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Made in ie
Horrific Howling Banshee




How do we make these things somewhat usable? They are overpriced and Wyverns are better at killing infantry.

But they have a Strength 9 AP 3 cannon on 'em. Meaning virtually everything is a target.

Maybe sticking a couple behind an ADL with camo netting could make them work?

Anyone had any success with poor old Bassies in 7th?

This message was edited 1 time. Last update was at 2015/04/21 18:39:47


 
   
Made in za
Fixture of Dakka




Temple Prime

Basilisks preform best when you can really use their primary asset; which is an absurdly long range. Unfortunately most people don't play on boards where you can make the best use of that range outside of apocalypse. But if you're using like, the whole floor of your basement as a board, the Basilisks can lay down large blast AP3 lascannon hits from so far away that most armies can't really retaliate in any meaningful capacity against them without deep strikers, fliers, or bikes.

This message was edited 1 time. Last update was at 2015/04/21 18:41:48


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ru
!!Goffik Rocker!!






AP3.

One-two ain't al that bad - not great but in some situations, like fighting footsloggers, they're even better than wiverns.

I'm more interested to hear about deathstrike, however! Seems like a great game-changing weapon een if it doesn't fire.
   
Made in ie
Horrific Howling Banshee




Aye, Basilisks are brilliant in apocalypse, though I'm trying to make them work in standard games on an 8x4/6x4. They can still use their earthshakers in direct fire, bypassing their minimum range though you lose barrage.


Automatically Appended Next Post:
 koooaei wrote:
AP3.

One-two ain't al that bad - not great but in some situations, like fighting footsloggers, they're even better than wiverns.

I'm more interested to hear about deathstrike, however! Seems like a great game-changing weapon een if it doesn't fire.



AP 3? Woops, forgot that, shows how long its been since I've used these things

Only thing I don't like about Deathstrikes is that they'll be a priority target for your opponent.

This message was edited 2 times. Last update was at 2015/04/21 18:41:28


 
   
Made in se
Been Around the Block




Get artillery carriage batterys instead. 75p, and can recieve orders. Also t7 and 4 wounds with 4 crewmen for extra wounds. Get a unit of 3, drop prescience and ignore cover on them. Blow gak up. Works well with inquisitors allies with servoskulls for 1 d6 less scatter.
   
Made in us
Death-Dealing Devastator






United States

I like a solitary basilisk. It's...not bad. The artillery batteries are more bang for your buck. They don't do amazing damage, but they make your opponent work around them. Gotta respect it. Barebones for me in a corner somewhere.

Also, opponent has a vehicle and you need to hamper it's firepower. While they can't kill vehicles well, they are pretty good at causing a hullpoint and making them snapshot.

I used a deathstrike a couple times. I don't like it's hit or miss style of play too much. It is a high priority, and can just end up doing nothing.

2500 pts  
   
Made in ie
Horrific Howling Banshee




Forge world isn't accepted very much in my club (some players still amusingly believe that FW=overpowered ).

I was thinking of a 1750 pt list centered around 2 basilisks, a manticore and a shadowsword(all with camo netting) hiding behind an ADL with a couple of Platoons for screening. Gonna play a couple of test games and see how it goes.

 
   
Made in hu
Dakka Veteran




 Hoyt wrote:
Aye, Basilisks are brilliant in apocalypse, though I'm trying to make them work in standard games on an 8x4/6x4. They can still use their earthshakers in direct fire, bypassing their minimum range though you lose barrage.


You don't lose barrage. You have LOS, so now you can reduce your BS from the scatter distance, and that's it.

Don't forget that Earthshakers are ordnance weapons, so you basically re-roll armor penetration (bit better than that like you don't lose your glance if you try to go for penetrating).

This message was edited 1 time. Last update was at 2015/04/22 11:06:08


 
   
Made in ie
Horrific Howling Banshee




Zsolt wrote:
 Hoyt wrote:
Aye, Basilisks are brilliant in apocalypse, though I'm trying to make them work in standard games on an 8x4/6x4. They can still use their earthshakers in direct fire, bypassing their minimum range though you lose barrage.


You don't lose barrage. You have LOS, so now you can reduce your BS from the scatter distance, and that's it.

Don't forget that Earthshakers are ordnance weapons, so you basically re-roll armor penetration (bit better than that like you don't lose your glance if you try to go for penetrating).



