Switch Theme:

Need help with ork kult of speed tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ork Boy Hangin' off a Trukk





I'm putting together a speed freek list. All my units have to be in either trukks, battlewagons or bikes, except for deffkoptas.

I am hoping to get some advice on how to use:

A) Lootas
B) Tankbustas
C) Warbikers
D) Deffkoptas

For each of the units above, I wanted to ask:

1) Should they be in trukks or wagons (12 spots or 20)? Obviously this doesn't apply to bikes or koptas. And what is the optimal size for each of the units?

2) Should I be trying to get into close combat, or staying back and shooting? This mostly applies to (B-D).

3) What are the best targets for each of the units, and what are the essential tactics with each of the units?

Thanks!

This message was edited 1 time. Last update was at 2015/04/26 14:19:02


 
   
Made in gb
Longtime Dakkanaut





UK

Lootas can stay outside vehicles. Tankbustas need a transport, either a Gunwagon or Battlewagon. Trukks die too easily and Bustas are valuable. Warbikers...haha don't need one for obvious reasons. Same for Deffkoptas.

Lootas can stay back, but if you have a IC with Mega Armour and Da Lucky Stikk for SnP and to tank wounds, then you can advance. They'll still be WS5 from da boss. Bustas probably want to be in CC with the Bombs against vehicles, just be wary of explosions. Stay away from everything else. Warbikers are better shooting but take PK just in case. Deffkoptas are best left shooting so they can turbo-boost for linebreaker.

Lootas should shoot at light and medium vehicles and fliers due to the volume of shots they have. Tankbustas go for heavy vehicles with bombs and MC with their guns, as well as T4 units with multiple wounds incase they fail save for ID. Warbikers go for Infantry and FMC (TL S5 is decent at AA). Deffkoptas are best left to pick off units but generally keep them away if it can be helped (if running small squads, larger squads could probably go for the rear of a vehicle).

I'm sure Ork veterans will help you further, this is what I'd do with them

Mek Gunz are also extremely good if you can find space for them to supplement your speed force.

This message was edited 1 time. Last update was at 2015/04/26 16:36:41


YMDC = nightmare 
   
Made in us
Flashy Flashgitz





I own 30, but I've not touched them since our new codex much. No vehicle because you'll put them in cover during deployment. I prefer Warbikers Tankbustas and Flashgitz for shooting over Lootas since the new codex though.

Tankbustas are amazing now! I run them several different ways. 5 guys in a trukk with 3 bomb squiggs outflanking is amazing for a butt shot on someone. If I do this I have 2-3 units like this and took Da Finkin Cap trying for the master of ambush or whatever. Sometimes I take 15 with a non upgrade on foot to either get me first blood or to be shot at as a distraction. Everyone knows to gun for them, so make them vulnerable and run your important unit up the field. Or I take 15w/nob +3 squiggs in a battle wagon with 4 rockets and a kannon.

Warbikers are amazing! Units of 6 are good with a warboss or painboy, or even as a guard for a lukky stikk'd big mek with a shokk attack gun on a bike. Units of 15 are great gun platforms that can charge after decreasing numbers, and boy are they cheap.

Deffkopters... It's a boy... On a flying bike... With a twin linked rokkit launcha... People love them. I'm not a fan. Then again most orc players disagree with me about a unit I find reliable and powerful (Flashgitz) so I don't judge, but I can't give you advice either.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Nasty Nob





United States

I second the amazing capabilities of tankbustas in and from a transport.

They are mean to vehicles and MC

They can confer tankhunter to attached ICs, namely mek with rokkit.

They are also mean to MEQ.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Stealthy Grot Snipa





Agree with Frat on most;
Lootas really don't want a vehicle, unless your putting them with a MA mek for wound tanking. At which point save the 110 pts and walk em. 48" range is plenty.

Busta's, like mentioned. either 5 in a trukk (for a deadly but cheap unit), multiple of these if possible. They will die, so your aim is run them up the field and unleash everything you've got. Bomb squigs I like, as they hit on 2+ so you can effectively use them to kill that vehicle when you need it dead. If your taking them in a BW, then yeh give it plenty of rokkits and kannon pretty cheaply. But this will give it a big fat bullseye, so give him some other threats too! Again I run mine in a gunwagon/big trakk, good armour, but still cheap. Really dislike how the BW costs almost the same as the unit when running smaller units.

I also like the finkin cap, especially when going for master of ambush. infilitrating/outflanking squads can be really deadly, especially if you have enough boyz in front of him that he can't simply neuter you before they arrive.

bikers - warboss with DLS can be a nasty combo, a painboy is also really effective too, the larger the squad the more millage. I haven't tried this yet, but I hear squads of 15 can be really brutal, pumps out serious fire power. I also like zhansnark, as a HQ he will give them scout, so turn 1 you can be ready to dish some serious pain. But remember they can't charge.

Kopta's, they do die pretty easily, but I like to run them a couple ways. Singularly; for objective grabbing, line breaker. In larger units outflanking for some rear/side rokkits. the TL really helps. Or as a blob with a bigmek on bike. Again gives the unit scout, so combined with say a bigmek with Shokk Attack gun you can position yourself for some good firing. the koptas make the unit T5 too. So resilient.

I agree with Frat in that if you want mobile lootas, go for flash gitz. Yeh the APD6 can be annoying, but as a mobile shooting unit they are assault weapons. so moving and shooting is much easier. They have a much more midtable range too and the amount of dice they put out will put dents in things.

