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![[Post New]](/s/i/i.gif) 2015/04/19 22:41:23
Subject: Eldar: New warp spider rumours
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Devastating Dark Reaper
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So as per this: http://natfka.blogspot.co.uk/2015/04/the-latest-information-on-new-eldar.html
Spiders now apparently wound against initiative but any ideas how this will work? The simple way is just wound against I which would be a nerf but the bottom of that article says they got better and killed a c'tan easily (which I think has I4).
But how else could it be done? Wound on 2+ of the spiders I is higher maybe?
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This message was edited 1 time. Last update was at 2015/04/19 22:42:11
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![[Post New]](/s/i/i.gif) 2015/04/19 22:43:04
Subject: Eldar: New warp spider rumours
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Auspicious Daemonic Herald
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You are over complicating this. They wound against initiative in the same way normal units wound against toughness.
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This message was edited 1 time. Last update was at 2015/04/19 22:48:15
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![[Post New]](/s/i/i.gif) 2015/04/19 22:46:19
Subject: Eldar: New warp spider rumours
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Fixture of Dakka
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Yeah, wounding against initiative is actually pretty cool. It would be nice if more units in the game were set up like this!
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![[Post New]](/s/i/i.gif) 2015/04/19 22:55:55
Subject: Eldar: New warp spider rumours
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Devastating Dark Reaper
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CrownAxe wrote:You are over complicating this. They wound against initiative in the same way normal units wound against toughness.
Ahh I see, so still S6 but the calculation made against I. That is pretty awesome - especially since I have 25 of them painted up!
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![[Post New]](/s/i/i.gif) 2015/04/19 23:15:34
Subject: Re:Eldar: New warp spider rumours
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Hellish Haemonculus
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Really? Sweet! As a DE player, I might have a reason to hope for the Init boosting drugs.
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![[Post New]](/s/i/i.gif) 2015/04/19 23:21:34
Subject: Eldar: New warp spider rumours
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Executing Exarch
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If the spiders guns are still essentially the same stats but with the initiative part of the rule changed then a unit of 10 will kill most any MC with ease. That would be 20 shots, wounding on 2+ against I4, AP1 on a to wound of 6, which equals ~5 wounds on most 3+ armour save MCs. Keep in mind this ignores the formations which it appears they can be taken in. One of which seems to give them +1 BS (that is 6 wounds on a wraithknight).
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![[Post New]](/s/i/i.gif) 2015/04/19 23:28:59
Subject: Eldar: New warp spider rumours
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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ansacs wrote:If the spiders guns are still essentially the same stats but with the initiative part of the rule changed then a unit of 10 will kill most any MC with ease. That would be 20 shots, wounding on 2+ against I4, AP1 on a to wound of 6, which equals ~5 wounds on most 3+ armour save MCs. Keep in mind this ignores the formations which it appears they can be taken in. One of which seems to give them +1 BS (that is 6 wounds on a wraithknight).
As a Daemon player, my LoC doesn't give a flying rat's fart...
My Prince however is massively thrilled by this huge nerf to the Spirders' effectiveness! He's suddenly gone from eating wounds on a 3+ to now only caring about 6's - with re-rolling 1's to save of course, because Tzeentch!
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![[Post New]](/s/i/i.gif) 2015/04/19 23:40:35
Subject: Eldar: New warp spider rumours
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Devastating Dark Reaper
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Experiment 626 wrote: ansacs wrote:If the spiders guns are still essentially the same stats but with the initiative part of the rule changed then a unit of 10 will kill most any MC with ease. That would be 20 shots, wounding on 2+ against I4, AP1 on a to wound of 6, which equals ~5 wounds on most 3+ armour save MCs. Keep in mind this ignores the formations which it appears they can be taken in. One of which seems to give them +1 BS (that is 6 wounds on a wraithknight).
As a Daemon player, my LoC doesn't give a flying rat's fart...
My Prince however is massively thrilled by this huge nerf to the Spirders' effectiveness! He's suddenly gone from eating wounds on a 3+ to now only caring about 6's - with re-rolling 1's to save of course, because Tzeentch!
True, but I will be bringing them along side wraith guard in serpents and a wraith knight - all of which now have strength D because elder cheese!
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![[Post New]](/s/i/i.gif) 2015/04/20 02:25:39
Subject: Eldar: New warp spider rumours
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Fireknife Shas'el
Lisbon, Portugal
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ansacs wrote:If the spiders guns are still essentially the same stats but with the initiative part of the rule changed then a unit of 10 will kill most any MC with ease. That would be 20 shots, wounding on 2+ against I4, AP1 on a to wound of 6, which equals ~5 wounds on most 3+ armour save MCs. Keep in mind this ignores the formations which it appears they can be taken in. One of which seems to give them +1 BS (that is 6 wounds on a wraithknight).
I think bikes with Shurikens are better. A full unit do more than 5W against a T6 3+ model. They have a greater footprint, though.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/04/20 03:22:10
Subject: Eldar: New warp spider rumours
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Executing Exarch
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Vector Strike wrote:I think bikes with Shurikens are better. A full unit do more than 5W against a T6 3+ model. They have a greater footprint, though.
Actually a full unit of 9 jetbikes does exactly 5 wounds on average (without shred) to a T6 Sv3+ model. Their damage starts dropping off somewhat against T7+ MC whereas the warp spiders are against Init instead. Both units have tricks and formations which make them better. The shooting is very comparable but the spiders are 8 pts cheaper a model. That is a lot more spiders (9 bikes w/ shu cat is 13 spiders).
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