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Made in gb
Longtime Dakkanaut




Okay so a D-Weapon hitting a standard unit isn’t really much different from a S10 hit hitting the same unit. On a 6 it ignores cover and invulnerable, but that’s pretty reasonable as S10 +1. The big game changing effect is it being a giant middle finger to characters, monsters and vehicles. And honestly? That's kind of the entire problem. This is a game that should be encouraging big cool centrepiece models, not giving an easy mechanism to just delete them.

So, how about this:

When resolving a hit from a D weapon against infantry: Wound on a 2+, if a 6 is rolled ignore cover, invulnerable saves, reanimation, feel no pain and any other method of preventing the wound.

When resolving against vehicles: Counts as S11 for penetration purposes, if a 6 is rolled ignore all saves or means of negating the damage and allow a reroll on the vehicle damage table.
   
Made in us
Dakka Veteran






My issue with D strength is the chart. I don't mind arbitrary dice rolls. I mind that instead of a dice roll where I can predict a certain range of outcomes based on simple arithmetic, the result of the d6 has to be abstracted, so the outcome of Str D is more random and the results themselves are subjective, so houseruling to balance that is difficult because I can't objectively say a roll of 1 is worse than 2, which is worse than 3 et cetera.

I say you roll to hit, and instead of rolling to wound, roll to see the number of wounds caused; 6s ignore invuln, FnP, Reanimation et cetera. This way, there is a systematic way to resolve D weapons and it cuts silly crap about a lone SS terminator tanking a volcano cannon on the nose. we still have 3-stage damage resolution, a little arbitrary dice rolling, but nothing like, "I rolled a six, so all 120 guardsmen you brought are dead!"

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in gb
Longtime Dakkanaut




 Powerfisting wrote:
My issue with D strength is the chart. I don't mind arbitrary dice rolls. I mind that instead of a dice roll where I can predict a certain range of outcomes based on simple arithmetic, the result of the d6 has to be abstracted, so the outcome of Str D is more random and the results themselves are subjective, so houseruling to balance that is difficult because I can't objectively say a roll of 1 is worse than 2, which is worse than 3 et cetera.

I say you roll to hit, and instead of rolling to wound, roll to see the number of wounds caused; 6s ignore invuln, FnP, Reanimation et cetera. This way, there is a systematic way to resolve D weapons and it cuts silly crap about a lone SS terminator tanking a volcano cannon on the nose. we still have 3-stage damage resolution, a little arbitrary dice rolling, but nothing like, "I rolled a six, so all 120 guardsmen you brought are dead!"


Well, if you made it count as S11 it would be 2+ against everything but T10, which it would be 3+ against. S12 counts as, it'd be 2+ against everything. Really, they just shortcutted the mechanism behind that part and made it functionally Fleshbane.

As for your multiple wounds thing... Causing those is exactly why it functions awkwardly at the moment.
   
Made in us
Dakka Veteran






changemod wrote:
 Powerfisting wrote:
My issue with D strength is the chart. I don't mind arbitrary dice rolls. I mind that instead of a dice roll where I can predict a certain range of outcomes based on simple arithmetic, the result of the d6 has to be abstracted, so the outcome of Str D is more random and the results themselves are subjective, so houseruling to balance that is difficult because I can't objectively say a roll of 1 is worse than 2, which is worse than 3 et cetera.

I say you roll to hit, and instead of rolling to wound, roll to see the number of wounds caused; 6s ignore invuln, FnP, Reanimation et cetera. This way, there is a systematic way to resolve D weapons and it cuts silly crap about a lone SS terminator tanking a volcano cannon on the nose. we still have 3-stage damage resolution, a little arbitrary dice rolling, but nothing like, "I rolled a six, so all 120 guardsmen you brought are dead!"


Well, if you made it count as S11 it would be 2+ against everything but T10, which it would be 3+ against. S12 counts as, it'd be 2+ against everything. Really, they just shortcutted the mechanism behind that part and made it functionally Fleshbane.

As for your multiple wounds thing... Causing those is exactly why it functions awkwardly at the moment.


I see your point. I could live with D being S11 and 6s ignoring invulns and the like. But the other thing is that I think S D should inherently have some drawback, like Gets Hot, but so much worse. In large-ish games, I think it is currently too easy to take D- strength weapons en masse and kill the fun.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
 
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