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![[Post New]](/s/i/i.gif) 2015/04/25 12:40:52
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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If you think the codex is balanced and that the formations are limiting I present you this 1850 List
Windrider Host
Farseer Skyrunner: Singing Spear
Warlock Skyrunner: Singing Spear
Windriders x3
Windriders: Scatter Laser x3
Windriders: Scatter Laser x6
Vyper (Naked)
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
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![[Post New]](/s/i/i.gif) 2015/04/26 05:04:35
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Xerics wrote:If you think the codex is balanced and that the formations are limiting I present you this 1850 List
Windrider Host
Farseer Skyrunner: Singing Spear
Warlock Skyrunner: Singing Spear
Windriders x3
Windriders: Scatter Laser x3
Windriders: Scatter Laser x6
Vyper (Naked)
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Anyone who thinks this Dex is balanced I just ran the above list in a local game store tournament. I literally lost 1 wraith knight the entire night because a necron player had a nightbringer that happened to randomly get his D weapon on the top of the first turn and one shotted the wraithknight with 8 lost wounds and no saves allowed. Other than that I wiped the floor with imperial Knights, Ferrus Manus, Dark Eldar and nearly tabled the necrons. Running 4 wraithknights like I did is literally point and click unit removal.
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This message was edited 1 time. Last update was at 2015/04/26 05:04:50
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![[Post New]](/s/i/i.gif) 2015/04/26 05:22:32
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Ghazkuul wrote:But unless im missing something that made this list unbound. WK are LoW aren't they? so you couldn't run 4 of them unless you had 4 formations correct?
Automatically Appended Next Post:
or is their some ridiculous formation where you bring 4 of them?
They have a formation much like the necron Decurion Detachment. they can have 12 Auxillaries and one of the option is a wraithknight, wraithfighter or wraithlord... I picked Wraithknight 4 times.
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![[Post New]](/s/i/i.gif) 2015/04/26 05:23:42
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Brothererekose wrote: Ghazkuul wrote:But unless im missing something that made this list unbound. WK are LoW aren't they? so you couldn't run 4 of them unless you had 4 formations correct?
Automatically Appended Next Post:
or is their some ridiculous formation where you bring 4 of them?
Yes, it is Unbound. The codex has a capital 'U' for the word. The last three sentences in the paragraph talks about normal, 'Battle -forged method of organizing into Detachments' so insanity only prevails if an opponent agrees.
It would not be allowed in any tourney.

It is not unbound. The detatchment rules allow me to run 1-12 auxillaries and 1 wraithknight is 1 auxillary. the jetbikes and Vyper I had were the core portion.
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![[Post New]](/s/i/i.gif) 2015/04/26 05:25:30
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Ghazkuul wrote: Xerics wrote: Ghazkuul wrote:But unless im missing something that made this list unbound. WK are LoW aren't they? so you couldn't run 4 of them unless you had 4 formations correct?
Automatically Appended Next Post:
or is their some ridiculous formation where you bring 4 of them?
They have a formation much like the necron Decurion Detachment. they can have 12 Auxillaries and one of the option is a wraithknight, wraithfighter or wraithlord... I picked Wraithknight 4 times.
So was that a legitimate formation then? Bound army and all?
Automatically Appended Next Post:
If that is the case then the Eldar codex is 100% broken and beyond salvage.
Using the Craftworld Warhost Detatchment it is a battleforged army. It just doesn't have objective secured as it doesnt use the Combined Arms Detatchment but it is perfectly legal just as the Necron Decurion Detatchment is.
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![[Post New]](/s/i/i.gif) 2015/04/26 05:48:06
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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BRB or eldar codex?
Automatically Appended Next Post:
Yeah Page 94 of Codex Eldar: Craftwrolds. Eldar Craftworld Warhost is a battle forged army.
Automatically Appended Next Post:
Page 94, 3rd paragraph, first sentance. Under "Choosing An Army"
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This message was edited 4 times. Last update was at 2015/04/26 05:55:22
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![[Post New]](/s/i/i.gif) 2015/04/26 06:07:14
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Wraith Construct Auxillary
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![[Post New]](/s/i/i.gif) 2015/04/26 15:03:11
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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ansacs wrote: Xerics wrote: Xerics wrote:If you think the codex is balanced and that the formations are limiting I present you this 1850 List
Windrider Host
Farseer Skyrunner: Singing Spear
Warlock Skyrunner: Singing Spear
Windriders x3
Windriders: Scatter Laser x3
Windriders: Scatter Laser x6
Vyper (Naked)
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Wraithknight: 2 Star Cannon
Anyone who thinks this Dex is balanced I just ran the above list in a local game store tournament. I literally lost 1 wraith knight the entire night because a necron player had a nightbringer that happened to randomly get his D weapon on the top of the first turn and one shotted the wraithknight with 8 lost wounds and no saves allowed. Other than that I wiped the floor with imperial Knights, Ferrus Manus, Dark Eldar and nearly tabled the necrons. Running 4 wraithknights like I did is literally point and click unit removal.
TBH when I see your list I see a boring mono dimensional rock-paper-scissor list not unbeatable uber list. Out of curiosity what type of missions were played at this tournament?
Wraithknights are definitely undercosted and a list full of them is going to stomp the unprepared and unwary. I also cannot say that I like D weapons from a design stand point. However having said that the full wraithknight treatment like that list has common predators which were already popular contenders in tournaments. Examples of bad matchups are; drop pod grav cents lists, a freak show lists, or a WWP wraithguard D-Scythe lists each of which can eliminate 3+ wraithknights in a single turn. (funny enough the freak show list could actually kill the entire above list in a single turn with bad model placement, lol)
Random missions. I played both maelstrom and eternal war. Also remember that D scythes are D -1 so they cant get one shots. the wraithknight would be able to take his 5+ FNP from every hit. Automatically Appended Next Post: And drop pod grav cents might kill one before i smash them to pieces. I killed a primarch last night and he had a 3+ invulnerable save against the majority of my hits. also grav cents can be killed from wight of fire from guided jetbikes so there is that too. Wraithknights don't fear Dark Eldar anymore cause gargantuan creature can only be poisoned on a 6 now. The can shoot all their weapons as per the Gargantuan creatures rules so having those star cannons allows me to deal with more units with wraithknights. I played this list. Yes last night I was TFG. But i did it to prove a point. The list was untouchable. even a 5 Imperial Knight army cried and I let him all veteran knights (with the 3+ invulnerable save) just to make the game interesting.
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This message was edited 1 time. Last update was at 2015/04/26 15:07:54
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![[Post New]](/s/i/i.gif) 2015/04/26 15:50:25
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Ok so no FNP rolls. But you are still having to use the Eldar codex against the Eldar codex. I am pretty sure we established that the only matchup for the eldar codex is itself.
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![[Post New]](/s/i/i.gif) 2015/04/27 00:35:52
Subject: Review - Codex Eldar Craftworlds
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Infiltrating Broodlord
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Ghazkuul wrote:To counter an OP model everyone so far as pointed to either using more Eldar OP crap to counter Eldar OP crap or pointing to SM Grav Cents, regarded as OP in that they are amazing but they aren't as OP because of Price and the fact that they die fairly easy.
So besides SM and other Eldar players I would like to hear from members of the other races and see how they plan on countering this new threat.
Im an ORK player and the only thing I can think of is Green Tide. seriously....thats it. What else can take on a WK in my codex?
Lootas have S7 shots dont they? You could throw a bunch of lootas at it and hope it dies under weight of fire.
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