This message was edited 1 time. Last update was at 2015/04/27 11:28:58


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Bonkers Buggy Driver with Rockets






some ideas off the top of my head (some of these aren't very competitive but would look very freak).

lootas, wouldn't suggest putting them in a vehicle, but have a truck in front of them to give them cover (the truck they came on).

mekguns, ok, at first dont seem like a speedfreak thing, but they fluff wise are brought onto the battle field tugged by trucks. when you deploy, place them behind your truckline to help symbolize this, might even customize tow hooks to attach them to).

flashgitz, while not popular in the meta, they would look great on warkoptas flying into battle Vietnam pirate style (or custom make the warkoptas into dropships and boarding vessels the gitz use on their raids).

if you want more variety of wagons and trukks try forgeworld and the raid on castel novem (many great options there).

always look into warbuggies (try making your own since the old model isnt that great looking) very speed freak and a little more reliable than deffkoptas at the sacrifice of speed (also a very cheap way of getting skorchas into battle).

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 ArmageddonBorn wrote:
I'm putting together a speed freek list. All my units have to be in either trukks, battlewagons or bikes, except for deffkoptas.

I am hoping to get some advice on how to use:

A) Lootas
B) Tankbustas
C) Warbikers
D) Deffkoptas

For each of the units above, I wanted to ask:

1) Should they be in trukks or wagons (12 spots or 20)? Obviously this doesn't apply to bikes or koptas. And what is the optimal size for each of the units?

2) Should I be trying to get into close combat, or staying back and shooting? This mostly applies to (B-D).

3) What are the best targets for each of the units, and what are the essential tactics with each of the units?

Thanks!



1A) Lootas have the range so they don't really need a transport. I usually run them in mobs of 10-15.

2A) Tankbusters are okay in combat, but they need to be hunting vehicles. The whole unit has tankbombs which are basically melta bombs. Personally I run my Tank busters in a Mek junka (AV13) which helps keep them a live. Deff koptas in a large unit should stay out of combat the best they can. They are great for objective grabbing and flanking vehicles. In small 1-2 man units they are great to soak up over-watch fire for a unit of boyz that are trying to get into combat. T5 with a 4+ save. Plus if the deff koptas make it the boyz can charge in freely.

3A)Lootas anti-infantry and light to medium armor. They would need a 6 to glance armor 13. You could use them to hull point a knight, but the chance are very low. Deff koptas are anti-armor and objective grab units. They can move 12" and then turbo boost 24". Really helpful when you get that one tactical objective you got no one on. Warbikers are anti-everything, but Landraiders and Super heavies. Assault 3 with TL is effective in both shooting and overwatching. Normally, I run mine with my Warboss on a bike. You can get them to be a troop choice by playing Zhadsnark. If not you would need trukk boyz or grots. I think if you are going Cult of Speed, trukk 'ard boyz would be the way to go. 2-3 units of trukk boyz. 1-2 units of bikers. You could do 1 15 man bike squad with warboss on a bike and a painboy on a bike.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ru
!!Goffik Rocker!!






I'd say that there's always some good use to even an empty truck. You can always get a dedicated truck for obsec boyz that's gona be empry due to some boyz occupying battlewagons or fw vehicles. Can always roll around with it, grab points, provide cover and distraction. Also, if you're running a speedfreak army where, you think, everything should be in vehicles but you hesitate to spend pts on a truck that's not gona have passangers, at least consider this:

Spoiler:



This message was edited 1 time. Last update was at 2015/04/27 12:35:49


 
   
Made in us
Flashy Flashgitz





So I just pulled out a trukk and a loota. They cannot see over the trukk bed. They cannot gain line of sight. So it's line of sight blocking terrain not cover. Which means they can't be shot, but can't shot that unit either. I suppose if you sure it as moble LOS blocking and shoot at targets you can see maybe....

Warboss Troil
"Less chat, more splat!" 
   
Made in gb
Stealthy Grot Snipa





Mm but what you could then do is;

On your turn move the trukk out of the way but rotate so its facing the way it came. Then in the shooting phase you have LoS, so you unload your deffgunz in their faces. Then afterwards you declare the trukk is going to "flat out" and move it back 6" so its blocking the lootas again

Trukk door! 35 pts of movable BLoS terrain!

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in ru
!!Goffik Rocker!!






FratHammer wrote:
So I just pulled out a trukk and a loota. They cannot see over the trukk bed. They cannot gain line of sight. So it's line of sight blocking terrain not cover. Which means they can't be shot, but can't shot that unit either. I suppose if you sure it as moble LOS blocking and shoot at targets you can see maybe....


Shooting at broadsides with lootas when there are other things like crysis suits, markers, FW or fishes ain't a good idea in the first place.

Besides, you can move + flatout back.

Ah, Solar Shock had it allready

This message was edited 2 times. Last update was at 2015/04/28 06:58:35


 
   
Made in gb
Stealthy Grot Snipa





I really want to try a trukk spam list. and I mean truckkSPAM. literally make it impossible for him to move without their being a trukk in the way.

Would require a couple CAD's, but just taking two with maxed Grot units for troops, then maxed trukks. You could use the grots and trukks to deny so much of the board. All the while having like as many Mek gunz backfield just laying waste with plasma! hit your own trukk?? even better!

sure it may not win, but would be unbelievably hilarious

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in fi
Andy Hoare




Turku, Finland

All-in at turn 2, see who wins. Don't worry about the objectives, one of the armies is getting tabled.

"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
 
Forum Index » 40K General Discussion
Go to: