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![[Post New]](/s/i/i.gif) 2015/04/22 06:37:47
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Blood for the blood God dude.
Unfettered fury answers a lot of problems. Shame its 275 points and not very hard to kill. I want to double team him with belakor.
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![[Post New]](/s/i/i.gif) 2015/04/22 17:41:41
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Hah. Yeah. D-thirster sounds better than 'insensate rage'.
And I don't see a use for the 300 pt one at all.
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![[Post New]](/s/i/i.gif) 2015/04/22 17:48:10
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Hence the belakor buddying. Might keep him alive
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![[Post New]](/s/i/i.gif) 2015/04/22 18:41:23
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Nah.. unless fw issues an errata to include daemonkin... Which they won't.
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![[Post New]](/s/i/i.gif) 2015/04/22 18:58:24
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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It's easy enough to ally in stuff you really want
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![[Post New]](/s/i/i.gif) 2015/04/23 06:00:52
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Speaking of sorcerors. It dawned on me that a sorceror rolling sanctic, getting hammerhand would be Really nice on a unit of hounds.
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This message was edited 1 time. Last update was at 2015/04/23 06:01:21
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![[Post New]](/s/i/i.gif) 2015/04/23 15:02:24
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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I really wish I could believe that were true.
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![[Post New]](/s/i/i.gif) 2015/04/26 21:44:12
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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mixing in a sorceror on a bike is tempting. The brand would be icing on the cake. Its not Thaat good. Anything with a 3+ save worth killing will probably be protected.
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![[Post New]](/s/i/i.gif) 2015/04/28 19:49:45
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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you wouldn't need to pass a ld the second time... but yes thats how it works. Automatically Appended Next Post: just rememebr that the Korlath BT loses wounds each turn. And will probably be stuck swooping.
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This message was edited 1 time. Last update was at 2015/04/28 19:50:24
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![[Post New]](/s/i/i.gif) 2015/04/29 05:49:32
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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To be a bit more accurate, two blood hosts stack. So you need two slaughter cults plus two auxiliary options.
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This message was edited 1 time. Last update was at 2015/04/29 05:50:03
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![[Post New]](/s/i/i.gif) 2015/04/29 14:33:22
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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You don't want to burn too many points on troops.
Unless you need the LR for some other strategy (or allied in with csms) I wouldn't bother. Rhino will do.
A dreadclaw works too.
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![[Post New]](/s/i/i.gif) 2015/04/29 14:57:51
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Don't think of the dreadclaw as a drop pod. It's more of an assault flyer. Automatically Appended Next Post: And yes land raider is great but another two troops in a CAD is a big investment Automatically Appended Next Post: (I would rather ally one in )
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This message was edited 2 times. Last update was at 2015/04/29 14:58:49
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![[Post New]](/s/i/i.gif) 2015/04/30 07:26:38
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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There's a reason noones mentioned it. Lord of skulls is 888+ points. That's the same point level as 3 knights, who absolutely trounce it comparatively. And 3 wraithknights turn it into a joke.
The one advantage of the LOS is you can hit it with invisibility or grimoire to make a LOW deathstar, but that effect only works if you have one.
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![[Post New]](/s/i/i.gif) 2015/04/30 14:50:38
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Yeah I think one can work well, but 2 seems a bit much. But if you think it will work, go for it.
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![[Post New]](/s/i/i.gif) 2015/05/01 09:38:30
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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New Daemonkin lord of War from FW
http://www.forgeworld.co.uk/Downloads/Product/PDF/S/Samus.pdf
Samus is here!
Can;t tell yet if its any good mind... Automatically Appended Next Post: I do like how one chaos lord can now turn into a Daemon prince, bloodthirster and a lord of war, in one turn..
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This message was edited 1 time. Last update was at 2015/05/01 09:49:32
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![[Post New]](/s/i/i.gif) 2015/05/01 16:55:46
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Yes you can take a CAD and a formation and still be battle forged.
Blood tithe affects everyone in the army from the daemonkin book. As the rules currently are , it wouldn't effect Samus as he doesn't have the BFTBG rule.
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This message was edited 1 time. Last update was at 2015/05/01 16:56:16
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![[Post New]](/s/i/i.gif) 2015/05/04 09:59:53
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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For me, the strength of the Lord over a Herald is the ability to take a power fist, so you can smash through walkers and other hard blockers that a Herald and hounds could get stuck on. It a a big unit to risk getting stuck on one dreadnought.
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![[Post New]](/s/i/i.gif) 2015/05/11 14:16:42
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Jaq Draco lives wrote:I'm selling all of my current 40k off to have just one army and I'm seriously liking the idea of doing Khornekin but if anyone could spare some time I always have trouble getting into new codexes.
First of all apparently we are allowed these now:
The following units that are allowed:
Ferrum Infernus Chaos Dreadnought with Dedication of Khorne (Elite)
Chaos Contemptor Dreadnought with Dedication of Khorne (Elite)
Greater Brass Scorpion of Khorne (Lord of War)
Blood Slaughterer of Khorne (Heavy Support)
Chaos Decimator Siege Engine with Dedication of Khorne (Elite)
Chaos Reaver Titan with Daemon Titan of Khorne (Lord of War)
Chaos Warhound Titan with Daemon Titan of Khorne (Lord of War)
An'ggrath the Unbound (Lord of War)
Uraka 'The Warfiend' ( HQ)
Spined Chaos Beast with Daemon of Khorne (Elite)
Just wondering what people thought of them?
