarification.
Agreed I could have made my own thread but
A. do we really need another ruins and blasts thread?
B. The bump from the last post was just over 3 months old so hardly a gross violation of rules

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Auspicious Daemonic Herald





 Ratius wrote:
Thanks for the clarification.
Agreed I could have made my own thread but
A. do we really need another ruins and blasts thread?
B. The bump from the last post was just over 3 months old so hardly a gross violation of rules

A. Your question wasn't about ruins it was about resolving a unit's shooting that has multiple blasts. Ruins didn't play into it at all. All you did was post your question in a thread full of cluttered post.
B. Even bumping a thread that is a week inactive is a gross violation of the rules
   
Made in ie
Norn Queen






Dublin, Ireland

It was blast templates going into ruins with guys on multiple levels.

But I can see where this one is going so I bid thee farewell.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in au
[MOD]
Making Stuff






Under the couch

 CrownAxe wrote:
B. Even bumping a thread that is a week inactive is a gross violation of the rules

No, it isn't.

So long as the discussion is still relevant to the current rules, it's not generally that big a deal (certainly not a 'gross violation' of anything) and is often easier than starting a new thread and having to go through all of the same discussion all over again.


Threadnomancy is only really an issue where a discussion is too dated to still be useful, or where nothing new is actually being added. In this case, posting into the existing thread was fine. While we used to discourage posting in anything more than a week or two old, over time we've come to realise that there's no real point to that sort of restriction, and so it's relaxed somewhat.


Posting just to argue over whether or not someone else's post is breaking rules, however, is against dakka's rules, as it's off-topic. If you see a post that you think is breaking the rules, hit the report button and move on. Playing moderator yourself just drags the thread off topic and often leaves the moderators with more work than would have been needed to sort it out if you had just left it alone.


So, asked and answered here. I'm going to lock it to avoid any further silliness.

 
   
 
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