Thanks for the correction, I really need to read the Bassie rules before I post lol.

Yeah, the ordnance bonus makes em pretty useful against vehicles, unfortunately I do seem to forget about it a lot

 
   
Made in hu
Dakka Veteran




 Hoyt wrote:
Zsolt wrote:
 Hoyt wrote:
Aye, Basilisks are brilliant in apocalypse, though I'm trying to make them work in standard games on an 8x4/6x4. They can still use their earthshakers in direct fire, bypassing their minimum range though you lose barrage.


You don't lose barrage. You have LOS, so now you can reduce your BS from the scatter distance, and that's it.

Don't forget that Earthshakers are ordnance weapons, so you basically re-roll armor penetration (bit better than that like you don't lose your glance if you try to go for penetrating).



Thanks for the correction, I really need to read the Bassie rules before I post lol.

Yeah, the ordnance bonus makes em pretty useful against vehicles, unfortunately I do seem to forget about it a lot


So with S9 ordnance you have a nice chance to pen, but with AP3 0 chance to explode, so you likely strip a HP a turn, if you hit and won't scatter. Manticore has D3 S10, ordnance hits, so can strip a bit more HP. Funny thing that big ass rocket doesn't penetrate armor, so MEQ/TEQs can just walk on after being hit by a big ass rocket.

My main issue with all blast weapons in the IG list is scatter. You have 33% chance to roll a hit, but after that you have a really big chance to scatter to nowhere. Indirect fire doesn't help that neither. Giving them re-roll is only possible with prescience as far as I know, and with 2 WC, that's pretty expensive pointswise, and random too. You need 4WC to pull off that spell (and that can still fail), then your enemy can deny it.

The FW artilleries are somewhat cheaper, still somewhat durable (AV 10 on the side is still a paper box), so you can put more artillery for the same price. You'll be immobile, but likely you'll just duck behind LOS blocking terrain anyway. FW kits tend to be really expensive, so maybe kitbashing is the proper option.
   
Made in ie
Horrific Howling Banshee




Zsolt wrote:
 Hoyt wrote:
Zsolt wrote:
 Hoyt wrote:
Aye, Basilisks are brilliant in apocalypse, though I'm trying to make them work in standard games on an 8x4/6x4. They can still use their earthshakers in direct fire, bypassing their minimum range though you lose barrage.


You don't lose barrage. You have LOS, so now you can reduce your BS from the scatter distance, and that's it.

Don't forget that Earthshakers are ordnance weapons, so you basically re-roll armor penetration (bit better than that like you don't lose your glance if you try to go for penetrating).



Thanks for the correction, I really need to read the Bassie rules before I post lol.

Yeah, the ordnance bonus makes em pretty useful against vehicles, unfortunately I do seem to forget about it a lot


So with S9 ordnance you have a nice chance to pen, but with AP3 0 chance to explode, so you likely strip a HP a turn, if you hit and won't scatter. Manticore has D3 S10, ordnance hits, so can strip a bit more HP. Funny thing that big ass rocket doesn't penetrate armor, so MEQ/TEQs can just walk on after being hit by a big ass rocket.

My main issue with all blast weapons in the IG list is scatter. You have 33% chance to roll a hit, but after that you have a really big chance to scatter to nowhere. Indirect fire doesn't help that neither. Giving them re-roll is only possible with prescience as far as I know, and with 2 WC, that's pretty expensive pointswise, and random too. You need 4WC to pull off that spell (and that can still fail), then your enemy can deny it.

The FW artilleries are somewhat cheaper, still somewhat durable (AV 10 on the side is still a paper box), so you can put more artillery for the same price. You'll be immobile, but likely you'll just duck behind LOS blocking terrain anyway. FW kits tend to be really expensive, so maybe kitbashing is the proper option.



Yeah, stripping a HP a turn isn't great which is why I prefer them to target MEQs when they have the chance. Makes me miss my AP 2 Medusas

The Manticore is great against Mech armies I find and any army with saves worse than 4. It can be very effective if due to terrain set up your opponent might have to bunch his vehicles together, although its situational.

I built my Basilisks so that the flat piece with the gun on top just slides off, grab some guardsmen for crew and instant artillery carriage.

 
   
 
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