Also whats a good base to start off this army, should I go Daemon Prince and a bunch of cultists and I believe fleshhounds are considered good?
Automatically Appended Next Post:
Oh particularly interested in the Forgeworld Decimator just because it looks to freaking cool
Where did this list come from?
Automatically Appended Next Post: Played a 5k game with mostly daemonkin.
Two rush units did very well. 20 hounds with a crimson slaughter juggerLord (2+ save) and 5 spawn with a DK jugger Lord (eternal warrior).
I found I only wanted army wide fnp , so a lot of blood points were wasted.
Not daemonkin , but the central rush of 3 blood slaughterers , land raider with legacy of 1st war of Armageddon(with slaughter cult possessed inside) and belakor providing invisibility, worked even better than I'd hoped. An entire dark eldar army bounced off.
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This message was edited 1 time. Last update was at 2015/05/11 14:20:34
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![[Post New]](/s/i/i.gif) 2015/05/11 15:51:19
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Alright, that's pretty cool. A proper FAQ would be nice, and even better would be permission to take these units in a blood host (fat chance!)
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![[Post New]](/s/i/i.gif) 2015/05/12 16:19:12
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Lots of soul grinders !
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![[Post New]](/s/i/i.gif) 2015/05/13 04:34:15
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Dakkamite wrote:
Edit: While I'm here, I figured I'd get confirmation on something. Somebody said that you can attach CSM (etc) characters to the demon units from this codex because its lacking Daemonic Instability, is that true? I have a whole bunch of juggernaughts ready for vicious looking chaos lord riders if thats true...
Absolutely True. And a massive selling point of the DK list Automatically Appended Next Post: slamma wrote:perhaps this is not the place to ask, but given that "Lords of slaughter" is a formation in the daemonkin codex, can you take an army composed entirely of bloodthirsters?
The Lord of Slaughter selection isn't a formation, it's just a plug in for the blood host, but you are limited to one per Slaughter cult.
I think the list is flexible enough that you can take lots of Bloodthirsters if you really want to tho.
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This message was edited 1 time. Last update was at 2015/05/13 04:36:05
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![[Post New]](/s/i/i.gif) 2015/05/13 05:07:14
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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War engine is the same, But you can take 8 of them in a blood host.. which is nice..
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![[Post New]](/s/i/i.gif) 2015/05/15 10:18:13
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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All the daemons are listed as fearless. They also get BFTBG and SFTST
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![[Post New]](/s/i/i.gif) 2015/05/15 17:20:09
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Totally agree.
I found the slaughter cult a bit... Meh, as I wanted fnp on my hounds, so the cult could only benefit from options 1-2 on the chart , and most units already had furious charge/rage anyway. I think the SC spawn could be a good call. Fnp spawn with furious charge on top is nice
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This message was edited 1 time. Last update was at 2015/05/15 17:20:48
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![[Post New]](/s/i/i.gif) 2015/05/17 06:57:10
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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You guys need to see this..
https://www.facebook.com/BlogForTheBloodGod/photos/pcb.1615905591989614/1615905518656288/?type=1&theater
From a new supplement.. possibly limited edition- probably apocalypse only...
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![[Post New]](/s/i/i.gif) 2015/05/17 11:51:45
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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So khornes fist comes in around 700 pts.. but does let you accurately deposit 20 zerkers into the enemy centre, turn 1. With some supporting shooting, and a bonus D hit. Not bad. Potentially multiassault and lock up a whole chunk of army.
Can't recall if the kharybdis can take dirge casters.. that would help...
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![[Post New]](/s/i/i.gif) 2015/05/17 16:52:34
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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Like, the link one post above?
Its a new supplement, Fall of angelus Prime or something like that, which is Khorne Daemonkin Vs Ultramarines.
Its a warhammer world exclusive (sigh). I don't know if its a campaign book or an apocalypse warzone.. all the formations look like apoc formation. In fact Khornes fist is the only one under 1000 pts.
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![[Post New]](/s/i/i.gif) 2015/05/17 18:21:33
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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I'm a few units and a Brass scorpion short, but the idea of an army that is just khorne daemon engines does appeal...
better link here
http://www.bolterandchainsword.com/topic/307722-warhammer-world-exclusive-campaign-blood-oath/ Automatically Appended Next Post: 1850 can be
Brass scorpion,
3 blood slaughterers
2 helldrake
2 maulerfieldn
soul grinder with warp gaze.
challenge is to find a 150 point plug in with legacy of 1st war of armageddon.
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This message was edited 1 time. Last update was at 2015/05/17 18:59:42
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![[Post New]](/s/i/i.gif) 2015/05/18 06:54:11
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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I *think* we did... The wording is a bit off.. the pod already has the assault vehicle rule, so it looks like a blanket permission to assault on the turn you disembark.
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![[Post New]](/s/i/i.gif) 2015/05/18 08:13:49
Subject: Competitive Khorne Daemonkin Strategy Guide
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Longtime Dakkanaut
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There definitely is such a restriction. The question would be if the new rule provides a blanket override to all restrictions. If it doesn't, then the rule does nothing. Automatically Appended Next Post: The best allied psykers for summoning are probably horrors and tzeentch heralds. another alternative is flying Prince.
An allied chaos sorceror is probably a better choice, but not very good at summoning.
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This message was edited 1 time. Last update was at 2015/05/18 08:18:09
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