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Made in de
Death-Dealing Devastator





I am working on a competitive SW/WS list for games that do not allow FW or SH (I usually run pure SW with FW and IK support).
I have a basic starting point of 1250pts:
Spoiler:

CotGW
Wolf Lord - Thunderwolf, Runic Armour, Stormshield, Krakenbone Sword

Iron Priest - Thunderwolf, 4 Wolves
Iron Priest - Thunderwolf, 4 Wolves

4 TWC - 1 Storm Shield, 1 Power Fist
1 TWC Pack Leader - 1 Storm Shield

CAD
Khan - Moondrakken

4 Bikes - 2 Grav
1 Sarge - Combi-Grav

4 Bikes - 2 Grav
1 Sarge - Combi-Grav

1250pts

Khan goes with Lord and IP into the TWC unit. I opted for the TWC unit instead of CS because it appears to be sturdier (twice the amount of wounds at the cost of FnP), has access to SS and has infinitely more CC punch, which is important if the unit needs to split in order to assault several spread out targets.


I am looking to play games from 1650 to 1850. What do you think would be a solid next step. I am considering two units of GH with 2 specials each, clocking in at 195-205 per unit including pod, add an empty FA pod for maximum alpha strike. With some point adjustments this will fit into 1650. At 1850 I have the option of adding another bike unit or Land Speeders.

Or am I better served going full on fast ground bonanza with more bikes, TWC, Storm Talons and Speeders?

Cheers for any input

This message was edited 2 times. Last update was at 2015/04/20 10:34:53


 
   
Made in gb
Been Around the Block




I played White Scars and am just a few unbuilt/undelivered units away from having 1500pt Space Wolf army (with my first game yesterday) so i'm thinking properly hard haha.

I would say that you made the right decision to take TWC over a Command Squad, while a squad full of Grav is awesome, like you say, TWC have two wounds each and can take Storm Shields to get an invun. If the WS CS jinked, it's also a 3+ save, but of course that can be negated and ends up severely cutting into your firepower.

I would say you are covered for all the Thunderwolves you could possibly need. While you are keeping them light on the wargear, and are therefore relying more on the Rending that each of them have, i'm not sure if just taking more and throwing more attacks around is a good idea, especially if you face a hard counter to them and you don't have many Storm Shields to go around to protect them from anything getting past their armour (especially S10 blasts).





Automatically Appended Next Post:
I would definitely recommend two squads of GH with special weapons in Drop Pods, that's exactly what I used in my list yesterday (except I added CCW's on top of that). I don't like the idea of Plasma, I don't want to roll badly and kill off my own men just for the sake of two AP2 shots. That would leave Flamers and Melta Guns, and looking at your list you could probably do with more anti-tank. Of course the mix of weapons is up to you, in my list I ran one unit with two melta's, and one unit with two flamers. Each unit does one thing, whether that's roasting troops or busting tanks, much more effectively, but that relies on there being a good place to deep strike that Drop Pod to take advantage of this.

This message was edited 2 times. Last update was at 2015/04/20 15:38:33


 
   
Made in de
Death-Dealing Devastator





Hm, I was also thinking about GH. Immediate pressure and more boots is always good.
I was thinking Plasma because if the new Eldar. S7 AP2 is usually enough to make skimmers jink and it either eats or forces jink on Jetbikes. Together with scouting bikes that will be a vicious alpha strike followed up by TWC.
   
Made in us
Dark Angels Librarian with Book of Secrets






Do it! Pods are a blast and offer tons of board control and decent firepower Turn 1. Definitely bring some TWC and Storm Talons for some heavy firepower and MC hunting, but Pod armies can do very well, especially with special weapons

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Made in de
Death-Dealing Devastator





A 1650 list would look like this then:
Spoiler:

CotGW
Wolf Lord - Thunderwolf, Runic Armour, Stormshield, Krakenbone Sword

Iron Priest - Thunderwolf, 3 Wolves
Iron Priest - Thunderwolf, 3 Wolves

10 Grey Hunters - 2 Meltas
+ Drop Pod
10 Grey Hunters - 2 Meltas
+ Drop Pod

4 TWC - 1 Storm Shield, 1 Power Fist
1 TWC Pack Leader - 1 Storm Shield, Melta Bomb

Drop Pod

CAD
Khan - Moondrakken

4 Bikes - 2 Grav
1 Sarge - Combi-Grav

4 Bikes - 2 Grav
1 Sarge - Combi-Grav


Wonder how to get up to 1850. Dropping that one Melta Bomb, I would have 205pts left. I could upgrade everything to Plasma and get more Dogs. Regardless whether I do it, I have several options. Another Bike Squad and adding Deathwind to GH pods would be the option with the greatest alpha strike, which is what the list is all about.

Thoughts?

This message was edited 2 times. Last update was at 2015/04/20 16:54:20


 
   
Made in gb
Proud Triarch Praetorian





in 205 points get a Stormraven, due to you needing some serious anti-flyer capabilities

Experience is something you get just after you need it
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Alpha Legion Raiders - 3k  
   
Made in us
Locked in the Tower of Amareo




Don't bring any flyers. Just ignore enemy flyers. It works well. Drop pods are best for SW, and okay for other marine chapters. The real risks are counter assaults and failure to inflict enough damage with your alpha strike. SW are largely immune to counter assault, though.
   
Made in us
Haemonculi Flesh Apprentice






Legion of the damned work well against eldar also. Min squads of 5 with a melta, multi melta and a combi grav/melta are very useful.

   
Made in de
Death-Dealing Devastator





The issue I see with LotD is that since they ignore.cocer, Jetbikes won't jink and still fire. Part if the execise is to get them to jink. As for tank killing, possibly. But T2 is a bit late and most.tanks have.access to 5++ anyway, which is a bit of a pain.
   
Made in gb
Been Around the Block




 Trade_Prince wrote:
Hm, I was also thinking about GH. Immediate pressure and more boots is always good.
I was thinking Plasma because if the new Eldar. S7 AP2 is usually enough to make skimmers jink and it either eats or forces jink on Jetbikes. Together with scouting bikes that will be a vicious alpha strike followed up by TWC.


I guess so. Kind of sad that people have to consider when building their own list that there might be 1 guy that has no friends, doesn't understand the true spirit of 40K, and maxes out on op Eldar units. You do make a great point about shooting at skimmers though, when I next get a pack of Grey Hunters, i'm now thinking of converting two into Rune Priests, making one with a Wolf Standard, and two with Plasma Guns, so I can easily swap them in and out depending on what I want for my list.
   
Made in us
Regular Dakkanaut




Consider dread drop pods instead of GH.

Can do axe and shield venerable dreads to utilize the hammer and anvil tactic well.
   
Made in de
Death-Dealing Devastator





jSewell wrote:
Consider dread drop pods instead of GH.

Can do axe and shield venerable dreads to utilize the hammer and anvil tactic well.


The tactic is alpha strike and melee Dreads do not contribute to it.

The most recent incarnation, which I will be using against Eldar this coming Tuesday, is this one:
Spoiler:

CotGW
Wolf Lord - Thunderwolf, Runic Armour, Stormshield, Krakenbone Sword

Iron Priest - Thunderwolf, 4 Wolves
Iron Priest - Thunderwolf, 3 Wolves

10 Grey Hunters - 2 Meltas
+ Drop Pod
10 Grey Hunters - 2 Meltas
+ Drop Pod

5 TWC - 1 Storm Shield, 1 Power Fist, Melta Bomb
1 TWC Pack Leader - 1 Storm Shield

Drop Pod

CAD
Khan - Moondrakken

4 Bikes - 2 Grav
1 Sarge - Combi-Grav

4 Bikes - 2 Grav
1 Sarge - Combi-Grav

4 Bikes - 2 Grav
1 Sarge - Combi-Grav

1850pts


Fairly straight forward. Hit 'em where it hurts and hope for the best

I went for Meltas, because I have plenty of Grav to treaten infantry and against non-Eldar lists I might need that anti-vehicle firepower. I might drop 1 TWC in order to get the Plasmas in. Testing will show.

This message was edited 1 time. Last update was at 2015/04/24 13:34:32


 
   
Made in us
Regular Dakkanaut




Then don't use melee dreads
   
Made in gb
Speedy Swiftclaw Biker





Burnley, UK

Is the 3rd drop pod there as a decoy, just to ensure your other two GH pods go on turn 1?

   
 
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