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Made in gr
Deadly Dire Avenger





If a unit suffers from the Doom malediction and is hit with a D weapon, do you get to reroll on the D damage table? Or do you get to reroll the d3/d6 on the number of wounds the unit suffers? Or maybe nothing?

I am not a bastard. I am the Bastard and its Mr. Bastard to you! 
   
Made in us
Auspicious Daemonic Herald





Doom only lets you reroll to wound and armor pen. Destroyer weapons do neither of these as they instead roll on the Destroy table to determine damage.
   
Made in us
Trigger-Happy Baal Predator Pilot






Well hey, I think that's the first 'nerf' I've seen to the new Eldar book other than the serpent shield and laser lock. Lost the ability to make Distort guns re-roll to wound/armor pen from Doom, gave them S: D instead.
   
Made in us
Dakka Veteran





 Mulletdude wrote:
Well hey, I think that's the first 'nerf' I've seen to the new Eldar book other than the serpent shield and laser lock. Lost the ability to make Distort guns re-roll to wound/armor pen from Doom, gave them S: D instead.


They also made warlocks more random by not allowing you to take a full squad of them, then roll all their powers before choosing which ones to assign to which squads. Also, they get less powers in general. 10 warlocks now get 3 power rolls instead of 10.

To be honest, outside of the new style of detachment, not a lot of units changed much at all. Distort became D weapons, jetbikes got new weapon options, Wave serpents got nerfed, wraighknights became gargantuan and LoW, they added a decurion style formation, and we lost the mantle of the laughing god artifact while gaining something fairly useless. The D-weapon change is a buff, no doubt, but I don't think it's nearly as big of a deal as people are making it out to be.

The fact that most changes outside of the new detachment/formations can be summed up in 2 lines is kind of depressing, actually. We paid 60 bucks for that. lol

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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Made in ca
Regular Dakkanaut





Few subtle buffs to our spells as well, but there are some significant nerfs as well.. people are blowing the codex out of proportion.
   
Made in us
Regular Dakkanaut




 BetrayTheWorld wrote:
They also made warlocks more random by not allowing you to take a full squad of them, then roll all their powers before choosing which ones to assign to which squads. Also, they get less powers in general. 10 warlocks now get 3 power rolls instead of 10.


In all honesty I never really cared about figuring out what power i had before splitting them up. Most of the spells didn't do great in guardian squads, with the exceptions being conceal/reveal and protect/jinx. And then keeping track of exactly which model had what power so I knew which power I was loosing was just way to much effort for me. This new way of doing the powers and getting access to santic and the formation actually make me want to run a seer council for the first time. Obviously the seer council was a big thing in 5th ed (maybe also in 6th I have no idea) but I don't see the changes really making people want to stop using it.

As for the number of powers I think it's fine because how many powers did you really want on a seer council anyway? The old way you ran the risk of not getting said power or only getting it once to which if some on positioned right could then kill that model sooner and remove the power. Now in a 10 man squad you have no chance of getting every power but have a higher chance of getting the power you want, as well as having to have 4 models die before losing any spell let alone one of your more useful ones.

That being said if you roll all on the same table and get the primaris for free can that be one of the spells you lose for losing models? I was mostly thinking of Banishment against non deamon armies as having it would be useless.
   
 
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